Upvote Upvoted 201 Downvote Downvoted
1 ⋅⋅ 7 8 9 10 11 12
TF2 Pro League
posted in Projects
271
#271
-24 Frags +

I won open, can I please play with my friends now

I won open, can I please play with my friends now
272
#272
14 Frags +

a problem that won't be addressed with specific class selection is the fact that a lot of people aren't a certain skill level on all classes and shouldn't be allowed to offclass because it puts one team at a clear disadvantage
even if a pugchamp style add up menu was added then it would need a system where certain people only had permission to add on specific classes i.e. medic

edit to add:
im very much an example of this myself, if i get into a game with another medic main and one of us has to offclass then we're immediately at a disadvantage

a problem that won't be addressed with specific class selection is the fact that a lot of people aren't a certain skill level on all classes and shouldn't be allowed to offclass because it puts one team at a clear disadvantage
even if a pugchamp style add up menu was added then it would need a system where certain people only had permission to add on specific classes i.e. medic

edit to add:
im very much an example of this myself, if i get into a game with another medic main and one of us has to offclass then we're immediately at a disadvantage
273
#273
6 Frags +
seedsa problem that won't be addressed with specific class selection is the fact that a lot of people aren't a certain skill level on all classes and shouldn't be allowed to offclass because it puts one team at a clear disadvantage
even if a pugchamp style add up menu was added then it would need a system where certain people only had permission to add on specific classes i.e. medic

edit to add:
im very much an example of this myself, if i get into a game with another medic main and one of us has to offclass then we're immediately at a disadvantage

To add on this if you're a captain and you ask someone to play the class you intended for them when you picked them, there's literally nothing stopping them from doing a 180 and just offclass. No sub system or class locks whatsoever. Its annoying for the captain and also for the players added since they arent sure what class their captain wants them to play either.

[quote=seeds]a problem that won't be addressed with specific class selection is the fact that a lot of people aren't a certain skill level on all classes and shouldn't be allowed to offclass because it puts one team at a clear disadvantage
even if a pugchamp style add up menu was added then it would need a system where certain people only had permission to add on specific classes i.e. medic

edit to add:
im very much an example of this myself, if i get into a game with another medic main and one of us has to offclass then we're immediately at a disadvantage[/quote] To add on this if you're a captain and you ask someone to play the class you intended for them when you picked them, there's literally nothing stopping them from doing a 180 and just offclass. No sub system or class locks whatsoever. Its annoying for the captain and also for the players added since they arent sure what class their captain wants them to play either.
274
#274
-10 Frags +

bringing back the old faceit ladder so that we could do a sort of unranked queue would be amazing and hugely beneficial for all

bringing back the old faceit ladder so that we could do a sort of unranked queue would be amazing and hugely beneficial for all
275
#275
6 Frags +

add up to pugchamp

https://na.pug.champ.gg/

add up to pugchamp

https://na.pug.champ.gg/
276
#276
-32 Frags +
vulcbringing back the old faceit ladder so that we could do a sort of unranked queue would be amazing and hugely beneficial for all

It's almost as if something like that exists but needs to be populated. Hmmm.....

(https://www.faceit.com/en/inv/PH2fIvG)
(you don't need to go through unsecured sites to join it either)

[quote=vulc]bringing back the old faceit ladder so that we could do a sort of unranked queue would be amazing and hugely beneficial for all[/quote]
It's almost as if something like that exists but needs to be populated. Hmmm.....










(https://www.faceit.com/en/inv/PH2fIvG)
(you don't need to go through unsecured sites to join it either)
277
#277
8 Frags +

someone ban spyromancer please for the love of god

someone ban spyromancer please for the love of god
278
#278
6 Frags +

spyromancer why u such a dick bro

spyromancer why u such a dick bro
279
#279
27 Frags +

We’d like to take this chance to address and clarify some things with the community. We’ll be aiming to be as transparent as possible and to reply to your inquiries in a timely fashion.

From recent feedback, it’s clear that traditional class picking and substitute systems are desired, but unfortunately those are things we currently cannot promise. I know that most of us are very used to having those features available so its been taking some effort to adjust. While in an ideal world we could experiment with those features immediately, I hope you can understand that core hardcoded features of the site are not necessarily within our control, and we have to coordinate with FACEIT to make some of these things happen, which takes time. However, we are in conversations with them daily, and it is clear that they are always working on improving their platform and solving issues for the communities that have embraced them. This is a learning process for them just as much as it is for us. Given our current limitations around class picking and substitutes, the most valuable feedback for us at the moment would respect those restraints and offer feedback as to how we can improve the system around them.

