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Spire MGE Bugs.
31
#31
2 Frags +

Jstn, you are awesome. Thank you!

Jstn, you are awesome. Thank you!
32
#32
-4 Frags +

ye

ye
33
#33
4 Frags +

Alright folks, I have a long overdue maintenance release ready. It contains MGE Training V8 Beta4b with spawns as well as the latest MGEMod 2.0.9 released earlier this week.

Changelog:
-Replaced blands spire with official Valve one, perhaps the old one became corrupt somehow. I have performed limited testing and it seems pretty smooth, but you tell me.
-Divided the number of spectator cameras by 10. If you don't feel like counting, there are two left instead of 20. This was requested by a few people who didn't want to scroll through 20 cameras sometimes to see who was playing in an arena.
-Doubled the height of the BBall skybox, takes two sticks to headbutt it now.
-Partitioned the mandatory spawn/welcome room so light glow from the attributions wall doesn't hit your viewmodel (your screen is now all black aside from crosshair + HUD like in V7).

Please test this and see if I properly fixed the issues listed above. If not, then I have more work to do, but I really hope this much belated version is good.

***WARNING*** Download package contains new MGEMod version and spawns, don't mindlessly upload to your server if you wish to keep your current spawns (you'll need to rename the mge_training_v8_beta4a set to mge_training_v8_beta4b).

Download here: https://dl.dropboxusercontent.com/u/53256537/MGE%20Training%20V8%20Beta4b%20%2B%20MGEMod%202_0_9%209_29_2013.zip

Alright folks, I have a long overdue maintenance release ready. It contains MGE Training V8 Beta4b with spawns as well as the latest MGEMod 2.0.9 released earlier this week.

Changelog:
-Replaced blands spire with official Valve one, perhaps the old one became corrupt somehow. I have performed limited testing and it seems pretty smooth, but you tell me.
-Divided the number of spectator cameras by 10. If you don't feel like counting, there are two left instead of 20. This was requested by a few people who didn't want to scroll through 20 cameras sometimes to see who was playing in an arena.
-Doubled the height of the BBall skybox, takes two sticks to headbutt it now.
-Partitioned the mandatory spawn/welcome room so light glow from the attributions wall doesn't hit your viewmodel (your screen is now all black aside from crosshair + HUD like in V7).

Please test this and see if I properly fixed the issues listed above. If not, then I have more work to do, but I really hope this much belated version is good.

[b]***WARNING*** [/b]Download package contains new MGEMod version and spawns, don't mindlessly upload to your server if you wish to keep your current spawns (you'll need to rename the mge_training_v8_beta4a set to mge_training_v8_beta4b).

Download here: https://dl.dropboxusercontent.com/u/53256537/MGE%20Training%20V8%20Beta4b%20%2B%20MGEMod%202_0_9%209_29_2013.zip
34
#34
0 Frags +
Jstn7477Doubled the height of the BBall skybox, takes two sticks to headbutt it now.

This!

[quote=Jstn7477]Doubled the height of the BBall skybox, takes two sticks to headbutt it now.
[/quote]


This!
35
#35
0 Frags +

Well, this sounds great. Thanks for all your effort.

Well, this sounds great. Thanks for all your effort.
36
#36
0 Frags +

Has anyone tried V8 Beta4b on the TrashedGamers servers or elsewhere yet? I'm probably going to have CPrice commit this to GitHub tonight as I haven't heard any remarks yet, though it could be too soon to tell. :)

Has anyone tried V8 Beta4b on the TrashedGamers servers or elsewhere yet? I'm probably going to have CPrice commit this to GitHub tonight as I haven't heard any remarks yet, though it could be too soon to tell. :)
37
#37
0 Frags +

nice. all good changes. the bball skybox still isn't as high as ctf_ballin_sky but thats np.

nice. all good changes. the bball skybox still isn't as high as ctf_ballin_sky but thats np.
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