Upvote Upvoted 9 Downvote Downvoted
ultiduo_city
1
#1
0 Frags +

Hey Im back with a new ultiduo map called ultiduo_city.

Its a slight mixture of baloo and the map canal I previously worked on (kinda dropped it inbetween because I lost interest in the game during rc4, I might get back to it again depending on demand).

But yeah all talk aside, feedback would be highly appreciated because thats how new versions start to get pushed out. Be as crude as possible when giving feedback I dont care, as long as point gets across.

Download link: https://www.dropbox.com/s/w252ii8eewtviwu/ultiduo_city_a1.bsp?dl=0
Screenshots: https://cdn.discordapp.com/attachments/414183270973177871/471015312071065600/20180723210208_1.jpg
https://cdn.discordapp.com/attachments/414183270973177871/471015319347920897/20180723210226_1.jpg
https://cdn.discordapp.com/attachments/414183270973177871/471015338801364994/20180723210236_1.jpg
https://cdn.discordapp.com/attachments/414183270973177871/471015376323346444/20180723210131_1.jpg

Hey Im back with a new ultiduo map called ultiduo_city.

Its a slight mixture of baloo and the map canal I previously worked on (kinda dropped it inbetween because I lost interest in the game during rc4, I might get back to it again depending on demand).

But yeah all talk aside, feedback would be highly appreciated because thats how new versions start to get pushed out. Be as crude as possible when giving feedback I dont care, as long as point gets across.

Download link: https://www.dropbox.com/s/w252ii8eewtviwu/ultiduo_city_a1.bsp?dl=0
Screenshots: https://cdn.discordapp.com/attachments/414183270973177871/471015312071065600/20180723210208_1.jpg
https://cdn.discordapp.com/attachments/414183270973177871/471015319347920897/20180723210226_1.jpg
https://cdn.discordapp.com/attachments/414183270973177871/471015338801364994/20180723210236_1.jpg
https://cdn.discordapp.com/attachments/414183270973177871/471015376323346444/20180723210131_1.jpg
2
#2
4 Frags +

big

big
3
#3
1 Frags +

First thing I notice from the screenshots is the small gullywash mid-like point, which really doesn't suit ultiduo much. It's hard to make new maps that are not exact copies of baloo or rb7 so great work nonetheless

First thing I notice from the screenshots is the small gullywash mid-like point, which really doesn't suit ultiduo much. It's hard to make new maps that are not exact copies of baloo or rb7 so great work nonetheless
4
#4
-3 Frags +
VisFirst thing I notice from the screenshots is the small gullywash mid-like point, which really doesn't suit ultiduo much. It's hard to make new maps that are not exact copies of baloo or rb7 so great work nonetheless

Its not hard to make a different ultiduo map than baloo (see my previous project), but its more if people enjoy it actually. Baloo has been in the ultiduo scene forever and Id assume for quite obvious reasons.

[quote=Vis]First thing I notice from the screenshots is the small gullywash mid-like point, which really doesn't suit ultiduo much. It's hard to make new maps that are not exact copies of baloo or rb7 so great work nonetheless[/quote]

Its not hard to make a different ultiduo map than baloo (see my previous project), but its more if people enjoy it actually. Baloo has been in the ultiduo scene forever and Id assume for quite obvious reasons.
5
#5
9 Frags +

Played a game on it. One obvious glitch I'd assume is that you don't see the doors opening from the outside, so enemy players seem to be going through the doors.
You'd probably want to clip the top of the fences, you can stand there and spam rockets on the point, the only way to get hit is by a direct rocket (Reference: MGE spire, the fence)
The whole area just feels small, and it is pretty easy to kill the enemy medic if the soldier is on the ground. I don't know if you'd like to consider enlarging the whole map by a few units to address this 'problem'.
I think it would be a good idea to enlarge the circle on the ground in which you can cap/block the point, just to make it easier for the players to cap/block, but that's more of a personal preference I guess.

LinkerVisFirst thing I notice from the screenshots is the small gullywash mid-like point, which really doesn't suit ultiduo much. It's hard to make new maps that are not exact copies of baloo or rb7 so great work nonetheless
Its not hard to make a different ultiduo map than baloo (see my previous project), but its more if people enjoy it actually. Baloo has been in the ultiduo scene forever and Id assume for quite obvious reasons.

It is because it kind of luckily hit the exact 'properties' that a map for 2v2 requires, and anything besides those 'properties' will, in most cases, be a direct downgrade.