We understand the discomfort of adjusting to new things (something Valve MM is facing as well), but we also hope people can see how beneficial TF2PL is for the scene in the long run. TF2PL offers an inclusive competitive TF2 system that can appeal to new players like never before. In a short timespan, we’ve had over 5k unique players, even reaching 8 concurrent games just yesterday in NA, with new players registering daily. This month’s sponsors have invested an unheard of $1,500+ worth of prizes on top of FACEIT giving us 600,000 FP which they value at ~$1,800, just for a pugging platform. Not only that, but being a part of a family with such a strong company as FACEIT has been invaluable for us, something that was especially proven true recently when it came to facing malicious external attacks, and we can now proudly say we currently have the most secure and stable servers of any competitive platform around. Regardless of my personal involvement with the project, as someone who wants to see competitive TF2 succeed, these kinds of benefits are exactly the kinds of things I would want to see from any competitive TF2 platform. We are trying to push competitive TF2 beyond the stagnant levels people have accepted for the past several years, and we hope that’s something everyone would like to be a part of as well.

For those paying close attention, it’s clear that we are at an important moment in competitive TF2’s history. 10 years later and against all odds, ESEA has reached record signups, Rewind has set a new record for largest international LAN prize pool, Twitch has been actively sponsoring and promoting events, Valve has been tuning the game towards a more balanced and competitive vision, and now FACEIT is closely working with our community to build a competitive platform. Now is not the time to try to kill progress over slight inconveniences. Participate at your own pace and in your own ways, even if it means just a feedback post or a game played every couple days or so, etc., but let’s take this opportunity to work together to unify the competitive scene and participate in bringing competitive TF2 into a positive future.

As for the here and now, there are a few important recent changes we have made.

Captain Priority System
Starting today, you can now set your own captain priority on the fly. You can set your desired captain priority to either High (opt-in), Medium, or Low (opt-out) by using our Helper Bot. Simply type !captain in any Discord text channel or in a PM to the Helper Bot, and then follow the prompts to set your captain priority level. In order to assure that captains are of a high quality, you will only be able to set your captain priority to High if you are in the upper 50% of your division’s Elo range.

NA Server Picking
We’ve added server location selection to upper division matches, allowing one of the captains to choose either Dallas or Chicago servers. Those who have been experiencing ping/routing issues will hopefully enjoy this feature. We seek to offer fair servers for all players.

NA Advanced Medic Moveups
We recognized a disproportionate number of willing medic players in the NA Advanced division, and have recently added 2 eager fulltime medics to the division, which has significantly reduced the number of games that start without a player volunteering to play medic.

EU Server Tuning
Originally, due to external attacks, EU servers had extra security protocols enabled to avoid interruptions, which resulted in servers sometimes feeling slightly more sluggish. In response to this feedback, FACEIT devs have adjusted some server network structure settings with the goal of improving the overall feel of the game servers while still maintaining their stability. In the following weeks we will continue to experiment with these settings and will be closely monitoring your feedback on it.

NA Advanced Releveling Offer
We’ve also been made aware of concerns from players in the Advanced division about deranking, and the added pressure and resulting hesitation to queue that may be causing. As a one time experiment, we’d like to extend an offer to recalibrate people’s levels back into the Advanced division if certain positive behavioral guidelines are met. If you’ve recently deranked or are on the borderline of deranking, we might be contacting you about this offer.

If you haven’t played recently, and had a previous negative experience due to these factors, I’d strongly urge you to play again and see if these changes create a more positive experience for you.

In the grand scheme of things, TF2PL has been around for less than 2 months, and we have already made a ton of progress towards a better competitive TF2 platform. With the help of the community, I am sure that we can solve any pertinent issue in no time. I can’t wait to see where we are in another couple months, years, etc. We'll be here. Thanks for your time.

We’d like to take this chance to address and clarify some things with the community. We’ll be aiming to be as transparent as possible and to reply to your inquiries in a timely fashion.

