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TFTrue
posted in Projects
151
#151
FACEIT
2 Frags +

Update (4.66):
- Fixed crash with tftrue_bunnyhop

Update (4.66):
- Fixed crash with tftrue_bunnyhop
152
#152
FACEIT
2 Frags +

Update (4.67):
– Fixed crash while downloading config files

Update (4.67):
– Fixed crash while downloading config files
153
#153
FACEIT
2 Frags +

Update (4.68):
- Fixed tournament whitelist no longer being reloaded when it is changed

Update (4.68):
- Fixed tournament whitelist no longer being reloaded when it is changed
154
#154
FACEIT
12 Frags +

TFTrue is now open source and can be found here:
https://github.com/AnAkIn1/TFTrue

The source code lack comments in many places and the build system isn't perfect (need to edit the file to point to the SDK location), but I haven't have much time to fix this nowadays. Feel free to contribute :)

TFTrue is now open source and can be found here:
https://github.com/AnAkIn1/TFTrue

The source code lack comments in many places and the build system isn't perfect (need to edit the file to point to the SDK location), but I haven't have much time to fix this nowadays. Feel free to contribute :)
155
#155
FACEIT
2 Frags +

Update (4.70):
– Fixed crash with tftrue_bunnyhop

Update (4.70):
– Fixed crash with tftrue_bunnyhop
156
#156
0 Frags +

Does it use UGC and ESEA configs too, it sounds really interesting!

Does it use UGC and ESEA configs too, it sounds really interesting!
157
#157
FACEIT
1 Frags +
omnificDoes it use UGC and ESEA configs too, it sounds really interesting!

No, they are not in, but if UGC/ESEA want them to be added or anyone else, feel free to send a pull request on github :)

[quote=omnific]Does it use UGC and ESEA configs too, it sounds really interesting![/quote]

No, they are not in, but if UGC/ESEA want them to be added or anyone else, feel free to send a pull request on github :)
158
#158
FACEIT
2 Frags +

Update (4.71):
- Fixed weapon names sometimes being wrong for damage log lines
- Changed chat message to be reliable in case of packet loss

Update (4.71):
- Fixed weapon names sometimes being wrong for damage log lines
- Changed chat message to be reliable in case of packet loss
159
#159
FACEIT
4 Frags +

Fixed changelevel being broken after latest update.

Fixed changelevel being broken after latest update.
160
#160
1 Frags +
AnAkkkFixed changelevel being broken after latest update.

Do we need to update tftrue on our servers?

[quote=AnAkkk]Fixed changelevel being broken after latest update.[/quote]

Do we need to update tftrue on our servers?
161
#161
FACEIT
1 Frags +
dollarlayerAnAkkkFixed changelevel being broken after latest update.
Do we need to update tftrue on our servers?

No, it will automatically update. You can just restart it to make sure it does.

[quote=dollarlayer][quote=AnAkkk]Fixed changelevel being broken after latest update.[/quote]

Do we need to update tftrue on our servers?[/quote]

No, it will automatically update. You can just restart it to make sure it does.
162
#162
-2 Frags +

My MGE server is not updating properly. Running latest SourceMod. Suggestions?

My MGE server is not updating properly. Running latest SourceMod. Suggestions?
163
#163
0 Frags +
eatm0rewafflesMy MGE server is not updating properly. Running latest SourceMod. Suggestions?

type "sm version" in console and tell me what version you're running. i know the first SM snapshot build after the TF2 update failed cause it wasn't built with sdkhooks(if i recall correctly) then the one thereafter has been working for me. i'm running 1.7.3-git5213 however 5214 has been released so i may update to that. 5212 was the build that failed if i'm not mistaken.

[quote=eatm0rewaffles]My MGE server is not updating properly. Running latest SourceMod. Suggestions?[/quote]

type "sm version" in console and tell me what version you're running. i know the first SM snapshot build after the TF2 update failed cause it wasn't built with sdkhooks(if i recall correctly) then the one thereafter has been working for me. i'm running 1.7.3-git5213 however 5214 has been released so i may update to that. 5212 was the build that failed if i'm not mistaken.
164
#164
0 Frags +
island55eatm0rewafflesMy MGE server is not updating properly. Running latest SourceMod. Suggestions?
type "sm version" in console and tell me what version you're running. i know the first SM snapshot build after the TF2 update failed cause it wasn't built with sdkhooks(if i recall correctly) then the one thereafter has been working for me. i'm running 1.7.3-git5213 however 5214 has been released so i may update to that. 5212 was the build that failed if i'm not mistaken.

I'm running 5214 and I can not get my server to boot at all at the moment.

