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Potential way to efficiently edit .pcf files
posted in Customization
1
#1
0 Frags +

So I'm currently utilizing the dmxconverter from Source Filmmaker's game files, it allows me to encode .pcf files so I can edit them via text editors. I can then encode them again to their original format for use ingame. My intention is to find a method to make particle mods more efficiently based on what I am doing. This thread is for discussion on the topic because my first project for this will be to remove ALL unusual effects, including weapon unusuals. So far it has been a success. And I am now looking into a method to increase the efficiency.

So I'm currently utilizing the dmxconverter from Source Filmmaker's game files, it allows me to encode .pcf files so I can edit them via text editors. I can then encode them again to their original format for use ingame. My intention is to find a method to make particle mods more efficiently based on what I am doing. This thread is for discussion on the topic because my first project for this will be to remove ALL unusual effects, including weapon unusuals. So far it has been a success. And I am now looking into a method to increase the efficiency.
2
#2
Spaceship Servers
-1 Frags +

does it work in sv_pure 2

does it work in sv_pure 2
3
#3
1 Frags +
stephdoes it work in sv_pure 2

Most likely not, it has to do with particles and anything in the particle directory would be filtered out. However they are .dmx files so there could be some reverse engineering happening, but I find it very unlikely. Lots of testing would have to be done. I'm trying to use Notepad++ as a means to mass edit such files though so I don't have to go through each particle definition and manually edit it (which is painful as fuck.

[quote=steph]does it work in sv_pure 2[/quote]
Most likely not, it has to do with particles and anything in the particle directory would be filtered out. However they are .dmx files so there could be some reverse engineering happening, but I find it very unlikely. Lots of testing would have to be done. I'm trying to use Notepad++ as a means to mass edit such files though so I don't have to go through each particle definition and manually edit it (which is painful as fuck.
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