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i figured out how to see your casual rank
1
#1
0 Frags +

click this link and scroll down to 'Result Displayed Rating' of your most recent casual match to see your mmr. mine is 1589. post yours below for comparison :)

edit: just saw there was already a thread on this but it seemed no one really knew what all the numbers meant

[url=https://steamcommunity.com/my/gcpd/440?tab=playermatchhistory]click this link[/url] and scroll down to 'Result Displayed Rating' of your most recent casual match to see your mmr. mine is 1589. post yours below for comparison :)

edit: just saw there was already a thread on this but it seemed no one really knew what all the numbers meant
2
#2
5 Frags +

loss: https://i.imgur.com/OKNoKYb.png
win: https://i.imgur.com/zfLgF96.png

seems like its pretty difficult to climb.

loss: https://i.imgur.com/OKNoKYb.png
win: https://i.imgur.com/zfLgF96.png

seems like its pretty difficult to climb.
3
#3
2 Frags +
Lunacideloss: https://i.imgur.com/OKNoKYb.png
win: https://i.imgur.com/zfLgF96.png

seems like its pretty difficult to climb.

id guess that casual is pretty lax on team balance since theres a focus on keeping matches full with generally low pings. the majority of your opponents are most likely average players (starting glicko rating is 1500) so the formulas likely assuming that almost every match you play is in your favor.

like if youre in a spot where the game just assumes that you have like an 80% chance to win all your casual matches, then thats 4 wins per 1 loss, and if youre actually meeting that expectation then your skill rating is probably pretty accurate (and itll reflect that by penalizing your 4x as much for losses or whatever, its more complicated than that but thats the gist of it)

glickos not really meant to be easy to climb. its really good at being an accurate skill rating, but since a players actual skill tends to take weeks to see serious improvement a lot of games try to use flashier MMR systems cuz it feels nicer. but like in this case its a (mostly) hidden value so its not really a big deal.

[quote=Lunacide]loss: https://i.imgur.com/OKNoKYb.png
win: https://i.imgur.com/zfLgF96.png

seems like its pretty difficult to climb.[/quote]
id guess that casual is pretty lax on team balance since theres a focus on keeping matches full with generally low pings. the majority of your opponents are most likely average players (starting glicko rating is 1500) so the formulas likely assuming that almost every match you play is in your favor.

like if youre in a spot where the game just assumes that you have like an 80% chance to win all your casual matches, then thats 4 wins per 1 loss, and if youre actually meeting that expectation then your skill rating is probably pretty accurate (and itll reflect that by penalizing your 4x as much for losses or whatever, its more complicated than that but thats the gist of it)

glickos not really meant to be easy to climb. its really good at being an accurate skill rating, but since a players actual skill tends to take weeks to see serious improvement a lot of games try to use flashier MMR systems cuz it feels nicer. but like in this case its a (mostly) hidden value so its not really a big deal.
4
#4
8 Frags +

https://i.imgur.com/sV8zKtf.png

i dont think ive played casual for months but looks like my elo is A+

[img]https://i.imgur.com/sV8zKtf.png[/img]

i dont think ive played casual for months but looks like my elo is A+
5
#5
11 Frags +

I haven't played casual in like six months and can't seem to know for sure if I'm even looking at the right thing, but every instance of "Result Displayed Rating" is really high for me. Clicked on your link and all that jazz too:

https://i.imgur.com/FnoK3yJ.png

EDIT: Maybe it's because I haven't played in so long...they might've changed the rating system and anyone who hasn't opened up TF2 since then looks off.