From recent feedback, it’s clear that traditional class picking and substitute systems are desired, but unfortunately those are things we currently cannot promise. I know that most of us are very used to having those features available so its been taking some effort to adjust. While in an ideal world we could experiment with those features immediately, I hope you can understand that core hardcoded features of the site are not necessarily within our control, and we have to coordinate with FACEIT to make some of these things happen, which takes time. However, we are in conversations with them daily, and it is clear that they are always working on improving their platform and solving issues for the communities that have embraced them. This is a learning process for them just as much as it is for us. Given our current limitations around class picking and substitutes, the most valuable feedback for us at the moment would respect those restraints and offer feedback as to how we can improve the system around them.

We understand the discomfort of adjusting to new things (something Valve MM is facing as well), but we also hope people can see how beneficial TF2PL is for the scene in the long run. TF2PL offers an inclusive competitive TF2 system that can appeal to new players like never before. In a short timespan, we’ve had over 5k unique players, even reaching 8 concurrent games just yesterday in NA, with new players registering daily. This month’s sponsors have invested an unheard of $1,500+ worth of prizes on top of FACEIT giving us 600,000 FP which they value at ~$1,800, just for a pugging platform. Not only that, but being a part of a family with such a strong company as FACEIT has been invaluable for us, something that was especially proven true recently when it came to facing malicious external attacks, and we can now proudly say we currently have the most secure and stable servers of any competitive platform around. Regardless of my personal involvement with the project, as someone who wants to see competitive TF2 succeed, these kinds of benefits are exactly the kinds of things I would want to see from any competitive TF2 platform. We are trying to push competitive TF2 beyond the stagnant levels people have accepted for the past several years, and we hope that’s something everyone would like to be a part of as well.

For those paying close attention, it’s clear that we are at an important moment in competitive TF2’s history. 10 years later and against all odds, ESEA has reached record signups, Rewind has set a new record for largest international LAN prize pool, Twitch has been actively sponsoring and promoting events, Valve has been tuning the game towards a more balanced and competitive vision, and now FACEIT is closely working with our community to build a competitive platform. Now is not the time to try to kill progress over slight inconveniences. Participate at your own pace and in your own ways, even if it means just a feedback post or a game played every couple days or so, etc., but let’s take this opportunity to work together to unify the competitive scene and participate in bringing competitive TF2 into a positive future.

As for the here and now, there are a few important recent changes we have made.

[b][u]Captain Priority System[/u][/b]
Starting today, you can now set your own captain priority on the fly. You can set your desired captain priority to either High (opt-in), Medium, or Low (opt-out) by using our Helper Bot. Simply type !captain in any Discord text channel or in a PM to the Helper Bot, and then follow the prompts to set your captain priority level. In order to assure that captains are of a high quality, you will only be able to set your captain priority to High if you are in the upper 50% of your division’s Elo range.

[b][u]NA Server Picking[/u][/b]
We’ve added server location selection to upper division matches, allowing one of the captains to choose either Dallas or Chicago servers. Those who have been experiencing ping/routing issues will hopefully enjoy this feature. We seek to offer fair servers for all players.

[b][u]NA Advanced Medic Moveups[/u][/b]
We recognized a disproportionate number of willing medic players in the NA Advanced division, and have recently added 2 eager fulltime medics to the division, which has significantly reduced the number of games that start without a player volunteering to play medic.

[b][u]EU Server Tuning[/u][/b]
Originally, due to external attacks, EU servers had extra security protocols enabled to avoid interruptions, which resulted in servers sometimes feeling slightly more sluggish. In response to this feedback, FACEIT devs have adjusted some server network structure settings with the goal of improving the overall feel of the game servers while still maintaining their stability. In the following weeks we will continue to experiment with these settings and will be closely monitoring your feedback on it.

[b][u]NA Advanced Releveling Offer[/u][/b]
We’ve also been made aware of concerns from players in the Advanced division about deranking, and the added pressure and resulting hesitation to queue that may be causing. As a one time experiment, we’d like to extend an offer to recalibrate people’s levels back into the Advanced division if certain positive behavioral guidelines are met. If you’ve recently deranked or are on the borderline of deranking, we might be contacting you about this offer.

If you haven’t played recently, and had a previous negative experience due to these factors, I’d strongly urge you to play again and see if these changes create a more positive experience for you.

In the grand scheme of things, TF2PL has been around for less than 2 months, and we have already made a ton of progress towards a better competitive TF2 platform. With the help of the community, I am sure that we can solve any pertinent issue in no time. I can’t wait to see where we are in another couple months, years, etc. We'll be here. Thanks for your time.
280
#280
16 Frags +

I know it aint perfect but I like elo in invite pugs. It feels like people actually try and dont go on a feedspree like people tend to do in pugchamp

I know it aint perfect but I like elo in invite pugs. It feels like people actually try and dont go on a feedspree like people tend to do in pugchamp
281
#281
9 Frags +

Would it be possible to have an elo buffer so people who move up don't immediately derank if they lose 1 game? Would really give players a chance to get established in a new division.

