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DirectX 9.5
posted in Off Topic
1
#1
0 Frags +

So I recently started using DirectX 9.5 in TF2.
A thing I noticed and bothers me is a "texture bug" if you can call it that.
What I mean is: Often the weapons are full black and then slowly start rendering the texture for the weapon, and also when I look at a player feom certain angles, a few parts of the weapon they are holding are black
If anybody could help me with this, please?

So I recently started using DirectX 9.5 in TF2.
A thing I noticed and bothers me is a "texture bug" if you can call it that.
What I mean is: Often the weapons are full black and then slowly start rendering the texture for the weapon, and also when I look at a player feom certain angles, a few parts of the weapon they are holding are black
If anybody could help me with this, please?
2
#2
2 Frags +

mat_mipmaptextures

mat_mipmaptextures
3
#3
0 Frags +
degumat_mipmaptextures

note that if u turn this on it fucks up antialiasing on far away things

[quote=degu]mat_mipmaptextures[/quote]
note that if u turn this on it fucks up antialiasing on far away things
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