I haven't played casual in like six months and can't seem to know for sure if I'm even looking at the right thing, but every instance of "Result Displayed Rating" is really high for me. Clicked on your link and all that jazz too:

[img]https://i.imgur.com/FnoK3yJ.png[/img]

EDIT: Maybe it's because I haven't played in so long...they might've changed the rating system and anyone who hasn't opened up TF2 since then looks off.
6
#6
2 Frags +
VandI haven't played casual in like six months and can't seem to know for sure if I'm even looking at the right thing, but every instance of "Result Displayed Rating" is really high for me. Clicked on your link and all that jazz too:

https://i.imgur.com/FnoK3yJ.png

EDIT: Maybe it's because I haven't played in so long...they might've changed the rating system and anyone who hasn't opened up TF2 since then looks off.

Yeah I think you are right. I haven't played casual in a long time and mine is a similar number to yours.

[quote=Vand]I haven't played casual in like six months and can't seem to know for sure if I'm even looking at the right thing, but every instance of "Result Displayed Rating" is really high for me. Clicked on your link and all that jazz too:

[img]https://i.imgur.com/FnoK3yJ.png[/img]

EDIT: Maybe it's because I haven't played in so long...they might've changed the rating system and anyone who hasn't opened up TF2 since then looks off.[/quote]

Yeah I think you are right. I haven't played casual in a long time and mine is a similar number to yours.
7
#7
0 Frags +

https://my.mixtape.moe/yxtdyk.png

I think I have the lowest in this thread :(

[img]https://my.mixtape.moe/yxtdyk.png[/img]
I think I have the lowest in this thread :(
8
#8
0 Frags +

1463

1463
9
#9
0 Frags +

Not as low as mine I'm afraid
https://i.imgur.com/kT3XwSE.png

Not as low as mine I'm afraid
https://i.imgur.com/kT3XwSE.png
10
#10
0 Frags +

for those with mmr in the thousands: are you looking at competitive or casual mmr? you might be looking at competitive

for those with mmr in the thousands: are you looking at competitive or casual mmr? you might be looking at competitive
11
#11
ozfortress
1 Frags +

https://i.imgur.com/ZmHiC7y.png

It does seem really hard to change. Looking back and forth through the 40 results that show on mine, it doesn't vary more than +- 10.

https://i.imgur.com/ZmHiC7y.png

It does seem really hard to change. Looking back and forth through the 40 results that show on mine, it doesn't vary more than +- 10.
12
#12
0 Frags +

is higher better? i got 1821.

is higher better? i got 1821.
13
#13
3 Frags +
Makis higher better? i got 1821.

Yes.

oblahttps://i.imgur.com/ZmHiC7y.png

It does seem really hard to change. Looking back and forth through the 40 results that show on mine, it doesn't vary more than +- 10.

Potential reasons for this in Glicko:

* You have a very high confidence rating (very low Rating Deviation) in the skill formula so the game thinks you're where you belong.

* Your opponents have a low confidence rating (very high Rating Deviation) in the skill formula, so the game considers the game relatively low usefulness to consider for how good you are since it has no accurate idea how good your opponents are.

* If you're in a party your adjustments will be smaller unless you are facing equally skilled/better parties as your team will consistently be favored to win.

[quote=Mak]is higher better? i got 1821.[/quote]

Yes.

[quote=obla]https://i.imgur.com/ZmHiC7y.png

It does seem really hard to change. Looking back and forth through the 40 results that show on mine, it doesn't vary more than +- 10.[/quote]

Potential reasons for this in Glicko:

* You have a very high confidence rating (very low Rating Deviation) in the skill formula so the game thinks you're where you belong.

* Your opponents have a low confidence rating (very high Rating Deviation) in the skill formula, so the game considers the game relatively low usefulness to consider for how good you are since it has no accurate idea how good your opponents are.