Would it be possible to have an elo buffer so people who move up don't immediately derank if they lose 1 game? Would really give players a chance to get established in a new division.
282
#282
5 Frags +

New players shouldn’t start out at level 3

New players shouldn’t start out at level 3
283
#283
1 Frags +
vulcNew players shouldn’t start out at level 3

What should they start at lol.

[quote=vulc]New players shouldn’t start out at level 3[/quote]

What should they start at lol.
284
#284
2 Frags +

while I understand it would be much more difficult and subjective, I feel like placement in a division should be biased off of a players individual skill and not elo. I feel like it doesn't make sense that im not allowed to play in the same division as the people on a team with and scrim against

while I understand it would be much more difficult and subjective, I feel like placement in a division should be biased off of a players individual skill and not elo. I feel like it doesn't make sense that im not allowed to play in the same division as the people on a team with and scrim against
285
#285
8 Frags +
boxcarwhile I understand it would be much more difficult and subjective, I feel like placement in a division should be biased off of a players individual skill and not elo. I feel like it doesn't make sense that im not allowed to play in the same division as the people on a team with and scrim against

Moveups ended a while ago, everybody had their chance at being placed in the division they felt they belonged in. If you're trying to argue that consistently winning or losing shouldn't affect what division you play in, that's just wrong.

[quote=boxcar]while I understand it would be much more difficult and subjective, I feel like placement in a division should be biased off of a players individual skill and not elo. I feel like it doesn't make sense that im not allowed to play in the same division as the people on a team with and scrim against[/quote]

Moveups ended a while ago, everybody had their chance at being placed in the division they felt they belonged in. If you're trying to argue that consistently winning or losing shouldn't affect what division you play in, that's just wrong.
286
#286
10 Frags +
jetzzzzzvulcNew players shouldn’t start out at level 3
What should they start at lol.

I've played hundreds of beginner pugs so I can shed some light on this. (Get ready for an essay because I had to climb out of that division playing demo)

I asked b4nny the reasoning for players new to faceit starting at level 3, and the answer is that with this system players that belong in higher divisions will climb out faster. This is reasonable, however at this point after launch it is far more likely for a new player to the system being new to 6s altogether and not just faceit.

With this in mind, starting new players at level 3, or 1000 elo is really harmful to them. New players always drop to level 1 if they stick with faceit long enough. Getting rolled is not fun. Getting rolled and having your teammates unhappy with the situation and you going 1-32 because you mained spy in pubs and you are apologizing profusely for being bad, and even having teammates reassure you and tell you what to do yet it doesn't help etc... it's far worse. This isn't even their own fault, as the matchmaking thinks their elo is, realistically speaking, perhaps double what it should be and keeps stacking teams against them.

I can understand the argument that a players first 6s experience should be newbie mixes, and whether that's valid or not, I'm sure newbie mixes would see more players after them being recommended it after a more fairly matched game, where the new player's teammates are less stressed and can actually carry, as opposed to a brutal roll.

To conclude, advertising tf2pl is good for bringing in new players and growing the scene, but there should be some attention given to player retention and the experience a new player will have with the matchmaking system and elo

To answer your question, I don't know what elo players should start with, it can be tested, but it certainly should be lower

[quote=jetzzzzz][quote=vulc]New players shouldn’t start out at level 3[/quote]

What should they start at lol.[/quote]

I've played hundreds of beginner pugs so I can shed some light on this. (Get ready for an essay because I had to climb out of that division playing demo)

I asked b4nny the reasoning for players new to faceit starting at level 3, and the answer is that with this system players that belong in higher divisions will climb out faster. This is reasonable, [i][b]however[/b][/i] at this point after launch it is far more likely for a new player to the system being new to 6s altogether and not just faceit.

With this in mind, starting new players at level 3, or 1000 elo is really harmful to them. New players always drop to level 1 [i][b]if they stick with faceit long enough[/b][/i]. Getting rolled is not fun. Getting rolled and having your teammates unhappy with the situation and you going 1-32 because you mained spy in pubs and you are apologizing profusely for being bad, and even having teammates reassure you and tell you what to do yet it doesn't help etc... it's far worse. This isn't even their own fault, as the matchmaking thinks their elo is, realistically speaking, perhaps double what it should be and keeps stacking teams against them.

