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broeselhud_blue
posted in Customization
361
#361
2 Frags +

6) numerical HP
Go into resource/ui/, rename or delete hudplayerhealth, then remove _numeric from hudplayerhealth_numeric.

Straight from the FAQ.

6) numerical HP
Go into resource/ui/, rename or delete hudplayerhealth, then remove _numeric from hudplayerhealth_numeric.

Straight from the FAQ.
362
#362
0 Frags +

Hi

Updated to the latest and ubercharge meter is not showing. Checked and hudmediccharge has everything visible and enabled. Any other suggestions? Really strange.

Hi

Updated to the latest and ubercharge meter is not showing. Checked and hudmediccharge has everything visible and enabled. Any other suggestions? Really strange.
363
#363
2 Frags +

That must be something on your end. Make sure to delete everything HUD related from your custom folder before installing the new version.

That must be something on your end. Make sure to delete everything HUD related from your custom folder before installing the new version.
364
#364
-4 Frags +

Hey there. I've recently downloaded and installed STAR_'s modified version of Broeselhud (different health and ammo font.) My kill streak counter, however, is still that of the default HUD. A boxy team colored thing. Any idea how to change it?
EDIT:
What I want: http://i.imgur.com/8CPX7Au.jpg
Current counter: http://i.imgur.com/B2nnbf3.jpg

Hey there. I've recently downloaded and installed STAR_'s modified version of Broeselhud (different health and ammo font.) My kill streak counter, however, is still that of the default HUD. A boxy team colored thing. Any idea how to change it?
EDIT:
What I want: http://i.imgur.com/8CPX7Au.jpg
Current counter: http://i.imgur.com/B2nnbf3.jpg
365
#365
1 Frags +
[code][/code]
366
#366
0 Frags +

I think you might've forgotten to keep the hudplayerhealth_numeric.res up to date - it's not using the pin_to_sibling method to position status icons.

I think you might've forgotten to keep the hudplayerhealth_numeric.res up to date - it's not using the pin_to_sibling method to position status icons.
367
#367
0 Frags +

Hudplayerhealth_numeric is fully supported and updated. Playerstatus icons have a fixed position relative to the HP cross. Moving them on the x-axis requires the "anchor method". However, it's not needed for numeric HP because you can just move the invisible HP cross to reposition playerstatus icons (that's what I did).

Hudplayerhealth_numeric is fully supported and updated. Playerstatus icons have a fixed position relative to the HP cross. Moving them on the x-axis requires the "anchor method". However, it's not needed for numeric HP because you can just move the invisible HP cross to reposition playerstatus icons (that's what I did).
368
#368
-1 Frags +

Oh, and also, are you planning on adding tf_scoreboard_mouse_mode 1 support?

Oh, and also, are you planning on adding tf_scoreboard_mouse_mode 1 support?
369
#369
0 Frags +

When I recently tested tf_scoreboard_mouse 1 it worked perfectly.

When I recently tested tf_scoreboard_mouse 1 it worked perfectly.
370
#370
0 Frags +
f_blueWhen I recently tested tf_scoreboard_mouse 1 it worked perfectly.

When I use tf_scoreboard_mouse 1, I find that I'm only able to "select" one or two people on the scoreboard. Also, the scrollbar that appears when there's more than 12 people on each team cuts off the ping column.

[quote=f_blue]When I recently tested tf_scoreboard_mouse 1 it worked perfectly.[/quote]
When I use tf_scoreboard_mouse 1, I find that I'm only able to "select" one or two people on the scoreboard. Also, the scrollbar that appears when there's more than 12 people on each team cuts off the ping column.
371
#371
1 Frags +

Hi, can you update it so that you can see the Trade Up feature? Thanks for your consideration.

Hi, can you update it so that you can see the Trade Up feature? Thanks for your consideration.
372
#372
2 Frags +
ganibattlebearHi, can you update it so that you can see the Trade Up feature? Thanks for your consideration.