* If you're in a party your adjustments will be smaller unless you are facing equally skilled/better parties as your team will consistently be favored to win.
14
#14
0 Frags +

1541 here, in addition my past two dozen games have had mmr changes of 0 lmfao

1541 here, in addition my past two dozen games have had mmr changes of 0 lmfao
15
#15
0 Frags +

1988
fuck almost 2k

1988
fuck almost 2k
16
#16
9 Frags +

https://i.imgur.com/Fq7L00O.png

that feels wrong somehow

[img]https://i.imgur.com/Fq7L00O.png[/img]

that feels wrong somehow
17
#17
3 Frags +
ghadillihttps://i.imgur.com/Fq7L00O.png

that feels wrong somehow

must've still lost the game somehow

[quote=ghadilli][img]https://i.imgur.com/Fq7L00O.png[/img]

that feels wrong somehow[/quote]
must've still lost the game somehow
18
#18
5 Frags +
billwghadillihttps://i.imgur.com/Fq7L00O.png

that feels wrong somehow
must've still lost the game somehow

i mean it seems wrong that that would still be considered performing below my skill level

in a game with such wide skill differences and such large team sizes that depend on the skill, composition, and cohesion of a team to win, win/loss should probably be weighted less than individual performance when considering skill indexing.

but you know, valve, so

[quote=billw][quote=ghadilli][img]https://i.imgur.com/Fq7L00O.png[/img]

that feels wrong somehow[/quote]
must've still lost the game somehow[/quote]

i mean it seems wrong that that would still be considered performing below my skill level

in a game with such wide skill differences and such large team sizes that depend on the skill, composition, and cohesion of a team to win, win/loss should probably be weighted less than individual performance when considering skill indexing.

but you know, valve, so
19
#19
0 Frags +

The rating has nothing to do with Kill/death ratio i guess. It's just the experience points you gain that effect the rank.

The rating has nothing to do with Kill/death ratio i guess. It's just the experience points you gain that effect the rank.
20
#20
17 Frags +

https://i.imgur.com/DG5u2dZ.png

this doesn't seem right

[img]https://i.imgur.com/DG5u2dZ.png[/img]
this doesn't seem right
21
#21
0 Frags +

https://imgur.com/a/z3WRsbd

lol get demolished

[img]https://imgur.com/a/z3WRsbd[/img]
lol get demolished
22
#22
0 Frags +

https://i.imgur.com/dy1S1EB.png

new record low

[img]https://i.imgur.com/dy1S1EB.png[/img]

new record low
23
#23
-3 Frags +

i like looking at reports. lmao 1 i think means im hacking xd

i like looking at reports. lmao 1 i think means im hacking xd
24
#24
4 Frags +

https://i.gyazo.com/904a90a1987102278133190ca6e28f78.png

come at me pubbers

[img]https://i.gyazo.com/904a90a1987102278133190ca6e28f78.png[/img]
come at me pubbers
25
#25
1 Frags +
ghadillibillwghadillihttps://i.imgur.com/Fq7L00O.png

that feels wrong somehow
must've still lost the game somehow

i mean it seems wrong that that would still be considered performing below my skill level

in a game with such wide skill differences and such large team sizes that depend on the skill, composition, and cohesion of a team to win, win/loss should probably be weighted less than individual performance when considering skill indexing.

but you know, valve, so

idk. problem is that when that counts, certain playstyles just become inherantly better for laddering. its a pretty common issue in overwatch honestly.

like take soldier for example. its generally good to have both a pocket and a roamer rather than two of either. but pockets stats are usually much more impressive on paper. and while its not so much a big deal for casual, they use the same thing for comp. and itd suck if youre stuck with teammates that avoid the right play just because they think itll hurt the mmr they would get.

i think one of the biggest issues is that theyre recalculating a rating after every single game. glicko's kinda meant to have like 10-20 games in a period every time a new ranking gets calculated. with how valves currently doing it, the change is very often a small variation that gets rounded to 0 or -1, which really leaves you up to the mercy of the matchmaking system to give you a game where positive rating change is even possible.