[quote=island55][quote=eatm0rewaffles]My MGE server is not updating properly. Running latest SourceMod. Suggestions?[/quote]

type "sm version" in console and tell me what version you're running. i know the first SM snapshot build after the TF2 update failed cause it wasn't built with sdkhooks(if i recall correctly) then the one thereafter has been working for me. i'm running 1.7.3-git5213 however 5214 has been released so i may update to that. 5212 was the build that failed if i'm not mistaken.[/quote]

I'm running 5214 and I can not get my server to boot at all at the moment.
165
#165
FACEIT
2 Frags +

Update:

- Fixed the plugin not loading on Windows after the latest TF2 update

eatm0rewafflesisland55eatm0rewafflesMy MGE server is not updating properly. Running latest SourceMod. Suggestions?
type "sm version" in console and tell me what version you're running. i know the first SM snapshot build after the TF2 update failed cause it wasn't built with sdkhooks(if i recall correctly) then the one thereafter has been working for me. i'm running 1.7.3-git5213 however 5214 has been released so i may update to that. 5212 was the build that failed if i'm not mistaken.

I'm running 5214 and I can not get my server to boot at all at the moment.

Is that related to TFTrue?

Update:

- Fixed the plugin not loading on Windows after the latest TF2 update

[quote=eatm0rewaffles][quote=island55][quote=eatm0rewaffles]My MGE server is not updating properly. Running latest SourceMod. Suggestions?[/quote]

type "sm version" in console and tell me what version you're running. i know the first SM snapshot build after the TF2 update failed cause it wasn't built with sdkhooks(if i recall correctly) then the one thereafter has been working for me. i'm running 1.7.3-git5213 however 5214 has been released so i may update to that. 5212 was the build that failed if i'm not mistaken.[/quote]

I'm running 5214 and I can not get my server to boot at all at the moment.[/quote]

Is that related to TFTrue?
166
#166
FACEIT
1 Frags +

Update (4.73):
- Fixed crash with logs
- Removed tftrue_tv_delaymapchange, you can now use tv_delaymapchange 1 which will prevent map changes if the STV hasn't finished broadcasting the end of the match

Update (4.73):
- Fixed crash with logs
- Removed tftrue_tv_delaymapchange, you can now use tv_delaymapchange 1 which will prevent map changes if the STV hasn't finished broadcasting the end of the match
167
#167
1 Frags +
AnAkkkUpdate (4.73):
- Fixed crash with logs
- Removed tftrue_tv_delaymapchange, you can now use tv_delaymapchange 1 which will prevent map changes if the STV hasn't finished broadcasting the end of the match

Sry if it's a stupid question but is the ingame tv_delaymapchange dynamically updated with the stv delay setting to make it compatible with any custom delay the stv might be using??

[quote=AnAkkk]Update (4.73):
- Fixed crash with logs
- Removed tftrue_tv_delaymapchange, you can now use tv_delaymapchange 1 which will prevent map changes if the STV hasn't finished broadcasting the end of the match[/quote]
Sry if it's a stupid question but is the ingame tv_delaymapchange dynamically updated with the stv delay setting to make it compatible with any custom delay the stv might be using??
168
#168
FACEIT
4 Frags +
KanecoAnAkkkUpdate (4.73):
- Fixed crash with logs
- Removed tftrue_tv_delaymapchange, you can now use tv_delaymapchange 1 which will prevent map changes if the STV hasn't finished broadcasting the end of the match
Sry if it's a stupid question but is the ingame tv_delaymapchange dynamically updated with the stv delay setting to make it compatible with any custom delay the stv might be using??

Indeed, I looked how it works, and basically they block the changelevel command when you have both tv_delaymapchange and tv_delaymapchange_protect commands set to 1 and if the last end of round was more than tv_delay+3s ago.

[quote=Kaneco][quote=AnAkkk]Update (4.73):
- Fixed crash with logs
- Removed tftrue_tv_delaymapchange, you can now use tv_delaymapchange 1 which will prevent map changes if the STV hasn't finished broadcasting the end of the match[/quote]
Sry if it's a stupid question but is the ingame tv_delaymapchange dynamically updated with the stv delay setting to make it compatible with any custom delay the stv might be using??[/quote]

Indeed, I looked how it works, and basically they block the changelevel command when you have both tv_delaymapchange and tv_delaymapchange_protect commands set to 1 and if the last end of round was more than tv_delay+3s ago.
169
#169
FACEIT
3 Frags +

Update (4.74):
– Preset names are now allowed in tftrue_whitelist_id
– tftrue_whitelist is now deprecated and will be removed, please use tftrue_whitelist_id instead

Update (4.74):
– Preset names are now allowed in tftrue_whitelist_id
– tftrue_whitelist is now deprecated and will be removed, please use tftrue_whitelist_id instead
170
#170
FACEIT
7 Frags +

Update (4.75):
- Add support for mp_tournament_readymode 1

Update (4.75):
- Add support for mp_tournament_readymode 1
171
#171
FACEIT
2 Frags +

I've released a small update on Windows to fix a crash after the last update.

