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Bounding Boxes and Map Geometry Breakdown
posted in Videos
1
#1
0 Frags +

I could not find, at least in one place, an explanation of how movement works or how to obtain deeper map knowledge so I created a video compiling all of the information I have found in one place.

https://www.youtube.com/watch?v=2TEthKlE9Vg

If you have any suggestions I could easily add more information or fix any inaccuracies as I still have the work files so please tell me what you think

https://postimg.cc/JHtstrLk

I could not find, at least in one place, an explanation of how movement works or how to obtain deeper map knowledge so I created a video compiling all of the information I have found in one place.
[youtube]https://www.youtube.com/watch?v=2TEthKlE9Vg[/youtube]
If you have any suggestions I could easily add more information or fix any inaccuracies as I still have the work files so please tell me what you think
[img]https://postimg.cc/JHtstrLk[/img]
2
#2
0 Frags +

Wonderful stuff! Learned somethings I hadn't known before.

Wonderful stuff! Learned somethings I hadn't known before.
3
#3
0 Frags +

That is great to hear, I learned a lot too. I really hope I can find out the missing command to see true geometry on props but I already use this process to practice soldier and it really is nice to keep in mind while playing

That is great to hear, I learned a lot too. I really hope I can find out the missing command to see true geometry on props but I already use this process to practice soldier and it really is nice to keep in mind while playing
4
#4
2 Frags +

This thread has fulfilled it's purpose, I will use it to post cool little spots I have found or even just spots I had been misunderstanding up until now. Here are some process tidbits, I didn't know the slope on last or near second choke were complete and always jumped up to try and move forward. And also on red side is a little "door" you can stand on outside of sewers while blu doesn't have this. It is really interesting
https://postimg.cc/gallery/y5aureum/

Feel free to post anything cool you find or hide it until LAN

This thread has fulfilled it's purpose, I will use it to post cool little spots I have found or even just spots I had been misunderstanding up until now. Here are some process tidbits, I didn't know the slope on last or near second choke were complete and always jumped up to try and move forward. And also on red side is a little "door" you can stand on outside of sewers while blu doesn't have this. It is really interesting
https://postimg.cc/gallery/y5aureum/

Feel free to post anything cool you find or hide it until LAN
5
#5
0 Frags +

Interesting stuff, albeit it'll always feel like RNG.

Interesting stuff, albeit it'll always feel like RNG.
6
#6
0 Frags +

If I remember correctly the reason spire is so weird is that it's made using blockbullets (basically playerclip but for weapons too), which as far as I'm aware you can't show in game with any commands.

If I remember correctly the reason spire is so weird is that it's made using blockbullets (basically playerclip but for weapons too), which as far as I'm aware you can't show in game with any commands.
7
#7
1 Frags +

I updated the image galleries so they should work again

I updated the image galleries so they should work again
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