I'm aware of this and will hopefully fix it in the next update.

[quote=ganibattlebear]Hi, can you update it so that you can see the Trade Up feature? Thanks for your consideration.[/quote]
I'm aware of this and will hopefully fix it in the next update.
373
#373
10 Frags +

Version 3.81
• Added trade-up feature.

[b]Version 3.81[/b]
• Added trade-up feature.
374
#374
1 Frags +

Not sure if there has been asked/answered before, but can I easily change the last damage done from over the ammo numbers to left on top of health cross, just a little preference if I could change that somehow I'd appreciate it, thanks, great HUD!

Edit: I'm dumb and lazy and found out by checking the HUD files..

Not sure if there has been asked/answered before, but can I easily change the last damage done from over the ammo numbers to left on top of health cross, just a little preference if I could change that somehow I'd appreciate it, thanks, great HUD!

Edit: I'm dumb and lazy and found out by checking the HUD files..
375
#375
1 Frags +

Okay, good. Short version for future reference: change xpos and ypos of DamageAccountValue and DamageAccountValueBG in resource/ui/huddamageaccount.

Okay, good. Short version for future reference: change xpos and ypos of DamageAccountValue and DamageAccountValueBG in resource/ui/huddamageaccount.
376
#376
0 Frags +

how do i changes this so i can see chat not only half of it on 4:3? alot of things are out of my screen

how do i changes this so i can see chat not only half of it on 4:3? alot of things are out of my screen
377
#377
1 Frags +

Is there anyway to get the player models in the class selection screen like the default hud or rays hud?

Is there anyway to get the player models in the class selection screen like the default hud or rays hud?
378
#378
0 Frags +

any way to make the uber charge percent number turn green like the bar does?

any way to make the uber charge percent number turn green like the bar does?
379
#379
1 Frags +
Funkake_Is there anyway to get the player models in the class selection screen like the default hud or rays hud?

It's possible but not necessary and doesn't fit the minimalist style of the HUD.

Dasmemany way to make the uber charge percent number turn green like the bar does?

In scripts/hudanimations_tf you have to add

Animate ChargeLabel FgColor "R G B 255" Linear 0.0 0.0 (edit R G B to your liking, also see FAQ #2)
to event HudMedicCharged

and

Animate ChargeLabel FgColor "255 255 255 255" Linear 0.0 0.0
to event HudMedicChargedStop.

[quote=Funkake_]Is there anyway to get the player models in the class selection screen like the default hud or rays hud?[/quote]
It's possible but not necessary and doesn't fit the minimalist style of the HUD.

[quote=Dasmem]any way to make the uber charge percent number turn green like the bar does?[/quote]
In scripts/hudanimations_tf you have to add

Animate ChargeLabel FgColor "R G B 255" Linear 0.0 0.0 (edit R G B to your liking, also see FAQ #2)
to event HudMedicCharged

and

Animate ChargeLabel FgColor "255 255 255 255" Linear 0.0 0.0
to event HudMedicChargedStop.
380
#380
1 Frags +
f_blueFunkake_Is there anyway to get the player models in the class selection screen like the default hud or rays hud?It's possible but not necessary and not in the minimalist style of the HUD.

How would you do it? I like having the player models in the class selection.

[quote=f_blue][quote=Funkake_]Is there anyway to get the player models in the class selection screen like the default hud or rays hud?[/quote]
It's possible but not necessary and not in the minimalist style of the HUD.[/quote]

How would you do it? I like having the player models in the class selection.
381
#381
1 Frags +
Funkake_f_blueFunkake_Is there anyway to get the player models in the class selection screen like the default hud or rays hud?It's possible but not necessary and not in the minimalist style of the HUD.
How would you do it? I like having the player models in the class selection.

