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[HUD] HUDAS Iscariote - first beta release
posted in Customization
91
#91
2 Frags +
QuartzSo since broesel has finally released v2.6 I guess it's time to make the sexy mainmenu available! Stay tuned for next update :)

So much competition in Huds

[quote=Quartz]So since broesel has finally released v2.6 I guess it's time to make the sexy mainmenu available! Stay tuned for next update :)[/quote]

So much competition in Huds
92
#92
4 Frags +
randomirishladQuartzSo since broesel has finally released v2.6 I guess it's time to make the sexy mainmenu available! Stay tuned for next update :)
So much competition in Huds

And the best part is that everyone wins.

[quote=randomirishlad][quote=Quartz]So since broesel has finally released v2.6 I guess it's time to make the sexy mainmenu available! Stay tuned for next update :)[/quote]

So much competition in Huds[/quote]
And the best part is that everyone wins.
93
#93
6 Frags +
randomirishladQuartzSo since broesel has finally released v2.6 I guess it's time to make the sexy mainmenu available! Stay tuned for next update :)
So much competition in Huds

It's not about competition, me and broesel are big friends and this mainmenu is only possible because he taught me the secret technique to include custom images on HUDs and I promised him I would wait for him to release his v2.6 before I would release my mainmenu. It's purely based on respect and on who deserves credit :)

[quote=randomirishlad][quote=Quartz]So since broesel has finally released v2.6 I guess it's time to make the sexy mainmenu available! Stay tuned for next update :)[/quote]

So much competition in Huds[/quote]

It's not about competition, me and broesel are big friends and this mainmenu is only possible because he taught me the secret technique to include custom images on HUDs and I promised him I would wait for him to release his v2.6 before I would release my mainmenu. It's purely based on respect and on who deserves credit :)
94
#94
6 Frags +

Is anyone ever going to tell this 'HUD exploit' that all the kids are in a tizzy about

Is anyone ever going to tell this 'HUD exploit' that all the kids are in a tizzy about
95
#95
1 Frags +

could you pls provide a .rar or a normal .zip download.
when unpacking the current version I get about a hundred files which are empty :(

Edit: oh nevermind it works now :)

could you pls provide a .rar or a normal .zip download.
when unpacking the current version I get about a hundred files which are empty :(

Edit: oh nevermind it works now :)
96
#96
0 Frags +

VTFs and VMTs in materials\vgui\replay\thumbnails can be used as materials

eg

"change visible to 1 to enable the team-colored HP cross border"{

		"visible"  "0"
		"ControlName"	"CTFImagePanel"
		"fieldName"		"HealthCrossBorder"
		"xpos"		"41"
		"ypos"		"51"
		"zpos"		"3"
		"wide"		"128"
		"tall"		"128"
		"enabled"		"1"
		"image"			"replay/thumbnails/health_border_red"
		"teambg_2"		"replay/thumbnails/health_border_red"
		"teambg_3"		"replay/thumbnails/health_border_blu"
		"scaleImage"	"1"
	}
VTFs and VMTs in materials\vgui\replay\thumbnails can be used as materials

eg

[code]"change visible to 1 to enable the team-colored HP cross border"{

"visible" "0"
"ControlName" "CTFImagePanel"
"fieldName" "HealthCrossBorder"
"xpos" "41"
"ypos" "51"
"zpos" "3"
"wide" "128"
"tall" "128"
"enabled" "1"
"image" "replay/thumbnails/health_border_red"
"teambg_2" "replay/thumbnails/health_border_red"
"teambg_3" "replay/thumbnails/health_border_blu"
"scaleImage" "1"
}[/code]
97
#97
0 Frags +

Nice hud you have there great work

I have 2 questions:

Is there a way to get outlines around the damage numbers?

Is it possible to change the size of the crosshairs?

Nice hud you have there great work

I have 2 questions:

Is there a way to get outlines around the damage numbers?