I can understand the argument that a players first 6s experience should be newbie mixes, and whether that's valid or not, I'm sure newbie mixes would see more players after them being recommended it after a more fairly matched game, where the new player's teammates are less stressed and can actually carry, as opposed to a brutal roll.

To conclude, advertising tf2pl is good for bringing in new players and growing the scene, [i][b]but[/b][/i] there should be some attention given to player retention and the experience a new player will have with the matchmaking system and elo

To answer your question, I don't know what elo players should start with, it can be tested, but it certainly should be lower
287
#287
6 Frags +

Hey, we're gonna try kickstarting EU Advanced/Invite this evening and during the rest of the weekend, see you at 6PM CEST.

Hey, we're gonna try kickstarting EU Advanced/Invite this evening and during the rest of the weekend, see you at 6PM CEST.
288
#288
8 Frags +

Captain Notifications Poll
Today, we’d like to ask for you to take the time to respond to the following poll regarding captain sound notifications: https://goo.gl/forms/dQRhYYxhwKqysubF3
Hopefully with enough feedback on these features we can help to urge FACEIT to improve things to benefit us all.

Advanced Division Region Bypass Feedback
We’ve heard that some people are interested in playing in another region during different times of the day. To help with this, we are looking into relaxing region bypass restrictions for upper divisions (Advanced and Invite), where being qualified for the division in one region would also qualify you for the division in the other region. Keep in mind that FACEIT does have a 48 hour cooldown on region changes, so you’d be locked into each region for a short time whenever you want to swap. We would like to ask advanced players from both regions their input on this subject, would you like advanced players from other regions to be able to queue with you? If not, we would continue to only offer it on a case by case basis.

Beginner Division Level 3 Feedback
I’d also like to address the above feedback about the Beginner division, specifically levels and how they affect matches. Firstly, new players on FACEIT will always start at level 3, an inherent property of the system. This allows experienced players to be within a few wins of leveling out of Beginner, but also presents an opportunity for fresh Elo to be introduced into the pool, which can be taken advantage of by winning for an Elo boost. That said, we can understand the concerns this might cause for automatic Elo-based matchmaking where starting at level 3 may cause stacks of new players on one team. We’re looking for ways to mitigate this, such as extending the captain system to Beginner. Currently, with such a big player pool, and with concerns about the pressures of picking responsibilities for newer players, a captaining system does not seem appropriate there since it could cause even worse disparity. However, once FACEIT adds their improved captain UI, which will show more in depth player stats and match history, we are interested in experimenting with it, which hopefully will give willing captains the opportunity to have more balanced games.

[b][u]Captain Notifications Poll[/u][/b]
Today, we’d like to ask for you to take the time to respond to the following poll regarding captain sound notifications: https://goo.gl/forms/dQRhYYxhwKqysubF3
Hopefully with enough feedback on these features we can help to urge FACEIT to improve things to benefit us all.

[b][u]Advanced Division Region Bypass Feedback[/u][/b]
We’ve heard that some people are interested in playing in another region during different times of the day. To help with this, we are looking into relaxing region bypass restrictions for upper divisions (Advanced and Invite), where being qualified for the division in one region would also qualify you for the division in the other region. Keep in mind that FACEIT does have a 48 hour cooldown on region changes, so you’d be locked into each region for a short time whenever you want to swap. [b]We would like to ask advanced players from both regions their input on this subject, would you like advanced players from other regions to be able to queue with you?[/b] If not, we would continue to only offer it on a case by case basis.

[b][u]Beginner Division Level 3 Feedback[/u][/b]
I’d also like to address the above feedback about the Beginner division, specifically levels and how they affect matches. Firstly, new players on FACEIT will always start at level 3, an inherent property of the system. This allows experienced players to be within a few wins of leveling out of Beginner, but also presents an opportunity for fresh Elo to be introduced into the pool, which can be taken advantage of by winning for an Elo boost. That said, we can understand the concerns this might cause for automatic Elo-based matchmaking where starting at level 3 may cause stacks of new players on one team. We’re looking for ways to mitigate this, such as extending the captain system to Beginner. Currently, with such a big player pool, and with concerns about the pressures of picking responsibilities for newer players, a captaining system does not seem appropriate there since it could cause even worse disparity. However, once FACEIT adds their improved captain UI, which will show more in depth player stats and match history, we are interested in experimenting with it, which hopefully will give willing captains the opportunity to have more balanced games.
289
#289
2 Frags +

Yeah I'd be interested in being able to play euro pugs when I have a day off and am trying to pug at noon. Tho with a 48 hour cooldown I'd probably never use it.

