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tr_medic
31
#31
3 Frags +

tr_medic_agility is pretty fun. I wanna play more stages now.

I'm kinda confused with the controls of the airshot area of tr_medic_xbow. I enabled airstrafing just to test it, then disabled and the spawned soldiers seemed to just sometimes stop all momentum so I would miss the crossbows. It might be something else since I was testing all the settings but a little bit more explanation would be nice.

tr_medic_agility is pretty fun. I wanna play more stages now.

I'm kinda confused with the controls of the airshot area of tr_medic_xbow. I enabled airstrafing just to test it, then disabled and the spawned soldiers seemed to just sometimes stop all momentum so I would miss the crossbows. It might be something else since I was testing all the settings but a little bit more explanation would be nice.
32
#32
2 Frags +

tr_medic_agility I beat it but the 2nd time I was trying to do a speedrun I felt like slitting my wrists and had to close my game for fear of bodily harm. The one with the blue and brown barrels, some of those jumps I fail right near the very last platform jump and have to do it all over again. I don't understand how it could be so hard to get the timing down on a crouch jump for medic. It's like some of those long crucial jumps I can only land 1/4 tries.

tr_medic_agility I beat it but the 2nd time I was trying to do a speedrun I felt like slitting my wrists and had to close my game for fear of bodily harm. The one with the blue and brown barrels, some of those jumps I fail right near the very last platform jump and have to do it all over again. I don't understand how it could be so hard to get the timing down on a crouch jump for medic. It's like some of those long crucial jumps I can only land 1/4 tries.
33
#33
1 Frags +

I remember playing the cross Bow one long ago after you told me about it after playing a lobby, glad you didn't quite on the project. Great work!

I remember playing the cross Bow one long ago after you told me about it after playing a lobby, glad you didn't quite on the project. Great work!
34
#34
5 Frags +

tr_medic_agility is my personal favourite

tr_medic_agility is my personal favourite
35
#35
15 Frags +

WOW Amazing job man ! will test it to see if i can pass all the stages :p
Also about the healing rollout phase on every map should be :
demo max > soldier roamer (he should have 300HP at the time he start to move) > scout 1&2 > soldier roamer again > soldier pocket.
Ps : if you have 2 soldiers running gunboats, you have to heal up the both at 300HP before the scouts (the timing is short)

WOW Amazing job man ! will test it to see if i can pass all the stages :p
Also about the healing rollout phase on every map should be :
demo max > soldier roamer (he should have 300HP at the time he start to move) > scout 1&2 > soldier roamer again > soldier pocket.
Ps : if you have 2 soldiers running gunboats, you have to heal up the both at 300HP before the scouts (the timing is short)
36
#36
0 Frags +

Just had some fun streaming and testing out the maps!

Great work, I'm so happy this was released! I remember cp_bestinclass was on Gamebanana. Its biggest complaint people had was it had something for almost every class, but nothing for Medic.

There are certainly things that can be improved upon. For example, on 'agility', perhaps consider a resup cabinet or a health pack on either ends? I may make a video detailing certain improvements I see in the map.

Keep up the good work!

Just had some fun streaming and testing out the maps!

Great work, I'm so happy this was released! I remember cp_bestinclass was on Gamebanana. Its biggest complaint people had was it had something for almost every class, but nothing for Medic.

There are certainly things that can be improved upon. For example, on 'agility', perhaps consider a resup cabinet or a health pack on either ends? I may make a video detailing certain improvements I see in the map.

Keep up the good work!
37
#37
1 Frags +

honestly I can imagine its use for other, non-medic classes. Learning movement is one of the core aspects of the game! This is cool even for someone who doesn't main medic :)

honestly I can imagine its use for other, non-medic classes. Learning movement is one of the core aspects of the game! This is cool even for someone who doesn't main medic :)
38
#38
0 Frags +
Hidi perhaps consider a resup cabinet or a health pack on either end

I agree. Either a cabinet or auto health reset after you fall. Would also be nice to have a /s (save) and /t (teleport) like they do on jump maps. Maybe there is a way to simply implement the plugin that is run on jump servers that allows those commands.

[quote=Hidi] perhaps consider a resup cabinet or a health pack on either end[/quote]

I agree. Either a cabinet or auto health reset after you fall. Would also be nice to have a /s (save) and /t (teleport) like they do on jump maps. Maybe there is a way to simply implement the plugin that is run on jump servers that allows those commands.
39
#39
0 Frags +
dollarlayerWould also be nice to have a /s (save) and /t (teleport) like they do on jump maps. Maybe there is a way to simply implement the plugin that is run on jump servers that allows those commands.