Is it possible to change the size of the crosshairs?
98
#98
0 Frags +

Can someone provide me with a sizzling stats server IP? Can't seem to get my hands on one

Can someone provide me with a sizzling stats server IP? Can't seem to get my hands on one
99
#99
2 Frags +

Love the HUD!! :D

Love the HUD!! :D
100
#100
4 Frags +

Since nobody is helping you out with it, Quartz, here's my HL team's server (equipped with ss): 72.5.195.21:27015

As a side note, the only thing keeping me from installing your absolutely gorgeus HUD is not knowing if there's a 9v9 scoreboard included.

...Is there?

Since nobody is helping you out with it, Quartz, here's my HL team's server (equipped with ss): 72.5.195.21:27015


As a side note, the [i]only[/i] thing keeping me from installing your absolutely gorgeus HUD is not knowing if there's a 9v9 scoreboard included.

...Is there?
101
#101
1 Frags +
CygnastySince nobody is helping you out with it, Quartz, here's my HL team's server (equipped with ss): 72.5.195.21:27015

As a side note, the only thing keeping me from installing your absolutely gorgeus HUD is not knowing if there's a 9v9 scoreboard included.

...Is there?

Its not included but Omni made one. Also Quartz said he plans to add it. (Not sure if he did yet.)

omniAs I play Highlander more than I do 6v6, I quickly knocked up this 9v9 scoreboard.

http://www.mediafire.com/download/b7tr68iws687yr5/ScoreBoard_-_9v9.res

Again, fantastic HUD.

Edit: Screenshot
[quote=Cygnasty]Since nobody is helping you out with it, Quartz, here's my HL team's server (equipped with ss): 72.5.195.21:27015


As a side note, the [i]only[/i] thing keeping me from installing your absolutely gorgeus HUD is not knowing if there's a 9v9 scoreboard included.

...Is there?[/quote]

Its not included but Omni made one. Also Quartz said he plans to add it. (Not sure if he did yet.)

[quote=omni]As I play Highlander more than I do 6v6, I quickly knocked up this 9v9 scoreboard.

http://www.mediafire.com/download/b7tr68iws687yr5/ScoreBoard_-_9v9.res

Again, fantastic HUD.

Edit: [url=http://i.imgur.com/ZiCJA3g.jpg]Screenshot[/url][/quote]
102
#102
0 Frags +
CygnastySince nobody is helping you out with it, Quartz, here's my HL team's server (equipped with ss): 72.5.195.21:27015

As a side note, the only thing keeping me from installing your absolutely gorgeus HUD is not knowing if there's a 9v9 scoreboard included.

...Is there?

Ahaha I'm glad you just helped me out with that! I have indeed already added scoreboard modifications on the next update beta v1.3 (9v9 and lowered 6v6) and the only thing keeping me from releasing it is that I'm not sure weather SS is really working or not so thank you kind sir! ;)

[quote=Cygnasty]Since nobody is helping you out with it, Quartz, here's my HL team's server (equipped with ss): 72.5.195.21:27015


As a side note, the [i]only[/i] thing keeping me from installing your absolutely gorgeus HUD is not knowing if there's a 9v9 scoreboard included.

...Is there?[/quote]

Ahaha I'm glad you just helped me out with that! I have indeed already added scoreboard modifications on the next update beta v1.3 (9v9 and lowered 6v6) and the only thing keeping me from releasing it is that I'm not sure weather SS is really working or not so thank you kind sir! ;)
103
#103
4 Frags +

Sorry for double post but:

Beta Version 1.3 RELEASED! Check website for new download link!

(If you have problems extracting please try downloading 7Zip, www.7-zip.org , it's the best ;D)

Beta v1.3 ChangeLog:
- SEXY MAINMENU IS NOW AVAILABLE! :D
- Build, Destroy and Quickswitch menu are now done;
- Updated a whole lot of fonts specially connected to the Items, Achievements and Notifications text (It's more clean now);
- Added customization options for some colors : LowHP color, BuffedHP color, Floating Damage color, Static Damage color(check clientscheme.res)
- If you now open the file HudDamageAccount.res file you choose if you want outline or not on floating damage numbers (follow instructions there);
- Added more crosshairs : Konr Wings and fog's crosshair pack (check hudlayout.res file); - Thanks to chippy and NinjaDC :)
- SizzlingStats is now supported; - Special thanks to Cygnasty for providing me a server to test this on :)
- Fixed a problem with HTML messages on MOTD window;
- Added more Scoreboards choice (9v9 to replace 6v6 and a lowered 6v6 scoreboard); - Special thanks to trog and omni for the scoreboards ;)
- Polished some more stuf;

SCREENSHOTS:
-Sizzling Stats
-Build Menu
-Destroy Menu
-QuickSwitch Menu

Sorry for double post but:

Beta Version 1.3 RELEASED! Check website for new download link!

