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Pink box behind player health
posted in Customization
1
#1
0 Frags +

I have a problem with a custom tf2 hud im creating. Github repository

I have this annoying pink box under the players health. I've looked all over the internet for a way to remove it but i cant find anything.
https://i.imgur.com/EnQQ23P.png

Please tell me how to remove it.

I have a problem with a custom tf2 hud im creating. [url=https://github.com/Hampusm/BiscuitHUD]Github repository[/url]

I have this annoying pink box under the players health. I've looked all over the internet for a way to remove it but i cant find anything.
https://i.imgur.com/EnQQ23P.png

Please tell me how to remove it.
2
#2
5 Frags +

alias hudmaker "mp_timelimit 99; sv_cheats 1; vgui_drawtree 1; vgui_drawtree_draw_selected 1"

not the answer ur looking for, but you'll be able to highlight the object that's causing the problem and it'll make hud debugging a lot easier in general.

alias hudmaker "mp_timelimit 99; sv_cheats 1; vgui_drawtree 1; vgui_drawtree_draw_selected 1"

not the answer ur looking for, but you'll be able to highlight the object that's causing the problem and it'll make hud debugging a lot easier in general.
3
#3
-2 Frags +

it looks fabulous why would you remove it

it looks fabulous why would you remove it
4
#4
5 Frags +
paskoit looks fabulous why would you remove it

Because it looks horrible

[quote=pasko]it looks fabulous why would you remove it[/quote]
Because it looks horrible
5
#5
0 Frags +
extracrispyalias hudmaker "mp_timelimit 99; sv_cheats 1; vgui_drawtree 1; vgui_drawtree_draw_selected 1"

not the answer ur looking for, but you'll be able to highlight the object that's causing the problem and it'll make hud debugging a lot easier in general.

I cant highlight it.

[quote=extracrispy]alias hudmaker "mp_timelimit 99; sv_cheats 1; vgui_drawtree 1; vgui_drawtree_draw_selected 1"

not the answer ur looking for, but you'll be able to highlight the object that's causing the problem and it'll make hud debugging a lot easier in general.[/quote]
I cant highlight it.
6
#6
2 Frags +

HudPlayerHealth.res

	"PlayerStatusHealthBonusImage"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatusHealthBonusImage"
		"xpos"			"43"
		"ypos"			"46"
		"zpos"			"-4"
		"wide"			"66"
		"tall"			"66"
		"visible"		"0"
		"enabled"		"1"
		"image"			"../hud/health_over_bg"
		"scaleImage"	"1"

try changing xpos to -99999

HudPlayerHealth.res
[code] "PlayerStatusHealthBonusImage"
{
"ControlName" "ImagePanel"
"fieldName" "PlayerStatusHealthBonusImage"
"xpos" "43"
"ypos" "46"
"zpos" "-4"
"wide" "66"
"tall" "66"
"visible" "0"
"enabled" "1"
"image" "../hud/health_over_bg"
"scaleImage" "1"[/code]
try changing xpos to -99999
7
#7
-2 Frags +
driftaHudPlayerHealth.res
	"PlayerStatusHealthBonusImage"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatusHealthBonusImage"
		"xpos"			"43"
		"ypos"			"46"
		"zpos"			"-4"
		"wide"			"66"
		"tall"			"66"
		"visible"		"0"
		"enabled"		"1"
		"image"			"../hud/health_over_bg"
		"scaleImage"	"1"
try changing xpos to -99999

Nope it doesn't work

[quote=drifta]HudPlayerHealth.res
[code] "PlayerStatusHealthBonusImage"
{
"ControlName" "ImagePanel"
"fieldName" "PlayerStatusHealthBonusImage"
"xpos" "43"
"ypos" "46"
"zpos" "-4"
"wide" "66"
"tall" "66"
"visible" "0"
"enabled" "1"
"image" "../hud/health_over_bg"
"scaleImage" "1"[/code]
try changing xpos to -99999[/quote]
Nope it doesn't work
8
#8
1 Frags +

HudPlayerHealth.res

	"PlayerHealthShadedBG"
	{
		"ControlName"	"CExButton"
		"fieldName"		"PlayerHealthShadedBG"
		"xpos"			"94"
		"ypos"			"41"
		"zpos"			"1"
		"wide"			"100"
		"tall"			"50"
		"autoResize"	"0"
		"pinCorner"		"0"
		"visible"		"1"
		"enabled"		"1"
		"defaultBgColor_Override"		"bHPBoxNorm"
		"paintbackgroundtype"	"0"
		"border_default"	"NoBorder"
		"labelText"		""
	}

change ypos to -99999 or both visible/enable to 0. i've used biscottiHUD plenty of times and even though i would use the fully transparent options, that box would always be left over. i am fairly confident this will solve your issue.

HudPlayerHealth.res

[code] "PlayerHealthShadedBG"
{
"ControlName" "CExButton"
"fieldName" "PlayerHealthShadedBG"
"xpos" "94"
"ypos" "41"
"zpos" "1"
"wide" "100"
"tall" "50"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"defaultBgColor_Override" "bHPBoxNorm"
"paintbackgroundtype" "0"
"border_default" "NoBorder"
"labelText" ""
}[/code]


change ypos to -99999 or both visible/enable to 0. i've used biscottiHUD plenty of times and even though i would use the fully transparent options, that box would always be left over. i am fairly confident this will solve your issue.
9
#9
0 Frags +
daphneHudPlayerHealth.res
	"PlayerHealthShadedBG"
	{
		"ControlName"	"CExButton"
		"fieldName"		"PlayerHealthShadedBG"
		"xpos"			"94"
		"ypos"			"41"
		"zpos"			"1"
		"wide"			"100"
		"tall"			"50"
		"autoResize"	"0"
		"pinCorner"		"0"
		"visible"		"1"
		"enabled"		"1"
		"defaultBgColor_Override"		"bHPBoxNorm"
		"paintbackgroundtype"	"0"
		"border_default"	"NoBorder"
		"labelText"		""
	}

change ypos to -99999 or both visible/enable to 0. i've used biscottiHUD plenty of times and even though i would use the fully transparent options, that box would always be left over. i am fairly confident this will solve your issue.

That worked perfectly! Thank you!

[quote=daphne]HudPlayerHealth.res

[code] "PlayerHealthShadedBG"
{
"ControlName" "CExButton"
"fieldName" "PlayerHealthShadedBG"
"xpos" "94"
"ypos" "41"
"zpos" "1"
"wide" "100"
"tall" "50"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"defaultBgColor_Override" "bHPBoxNorm"
"paintbackgroundtype" "0"
"border_default" "NoBorder"
"labelText" ""
}[/code]


change ypos to -99999 or both visible/enable to 0. i've used biscottiHUD plenty of times and even though i would use the fully transparent options, that box would always be left over. i am fairly confident this will solve your issue.[/quote]

That worked perfectly! Thank you!
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