Can't remember who came up with this style of teleport script; sorry for no credit :<

F1, F2, and F3 are teleport keys. ALT+F1/F2/F3 to save your location. You can add more locations with some copypaste.

// Teleporting
//--------
con_timestamp 0
con_logfile console.log
//Binds
bind F1 gotoPosition1
bind F2 gotoPosition2
bind F3 gotoPosition3
bind ALT +savePosition
bind f lastPos
//Code
alias +savePosition "bind F1 savePosition1; bind F2 savePosition2; bind F3 savePosition3"
alias -savePosition "bind F1 gotoPosition1; bind F2 gotoPosition2; bind F3 gotoPosition3"
alias resetLogfile "con_logfile console.log"
alias savePosition1 "con_logfile cfg/position1; getpos; resetLogfile;"
alias savePosition2 "con_logfile cfg/position2; getpos; resetLogfile;"
alias savePosition3 "con_logfile cfg/position3; getpos; resetLogfile;"
alias gotoPosition1 "exec position1.log; impulse 101; alias lastPos gotoPosition1"
alias gotoPosition2 "exec position2.log; impulse 101; alias lastPos gotoPosition2"
alias gotoPosition3 "exec position3.log; impulse 101; alias lastPos gotoPosition3"
alias lastPos gotoPosition1
//--------

Also WOW HAPPS THESE MAPS ARE INCREDIBLE!!!
Thank you so much for the time you put into making them!

[quote=dollarlayer]Would also be nice to have a /s (save) and /t (teleport) like they do on jump maps. Maybe there is a way to simply implement the plugin that is run on jump servers that allows those commands.[/quote]

Can't remember who came up with this style of teleport script; sorry for no credit :<

F1, F2, and F3 are teleport keys. ALT+F1/F2/F3 to save your location. You can add more locations with some copypaste.
[code]
// Teleporting
//--------
con_timestamp 0
con_logfile console.log
//Binds
bind F1 gotoPosition1
bind F2 gotoPosition2
bind F3 gotoPosition3
bind ALT +savePosition
bind f lastPos
//Code
alias +savePosition "bind F1 savePosition1; bind F2 savePosition2; bind F3 savePosition3"
alias -savePosition "bind F1 gotoPosition1; bind F2 gotoPosition2; bind F3 gotoPosition3"
alias resetLogfile "con_logfile console.log"
alias savePosition1 "con_logfile cfg/position1; getpos; resetLogfile;"
alias savePosition2 "con_logfile cfg/position2; getpos; resetLogfile;"
alias savePosition3 "con_logfile cfg/position3; getpos; resetLogfile;"
alias gotoPosition1 "exec position1.log; impulse 101; alias lastPos gotoPosition1"
alias gotoPosition2 "exec position2.log; impulse 101; alias lastPos gotoPosition2"
alias gotoPosition3 "exec position3.log; impulse 101; alias lastPos gotoPosition3"
alias lastPos gotoPosition1
//--------
[/code]

Also WOW HAPPS THESE MAPS ARE INCREDIBLE!!!
Thank you so much for the time you put into making them!
40
#40
0 Frags +

On tr_medic_agility the bots for some reason don't start shooting you from the start.

You can make them fire at you by just swinging your melee in the air as you cross the stage. Goes faster than crossbowing them every time to make them shoot you.
Don't know if there is an easier fix.

On tr_medic_agility the bots for some reason don't start shooting you from the start.

You can make them fire at you by just swinging your melee in the air as you cross the stage. Goes faster than crossbowing them every time to make them shoot you.
Don't know if there is an easier fix.
41
#41
0 Frags +

On one of the stages of agility, the soldiers started shotgunning me (presumably run out of ammo?) and that makes it really damn difficult to jump to places.

Great stuff. the tr_medic_spawn map was a bit weird, especially with the scouts not actually following the standard rollout path on blands, but I'm absolutely loving these maps.

On one of the stages of agility, the soldiers started shotgunning me (presumably run out of ammo?) and that makes it really damn difficult to jump to places.

Great stuff. the tr_medic_spawn map was a bit weird, especially with the scouts not actually following the standard rollout path on blands, but I'm absolutely loving these maps.
42
#42
refresh.tf
-1 Frags +

I tried these maps, and I'm having an issue. When I opened tr_medic_agility for the 2nd time the platforms stopped working, and moving around. I have reinstalled the maps and the configs and I still can't get it to work. Anyone know what's wrong?

(Sorry for semi-necro)

I tried these maps, and I'm having an issue. When I opened tr_medic_agility for the 2nd time the platforms stopped working, and moving around. I have reinstalled the maps and the configs and I still can't get it to work. Anyone know what's wrong?

(Sorry for semi-necro)
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