I've released a small update on Windows to fix a crash after the last update.
172
#172
1 Frags +

Hey, I recently posted about a bug in the medic stats plugin thread but apparently it's related to TFTrue,

Here's the post and the reply I recieved: http://www.teamfortress.tv/13598/medicstats-sourcemod-plugin/?page=3#77

Hey, I recently posted about a bug in the medic stats plugin thread but apparently it's related to TFTrue,

Here's the post and the reply I recieved: http://www.teamfortress.tv/13598/medicstats-sourcemod-plugin/?page=3#77
173
#173
FACEIT
1 Frags +
REM_TF2Hey, I recently posted about a bug in the medic stats plugin thread but apparently it's related to TFTrue,

Here's the post and the reply I recieved: http://www.teamfortress.tv/13598/medicstats-sourcemod-plugin/?page=3#77

Hey, I've just seen your post now. Could you please open an issue here https://github.com/AnAkkk/TFTrue/issues ? :)

[quote=REM_TF2]Hey, I recently posted about a bug in the medic stats plugin thread but apparently it's related to TFTrue,

Here's the post and the reply I recieved: http://www.teamfortress.tv/13598/medicstats-sourcemod-plugin/?page=3#77[/quote]

Hey, I've just seen your post now. Could you please open an issue here https://github.com/AnAkkk/TFTrue/issues ? :)
174
#174
FACEIT
4 Frags +

Update (4.76):
– Fixed command callbacks not working anymore since a TF2 update, causing tftrue_tournament_config to not work correctly and other issues

Update (4.76):
– Fixed command callbacks not working anymore since a TF2 update, causing tftrue_tournament_config to not work correctly and other issues
175
#175
serveme.tf
3 Frags +

I'm seeing an increased amount of crashes, the backtrace of which have me suspicious about TFTrue (libc -> tftrue). Seems especially prevalent on some maps, koth_product_rc8 and cp_process.

I've sent Anakin a core dump, but I'm curious if anyone else running servers sees the same. I see it on a lot of my EU servers, but also on the NA servers provided by tragic.

Update:
Anakin has found the cause and is working on a fix. In the meantime you'll want to set "tftrue_restorestats 0"

I'm seeing an increased amount of crashes, the backtrace of which have me suspicious about TFTrue (libc -> tftrue). [s]Seems especially prevalent on some maps, koth_product_rc8 and cp_process.[/s]

I've sent Anakin a core dump, but I'm curious if anyone else running servers sees the same. I see it on a lot of my EU servers, but also on the NA servers provided by tragic.

[b]Update:[/b]
Anakin has found the cause and is working on a fix. In the meantime you'll want to set "tftrue_restorestats 0"
176
#176
FACEIT
5 Frags +

Update (4.77):
- Fixed tftrue_restorestats crashing after the last TF2 update

Update (4.77):
- Fixed tftrue_restorestats crashing after the last TF2 update
177
#177
0 Frags +

What happened to the domain?

$ dig tftrue.esport-tools.net

; <<>> DiG 9.10.3-P3 <<>> tftrue.esport-tools.net
;; global options: +cmd
;; Got answer:
;; ->>HEADER<<- opcode: QUERY, status: NXDOMAIN, id: 21279
What happened to the domain?
[code]$ dig tftrue.esport-tools.net

; <<>> DiG 9.10.3-P3 <<>> tftrue.esport-tools.net
;; global options: +cmd
;; Got answer:
;; ->>HEADER<<- opcode: QUERY, status: NXDOMAIN, id: 21279[/code]
178
#178
1 Frags +

Hello! I decided to use your plugin, but it doesn't work! He just gives me "can't load needed interfaces"! And what's wrong with your site? I can open it only with TOR. And yeah, no auto-updates.
Waiting for fixes...

Hello! I decided to use your plugin, but it doesn't work! He just gives me "can't load needed interfaces"! And what's wrong with your site? I can open it only with TOR. And yeah, no auto-updates.
Waiting for fixes...
179
#179
FACEIT
1 Frags +

The domain works fine here. Maybe there was an issue one week ago?

The plugin works fine as well, you probably had an older version.

The domain works fine here. Maybe there was an issue one week ago?

The plugin works fine as well, you probably had an older version.
180
#180
0 Frags +

Yes, the domain started working again later the same day. I didn't post again as I assumed that you had noticed and fixed it.

Yes, the domain started working again later the same day. I didn't post again as I assumed that you had noticed and fixed it.
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