(If you have problems extracting please try downloading 7Zip, www.7-zip.org , it's the best ;D)

Beta v1.3 ChangeLog:
- SEXY MAINMENU IS NOW AVAILABLE! :D
- Build, Destroy and Quickswitch menu are now done;
- Updated a whole lot of fonts specially connected to the Items, Achievements and Notifications text (It's more clean now);
- Added customization options for some colors : LowHP color, BuffedHP color, Floating Damage color, Static Damage color(check clientscheme.res)
- If you now open the file HudDamageAccount.res file you choose if you want outline or not on floating damage numbers (follow instructions there);
- Added more crosshairs : Konr Wings and fog's crosshair pack (check hudlayout.res file); - Thanks to chippy and NinjaDC :)
- SizzlingStats is now supported; - Special thanks to Cygnasty for providing me a server to test this on :)
- Fixed a problem with HTML messages on MOTD window;
- Added more Scoreboards choice (9v9 to replace 6v6 and a lowered 6v6 scoreboard); - Special thanks to trog and omni for the scoreboards ;)
- Polished some more stuf;


SCREENSHOTS:
-[url=http://cloud-2.steampowered.com/ugc/578990744160037488/93BADEB6A1CE64C49C1FEA0E1A11F00F5312E788/
]Sizzling Stats[/url]
-[url=http://cloud.steampowered.com/ugc/578990744160070061/E655028E8642D6EE2F232DEC4E4D3450E0E93BEA/]Build Menu[/url]
-[url=http://cloud-2.steampowered.com/ugc/578990744160095188/A034098544DB61C2181B668CCB869AF2912D09DF/]Destroy Menu[/url]
-[url=http://cloud-2.steampowered.com/ugc/578990744160104262/8A238076F391BE316DFC9B3F90EEFC1577588412/]QuickSwitch Menu[/url]
104
#104
0 Frags +

How do I install just the main menu?

How do I install just the main menu?
105
#105
0 Frags +

This hud is amazing, clean and elegant. Thank you.

This hud is amazing, clean and elegant. Thank you.
106
#106
0 Frags +

Hey quartz os there anyway to get the circle cross hair more bolder like this?

http://cloud-2.steampowered.com/ugc/612760592517495753/DFE0C1E038CD66E1CD5AE6CF73669751FAAE59C5/

other than that amazing hud can't wait for the next update :D

Hey quartz os there anyway to get the circle cross hair more bolder like this?

[img]http://cloud-2.steampowered.com/ugc/612760592517495753/DFE0C1E038CD66E1CD5AE6CF73669751FAAE59C5/[/img]
other than that amazing hud can't wait for the next update :D
107
#107
0 Frags +
UltrazHey quartz os there anyway to get the circle cross hair more bolder like this?

other than that amazing hud can't wait for the next update :D

Next update will be purely on crosshairs and customization, I'll try to provide as many options as I can, so I'll look into that later :)
Thanks for the suggestion tho! :D

How do I install just the main menu?

Copy new materials folder over and replace the file "MainMenuOverride.res" in resource/ui

[quote=Ultraz]Hey quartz os there anyway to get the circle cross hair more bolder like this?

other than that amazing hud can't wait for the next update :D[/quote]

Next update will be purely on crosshairs and customization, I'll try to provide as many options as I can, so I'll look into that later :)
Thanks for the suggestion tho! :D

[quote]How do I install just the main menu?[/quote]

Copy new materials folder over and replace the file "MainMenuOverride.res" in resource/ui
108
#108
0 Frags +

Can't test it right now, but did you fix the koth numbers?