Played a game on it. One obvious glitch I'd assume is that you don't see the doors opening from the outside, so enemy players seem to be going through the doors.
You'd probably want to clip [url=https://gyazo.com/7d5a832a1cdbaf8c5067bfadbcdeced7]the top of the fences[/url], you can stand there and spam rockets on the point, the only way to get hit is by a direct rocket (Reference: MGE spire, the fence)
The whole area just feels small, and it is pretty easy to kill the enemy medic if the soldier is on the ground. I don't know if you'd like to consider enlarging the whole map by a few units to address this 'problem'.
I think it would be a good idea to enlarge the circle on the ground in which you can cap/block the point, just to make it easier for the players to cap/block, but that's more of a personal preference I guess.

[quote=Linker][quote=Vis]First thing I notice from the screenshots is the small gullywash mid-like point, which really doesn't suit ultiduo much. It's hard to make new maps that are not exact copies of baloo or rb7 so great work nonetheless[/quote]

Its not hard to make a different ultiduo map than baloo (see my previous project), but its more if people enjoy it actually. Baloo has been in the ultiduo scene forever and Id assume for quite obvious reasons.[/quote]
It is because it kind of luckily hit the exact 'properties' that a map for 2v2 requires, and anything besides those 'properties' will, in most cases, be a direct downgrade.
6
#6
4 Frags +

Thank you for your feedback first of all. I appreciate every thought
I might just completely remove the fences at least from near the other spawn door, because they clutter up the area anyways.
But yeah I'll start working on these issues. I'll try to aim and release a2 pretty soon

Thank you for your feedback first of all. I appreciate every thought
I might just completely remove the fences at least from near the other spawn door, because they clutter up the area anyways.
But yeah I'll start working on these issues. I'll try to aim and release a2 pretty soon
7
#7
0 Frags +

This just looks like a smaller and worse ultiduo_baloo...

This just looks like a smaller and worse ultiduo_baloo...
8
#8
0 Frags +

Very cool aesthetically but as everyone else said it's so much like baloo that I don't really get the point.

Very cool aesthetically but as everyone else said it's so much like baloo that I don't really get the point.
9
#9
2 Frags +

Okay boys a2 is out with some hot new changes such as:

-Removed fences that covered right side and left side spawn area
-Scaled the map to be slightly bigger
-Cap area is also now bigger
-Highground (the area on right side spawn doors) is also bigger now
-Added couple props near middle spawn to make jumping on top of the right side highground much faster
-Fixed the issue of players not being visible when walking out of spawn
-Added railings on highground
-Changed cap name to fit the map more

Download link: https://www.dropbox.com/s/dijmrqu69o0hn43/ultiduo_city_a2.bsp?dl=0

Screenshots:
https://cdn.discordapp.com/attachments/414183270973177871/471280066844950538/20180724143649_1.jpg
https://cdn.discordapp.com/attachments/414183270973177871/471280068879056915/20180724143702_1.jpg
https://cdn.discordapp.com/attachments/414183270973177871/471280070607110155/20180724143712_1.jpg

Okay boys a2 is out with some hot new changes such as:

-Removed fences that covered right side and left side spawn area
-Scaled the map to be slightly bigger
-Cap area is also now bigger
-Highground (the area on right side spawn doors) is also bigger now
-Added couple props near middle spawn to make jumping on top of the right side highground much faster
-Fixed the issue of players not being visible when walking out of spawn
-Added railings on highground
-Changed cap name to fit the map more

Download link: https://www.dropbox.com/s/dijmrqu69o0hn43/ultiduo_city_a2.bsp?dl=0

Screenshots:
https://cdn.discordapp.com/attachments/414183270973177871/471280066844950538/20180724143649_1.jpg
https://cdn.discordapp.com/attachments/414183270973177871/471280068879056915/20180724143702_1.jpg
https://cdn.discordapp.com/attachments/414183270973177871/471280070607110155/20180724143712_1.jpg
10
#10
3 Frags +
FryskThis just looks like a smaller and worse ultiduo_baloo...

textures are great though, but remember that baloo-like maps are appreciated by the public but it is just aids for a majority of experienced ultiduo players

[quote=Frysk]This just looks like a smaller and worse ultiduo_baloo...[/quote]
textures are great though, but remember that baloo-like maps are appreciated by the public but it is just aids for a majority of experienced ultiduo players
Please sign in through STEAM to post a comment.