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1 2 3
give demo gunboats
1
#1
0 Frags +

discuss

discuss
2
#2
cp_granary_pro
44 Frags +

no

no
3
#3
34 Frags +

chaos demo

chaos demo
4
#4
3 Frags +
Daggerno

but y

[quote=Dagger]no[/quote]


but y
5
#5
131 Frags +

give demo a glock

give demo a glock
6
#6
-1 Frags +

give demo a rari

give demo a rari
7
#7
113 Frags +

The day demo gets gunboats is the day Kaidus's wrist magically heals itself into peak condition.

The day demo gets gunboats is the day Kaidus's wrist magically heals itself into peak condition.
8
#8
55 Frags +

when is demo gonna have a shotgun im sick and tired of these piece of shit +fwd scouts

when is demo gonna have a shotgun im sick and tired of these piece of shit +fwd scouts
9
#9
45 Frags +

tbh all these problems would be resolved if they reverted the sticky damage nerf

tbh all these problems would be resolved if they reverted the sticky damage nerf
10
#10
11 Frags +

no idiot then you cant jump in and pipe people

no idiot then you cant jump in and pipe people
11
#11
21 Frags +

do you think the demoman would have got the gunboats if he won the soldier vs demo war

do you think the demoman would have got the gunboats if he won the soldier vs demo war
12
#12
0 Frags +

the demo was going to receive the charge n' targe (which he got later anyways)

the demo was going to receive the charge n' targe (which he got later anyways)
13
#13
15 Frags +
messiahwhen is demo gonna have a shotgun im sick and tired of these piece of shit +fwd scouts

Demo had his shotgun starting in 1996, something happened and he lost it near the end of 2007.
Has not been seen since.

[quote=messiah]when is demo gonna have a shotgun im sick and tired of these piece of shit +fwd scouts[/quote]

Demo had his shotgun [url=https://wiki.teamfortress.com/wiki/Team_Fortress]starting in 1996[/url], something happened and he lost it near the [url=https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=tf2%20release%20date]end of 2007[/url].
Has not been seen since.
14
#14
0 Frags +

what would be the meta today if soldier didnt get gunboats back then

what would be the meta today if soldier didnt get gunboats back then
15
#15
15 Frags +
unfwhat would be the meta today if soldier didnt get gunboats back then

4 scouts?

[quote=unf]what would be the meta today if soldier didnt get gunboats back then[/quote]
4 scouts?
16
#16
11 Frags +

probably not running two soldiers or if so waddling a whole lot more
i would like it if demo got a market gardener (medic having one would be cool too so you can surf into people and rape them)

probably not running two soldiers or if so waddling a whole lot more
i would like it if demo got a market gardener (medic having one would be cool too so you can surf into people and rape them)
17
#17
11 Frags +

Just reduce the amount of damage you can take from sticky jumping

Problem solved

bearodactylprobably not running two soldiers or if so waddling a whole lot more
i would like it if demo got a market gardener (medic having one would be cool too so you can surf into people and rape them)

#makethecabergreatagain

Just reduce the amount of damage you can take from sticky jumping

Problem solved

[quote=bearodactyl]probably not running two soldiers or if so waddling a whole lot more
i would like it if demo got a market gardener (medic having one would be cool too so you can surf into people and rape them)[/quote]

#makethecabergreatagain
18
#18
-1 Frags +

give demo gunboats

as a replacement for the sticky launcher

give demo gunboats




as a replacement for the sticky launcher
19
#19
15 Frags +
Antimoongive demo gunboats

as a replacement for the sticky launcher

woah now bucko, too far

[quote=Antimoon]give demo gunboats

as a replacement for the sticky launcher[/quote]

woah now bucko, too far
20
#20
-1 Frags +

Wouldn't it be better to reduce the damage from rocket jumping so pockets can run shotty more often to deal with scouts.
Also #18 makes no sense. If you give gunboats to replace stickylauncher, how are you supposed to jump? with your grenades?

Wouldn't it be better to reduce the damage from rocket jumping so pockets can run shotty more often to deal with scouts.
Also #18 makes no sense. If you give gunboats to replace stickylauncher, how are you supposed to jump? with your grenades?
21
#21
36 Frags +

u guys can live ur dreams by playing randomizer lol

u guys can live ur dreams by playing randomizer lol
22
#22
8 Frags +

still waiting for the demo dog update to come out

still waiting for the demo dog update to come out
23
#23
1 Frags +

Quickie bomb plus gunboats double pocket soldier ultimate meta

Quickie bomb plus gunboats double pocket soldier ultimate meta
24
#24
29 Frags +

quickiebomb + gunboats "i want to play soldier but i also want to be black"

quickiebomb + gunboats "i want to play soldier but i also want to be black"
25
#25
2 Frags +
BooopWouldn't it be better to reduce the damage from rocket jumping so pockets can run shotty more often to deal with scouts.
Also #18 makes no sense. If you give gunboats to replace stickylauncher, how are you supposed to jump? with your grenades?

http://i1.kym-cdn.com/entries/icons/facebook/000/012/132/thatsthejoke.jpg

[quote=Booop]Wouldn't it be better to reduce the damage from rocket jumping so pockets can run shotty more often to deal with scouts.
Also #18 makes no sense. If you give gunboats to replace stickylauncher, how are you supposed to jump? with your grenades?[/quote]
http://i1.kym-cdn.com/entries/icons/facebook/000/012/132/thatsthejoke.jpg
26
#26
-3 Frags +

give soldier a 5th rocket and more natural self damage resistance (nerf gunboats to compensate for this change gunboats to maintain the same level of self damager)
give demo gunboats
give scout a 4th weapon called water baloon, looks cool and does a nice splash effect, doesnt do anything else

give soldier a 5th rocket and more natural self damage resistance (nerf gunboats to compensate for this change gunboats to maintain the same level of self damager)
give demo gunboats
give scout a 4th weapon called water baloon, looks cool and does a nice splash effect, doesnt do anything else
27
#27
4 Frags +

-pyro
+firefighter

-pyro
+firefighter
28
#28
0 Frags +

.

.
29
#29
0 Frags +

nah that leads to the bootie problem where the best option for the team is both less fun and less skill based for the demoman. a direct nerf to sticky self damage would let pipes still be relevant and make demo more fun + skill based overall since jumping becomes more important. the real question is what kinda change works best?

multiple stickies should still do full damage cause you probably dont want demos sitting on top of triple sticky traps risk free

imo the best bet would be make sticky self-damage ramp up similar to normal sticky damage. Start with something like -50% current damage on a frame perfect sticky timing and ramp up to full after a second or two

nah that leads to the bootie problem where the best option for the team is both less fun and less skill based for the demoman. a direct nerf to sticky self damage would let pipes still be relevant and make demo more fun + skill based overall since jumping becomes more important. the real question is what kinda change works best?

multiple stickies should still do full damage cause you probably dont want demos sitting on top of triple sticky traps risk free

imo the best bet would be make sticky self-damage ramp up similar to normal sticky damage. Start with something like -50% current damage on a frame perfect sticky timing and ramp up to full after a second or two
30
#30
1 Frags +
rocketslaythe demo was going to receive the charge n' targe (which he got later anyways)

Wrong, they said he would have gotten gunboats (they tested fine on both classes apparently)

[quote=rocketslay]the demo was going to receive the charge n' targe (which he got later anyways)[/quote]

Wrong, they said he would have gotten gunboats (they tested fine on both classes apparently)
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