Can't test it right now, but did you fix the koth numbers?
109
#109
0 Frags +

I am so stealing the main menu

I am so stealing the main menu
110
#110
0 Frags +
trogCan't test it right now, but did you fix the koth numbers?

ye he did and idk if its a problem on my end but the txt on the payload mvp screen is green it doesnt really matter cause payload but i figured id let you know

http://i.imgur.com/hOEulWT.png

on another note how do you get the dmg numbers above the health to be outlined? theyre outlined above the enemies but not there

[quote=trog]Can't test it right now, but did you fix the koth numbers?[/quote]

ye he did and idk if its a problem on my end but the txt on the payload mvp screen is green it doesnt really matter cause payload but i figured id let you know

[img]http://i.imgur.com/hOEulWT.png[/img]

on another note how do you get the dmg numbers above the health to be outlined? theyre outlined above the enemies but not there
111
#111
0 Frags +

Can tou make it so the name of your mate is team-colored or put it somewhere so it can be clearly seen? As a Medic everything make me jumpy so I don't want my own mate to surprise me xD

Can tou make it so the name of your mate is team-colored or put it somewhere so it can be clearly seen? As a Medic everything make me jumpy so I don't want my own mate to surprise me xD
112
#112
2 Frags +
codytrogCan't test it right now, but did you fix the koth numbers?
ye he did and idk if its a problem on my end but the txt on the payload mvp screen is green it doesnt really matter cause payload but i figured id let you know

on another note how do you get the dmg numbers above the health to be outlined? theyre outlined above the enemies but not there

You can just use the same font on DamageAccountValue for the outline :)
Thanks for that find! Will look into it ;)

AznBoizCan tou make it so the name of your mate is team-colored or put it somewhere so it can be clearly seen? As a Medic everything make me jumpy so I don't want my own mate to surprise me xD

I really don't see the use in that because you can only target your own teammates, so if when you point at someone and target doesn't appear then it must be an enemy :P
When you're spectating (specially for casting) it really is important tho :)

[quote=cody][quote=trog]Can't test it right now, but did you fix the koth numbers?[/quote]

ye he did and idk if its a problem on my end but the txt on the payload mvp screen is green it doesnt really matter cause payload but i figured id let you know

on another note how do you get the dmg numbers above the health to be outlined? theyre outlined above the enemies but not there[/quote]

You can just use the same font on DamageAccountValue for the outline :)
Thanks for that find! Will look into it ;)


[quote=AznBoiz]Can tou make it so the name of your mate is team-colored or put it somewhere so it can be clearly seen? As a Medic everything make me jumpy so I don't want my own mate to surprise me xD[/quote]

I really don't see the use in that because you can only target your own teammates, so if when you point at someone and target doesn't appear then it must be an enemy :P
When you're spectating (specially for casting) it really is important tho :)
113
#113
0 Frags +

could you add a _minmode option? The defaults were way too close and since this is very "high vis", I pushed it to the corner.

http://cloud-2.steampowered.com/ugc/902124017390259381/C2B9F16A17F42B4E4D89542D339538B3BEFA0F27/

hudlayout.res

	HudPlayerStatus
	{
		"fieldName" "HudPlayerStatus"
		"visible" "1"
		"enabled" "1"
		"xpos"	"-275" //0
		"ypos"	"95" //0
		"xpos_minmode"	"0"
		"ypos_minmode"	"0"
		"wide"	"f0"
		"tall"	"480"
	}

	HudWeaponAmmo
	{
		"fieldName" "HudWeaponAmmo"
		"visible" "1"
		"enabled" "1"
		"xpos"	"c+228" //c-45
		"ypos"	"r50" //r146
		"xpos_minmode"	"c-45"
		"ypos_minmode"	"r146" 
		"wide"	"200"
		"tall"	"80"
	}
could you add a _minmode option? The defaults were way too close and since this is very "high vis", I pushed it to the corner.

[img]http://cloud-2.steampowered.com/ugc/902124017390259381/C2B9F16A17F42B4E4D89542D339538B3BEFA0F27/[/img]

hudlayout.res
[code] HudPlayerStatus
{
"fieldName" "HudPlayerStatus"
"visible" "1"
"enabled" "1"
"xpos" "-275" //0
"ypos" "95" //0
"xpos_minmode" "0"
"ypos_minmode" "0"
"wide" "f0"
"tall" "480"
}

HudWeaponAmmo
{
"fieldName" "HudWeaponAmmo"
"visible" "1"
"enabled" "1"
"xpos" "c+228" //c-45
"ypos" "r50" //r146
"xpos_minmode" "c-45"
"ypos_minmode" "r146"
"wide" "200"
"tall" "80"
}[/code]
114
#114
0 Frags +

i really like it.

i really like it.
115
#115
1 Frags +
jp_could you add a _minmode option? The defaults were way too close and since this is very "high vis", I pushed it to the corner.