[quote=ghadilli][quote=billw][quote=ghadilli][img]https://i.imgur.com/Fq7L00O.png[/img]

that feels wrong somehow[/quote]
must've still lost the game somehow[/quote]

i mean it seems wrong that that would still be considered performing below my skill level

in a game with such wide skill differences and such large team sizes that depend on the skill, composition, and cohesion of a team to win, win/loss should probably be weighted less than individual performance when considering skill indexing.

but you know, valve, so[/quote]
idk. problem is that when that counts, certain playstyles just become inherantly better for laddering. its a pretty common issue in overwatch honestly.

like take soldier for example. its generally good to have both a pocket and a roamer rather than two of either. but pockets stats are usually much more impressive on paper. and while its not so much a big deal for casual, they use the same thing for comp. and itd suck if youre stuck with teammates that avoid the right play just because they think itll hurt the mmr they would get.

i think one of the biggest issues is that theyre recalculating a rating after every single game. glicko's kinda meant to have like 10-20 games in a period every time a new ranking gets calculated. with how valves currently doing it, the change is very often a small variation that gets rounded to 0 or -1, which really leaves you up to the mercy of the matchmaking system to give you a game where positive rating change is even possible.
26
#26
-3 Frags +
Kav

yeah, except nobody cares about their mmr in casual, it's only used to balance teams to (in theory) make them more fun for everyone

when you have a publord scunt dropping ~50 frags and losing, and therefore losing mmr because the system weighs win/loss more heavily than individual performance, it just makes future matches for that player more unbalanced because the system is weighing team performance more than individual when considering individual skill level. and this is compounded by the fact that it's casual and most players probably aren't playing for the win anyway, they're playing to have fun, whether that's by going friendly heavy, or trolldier, or sniper, or spy, or whatever. in that kind of environment where win/loss doesn't matter to the players, why should it matter to the matchmaking system?

but to reiterate: valve doesn't care, and we probably shouldn't either, because it's fucking casual. i'd rather they spent as little effort on it as possible so that they can work on the real problems the game has: the ambassador being too good and pyro not having enough mobility

[quote=Kav][/quote]

yeah, except nobody cares about their mmr in casual, it's only used to balance teams to (in theory) make them more fun for everyone

when you have a publord scunt dropping ~50 frags and losing, and therefore losing mmr because the system weighs win/loss more heavily than individual performance, it just makes future matches for that player more unbalanced because the system is weighing team performance more than individual when considering individual skill level. and this is compounded by the fact that it's casual and most players probably aren't playing for the win anyway, they're playing to have fun, whether that's by going friendly heavy, or trolldier, or sniper, or spy, or whatever. in that kind of environment where win/loss doesn't matter to the players, why should it matter to the matchmaking system?

but to reiterate: valve doesn't care, and we probably shouldn't either, because it's fucking casual. i'd rather they spent as little effort on it as possible so that they can work on the real problems the game has: the ambassador being too good and pyro not having enough mobility
27
#27
1 Frags +
ghadilliKav
: the ambassador being too good and pyro not having enough mobility

what. the ambassador is not good anymore. also pyro has shit mobility for a reason

[quote=ghadilli][quote=Kav][/quote]

: the ambassador being too good and pyro not having enough mobility[/quote]
what. the ambassador is not good anymore. also pyro has shit mobility for a reason
28
#28
2 Frags +
ghadilliscunt

Leave

[quote=ghadilli]
scunt[/quote]
Leave
29
#29
0 Frags +

they need the /s (puke)

sea of piss

they need the /s (puke)

sea of piss
30
#30
0 Frags +
Yimihttps://i.gyazo.com/904a90a1987102278133190ca6e28f78.png
come at me pubbers

https://imgur.com/qdAH6xf

What does this mean?

50k seems to be max, I had 50k for a couple of games before this

[quote=Yimi][img]https://i.gyazo.com/904a90a1987102278133190ca6e28f78.png[/img]
come at me pubbers[/quote]

https://imgur.com/qdAH6xf

What does this mean?

50k seems to be max, I had 50k for a couple of games before this
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