In resource\ui\classselection.res scroll almost to the bottom and find the "TFPlayerModel" section. Change "wide" to 480 or whatever size you want (higher numbers increase size of model, 480 is default I believe) and adjust position with "xpos"/"ypos"

[quote=Funkake_][quote=f_blue][quote=Funkake_]Is there anyway to get the player models in the class selection screen like the default hud or rays hud?[/quote]
It's possible but not necessary and not in the minimalist style of the HUD.[/quote]

How would you do it? I like having the player models in the class selection.[/quote]

In resource\ui\classselection.res scroll almost to the bottom and find the "TFPlayerModel" section. Change "wide" to 480 or whatever size you want (higher numbers increase size of model, 480 is default I believe) and adjust position with "xpos"/"ypos"
382
#382
0 Frags +
chocolatekakeFunkake_f_blueFunkake_Is there anyway to get the player models in the class selection screen like the default hud or rays hud?It's possible but not necessary and not in the minimalist style of the HUD.
How would you do it? I like having the player models in the class selection.

In resource\ui\classselection.res scroll almost to the bottom and find the "TFPlayerModel" section. Change "wide" to 480 or whatever size you want (higher numbers increase size of model, 480 is default I believe) and adjust position with "xpos"/"ypos"

Thank you!

[quote=chocolatekake][quote=Funkake_][quote=f_blue][quote=Funkake_]Is there anyway to get the player models in the class selection screen like the default hud or rays hud?[/quote]
It's possible but not necessary and not in the minimalist style of the HUD.[/quote]

How would you do it? I like having the player models in the class selection.[/quote]

In resource\ui\classselection.res scroll almost to the bottom and find the "TFPlayerModel" section. Change "wide" to 480 or whatever size you want (higher numbers increase size of model, 480 is default I believe) and adjust position with "xpos"/"ypos"[/quote]

Thank you!
383
#383
0 Frags +

Also, is there anyway to have different colors, like crosshair, ammo, charge meters, damage numbers, etc depending on what team you are on?

Also, is there anyway to have different colors, like crosshair, ammo, charge meters, damage numbers, etc depending on what team you are on?
384
#384
1 Frags +

No, that's not possible. It would be possible to implement team-coloured backgrounds but this HUD doesn't really use backgrounds.

No, that's not possible. It would be possible to implement team-coloured backgrounds but this HUD doesn't really use backgrounds.
385
#385
-2 Frags +

put menu defaul?

put menu defaul?
386
#386
1 Frags +

Follow the instructions in FAQ #12 if you want the default main menu.

Follow the instructions in FAQ #12 if you want the default main menu.
387
#387
5 Frags +

Version 3.9 (Halloween 2015)
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.

[b]Version 3.9[/b] (Halloween 2015)
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.
388
#388
-3 Frags +
f_blueVersion 3.9 (Halloween 2015)
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.

Do I have to redownload to get the update?

[quote=f_blue][b]Version 3.9[/b] (Halloween 2015)
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.[/quote]

Do I have to redownload to get the update?
389
#389
huds.tf
2 Frags +
Funkake_f_blueVersion 3.9 (Halloween 2015)
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.

Do I have to redownload to get the update?

That's generally how it works, yeah.

[quote=Funkake_][quote=f_blue][b]Version 3.9[/b] (Halloween 2015)
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.[/quote]

Do I have to redownload to get the update?[/quote]
That's generally how it works, yeah.
390
#390
-2 Frags +
omniFunkake_f_blueVersion 3.9 (Halloween 2015)
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.

Do I have to redownload to get the update?
That's generally how it works, yeah.

If I have edited some things, do I just need to move those tings over, or how do I keep the changes I've made?

[quote=omni][quote=Funkake_][quote=f_blue][b]Version 3.9[/b] (Halloween 2015)
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.[/quote]

Do I have to redownload to get the update?[/quote]
That's generally how it works, yeah.[/quote]
If I have edited some things, do I just need to move those tings over, or how do I keep the changes I've made?
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