Minmode is already used for changing scoreboards. Also, in order to keep the hud as design friendly as possible I would also have to move the targets, meters, spy disguise and all the other crap :P I guess I'll stick with it like this for now

[quote=jp_]could you add a _minmode option? The defaults were way too close and since this is very "high vis", I pushed it to the corner.

[/quote]

Minmode is already used for changing scoreboards. Also, in order to keep the hud as design friendly as possible I would also have to move the targets, meters, spy disguise and all the other crap :P I guess I'll stick with it like this for now
116
#116
0 Frags +

I love the HUD, but may I suggest that the health of the heal target for medic be moved closer to the crosshair please?

It breaks flow a little to have to look down when deciding if it's safe to switch targets, rather than being able to keep an eye on it constantly.

I love the HUD, but may I suggest that the health of the heal target for medic be moved closer to the crosshair please?

It breaks flow a little to have to look down when deciding if it's safe to switch targets, rather than being able to keep an eye on it constantly.
117
#117
0 Frags +

The kill and Death ratio in MvM is off. Also the timer is also missing in MvM. Otherwise REALLY great HUD

The kill and Death ratio in MvM is off. Also the timer is also missing in MvM. Otherwise REALLY great HUD
118
#118
0 Frags +

There is too much going on with the boxes and such for my tastes, but that class selection screen is fantastic. How do I copy over the class selection screen without anything else? I am terrible with HUD editing.

There is too much going on with the boxes and such for my tastes, but that class selection screen is fantastic. How do I copy over the class selection screen without anything else? I am terrible with HUD editing.
119
#119
1 Frags +

is there a way to get my crosshair to flash upon hit?

is there a way to get my crosshair to flash upon hit?
120
#120
1 Frags +
TwinqeThere is too much going on with the boxes and such for my tastes, but that class selection screen is fantastic. How do I copy over the class selection screen without anything else? I am terrible with HUD editing.

copy classselection.res into your resource/ui folder and copy the fonts into your resource folder then add these into your clientscheme.res's font section
"Museo9"
{
"1"
{
"name" "MuseoSansCyrl-500"
"tall" "9"
"additive" "0"
"antialias" "1"
}
}
"LOGOFont"
{
"1"
{
"name" "Hudas Iscariote"
"tall" "58"
"additive" "0"
"antialias" "1"
}
}
then add these to the bottom of your clientscheme.res
"19"
{
"font" "resource/MuseoSansCyrl-500.otf"
"name" "MuseoSansCyrl-500"
}
}
"20"
{
"font" "resource/HudasIscariote.otf"
"name" "Hudas Iscariote"
}

change 19 and 20 to the numbers that go after whatever last font is there

[quote=Twinqe]There is too much going on with the boxes and such for my tastes, but that class selection screen is fantastic. How do I copy over the class selection screen without anything else? I am terrible with HUD editing.[/quote]
copy classselection.res into your resource/ui folder and copy the fonts into your resource folder then add these into your clientscheme.res's font section
"Museo9"
{
"1"
{
"name" "MuseoSansCyrl-500"
"tall" "9"
"additive" "0"
"antialias" "1"
}
}
"LOGOFont"
{
"1"
{
"name" "Hudas Iscariote"
"tall" "58"
"additive" "0"
"antialias" "1"
}
}
then add these to the bottom of your clientscheme.res
"19"
{
"font" "resource/MuseoSansCyrl-500.otf"
"name" "MuseoSansCyrl-500"
}
}
"20"
{
"font" "resource/HudasIscariote.otf"
"name" "Hudas Iscariote"
}

change 19 and 20 to the numbers that go after whatever last font is there
1 2 3 4 5 6 7 ⋅⋅ 19
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