Yeah I'd be interested in being able to play euro pugs when I have a day off and am trying to pug at noon. Tho with a 48 hour cooldown I'd probably never use it.
290
#290
4 Frags +

Note: "Keep in mind that FACEIT does have a 48 hour cooldown on region changes, so you’d be locked into each region for a short time whenever you want to swap" is actually false, there is a cooldown on region change but region isn't required to queue, so once accepted into the Hub, you would be able to queue on both regions.

Note: "Keep in mind that FACEIT does have a 48 hour cooldown on region changes, so you’d be locked into each region for a short time whenever you want to swap" is actually false, there is a cooldown on region change but region isn't required to queue, so once accepted into the Hub, you would be able to queue on both regions.
291
#291
2 Frags +

I'd like to be able to actually play a pug, now that EU pugs are dead. So yes I'd like players from other regions to be allowed to queue together. Either that or stick me in NA permanently.

Merging advanced and amateur would be another way to fix this for EU potentially. Whatever it is I want to play and I do not want to play pugchamp.

I'd like to be able to actually play a pug, now that EU pugs are dead. So yes I'd like players from other regions to be allowed to queue together. Either that or stick me in NA permanently.

Merging advanced and amateur would be another way to fix this for EU potentially. Whatever it is I want to play and I do not want to play pugchamp.
292
#292
5 Frags +

That was one of the problems I've had with faceIT, I always loved playing NA pugs, so yeah I'd love to have those region bypasses be more relaxing

That was one of the problems I've had with faceIT, I always loved playing NA pugs, so yeah I'd love to have those region bypasses be more relaxing
293
#293
3 Frags +

Yea likewise I'm always up early so I enjoy playing EU pugs

Yea likewise I'm always up early so I enjoy playing EU pugs
294
#294
5 Frags +

can you make it so that people who move up a div don't keep their captain priority?

can you make it so that people who move up a div don't keep their captain priority?
295
#295
0 Frags +
cookiecan you make it so that people who move up a div don't keep their captain priority?

the bot has the ability to change it on the fly for you

[quote=cookie]can you make it so that people who move up a div don't keep their captain priority?[/quote]

the bot has the ability to change it on the fly for you
296
#296
4 Frags +

Upper Division Steam Groups
We’ve made a couple steam groups to help coordinate games in the Advanced and Invite divisions. Anyone is free to join these groups, but for the time being they will be used exclusively for announcements pertaining to filling games in the upper divisions. For those that were in the previous FACEIT Pro Pugs steam group, unfortunately I had to made this new group because it was the only way to update the name of the group, sorry for the inconvenience.

TF2PL NA: https://steamcommunity.com/groups/TF2PLNA
TF2PL EU: https://steamcommunity.com/groups/TF2PLEU

We would like to give trusted, active users the ability to make announcements in these groups so that we can fill out games more rapidly throughout the day, so please get in touch with me if that’s something you’d be able/interested to help with.

Poll Reminder
Also, reminder to respond to our captain notifications poll that will help us gauge support for new feature requests from FACEIT: https://goo.gl/forms/dQRhYYxhwKqysubF3

[b][u]Upper Division Steam Groups[/u][/b]
We’ve made a couple steam groups to help coordinate games in the Advanced and Invite divisions. Anyone is free to join these groups, but for the time being they will be used exclusively for announcements pertaining to filling games in the upper divisions. For those that were in the previous FACEIT Pro Pugs steam group, unfortunately I had to made this new group because it was the only way to update the name of the group, sorry for the inconvenience.

TF2PL NA: https://steamcommunity.com/groups/TF2PLNA
TF2PL EU: https://steamcommunity.com/groups/TF2PLEU

We would like to give trusted, active users the ability to make announcements in these groups so that we can fill out games more rapidly throughout the day, so please get in touch with me if that’s something you’d be able/interested to help with.

[b][u]Poll Reminder[/u][/b]
Also, reminder to respond to our captain notifications poll that will help us gauge support for new feature requests from FACEIT: https://goo.gl/forms/dQRhYYxhwKqysubF3
297
#297
-2 Frags +

when do I get my 1000 fp for getting top5 in beginner

when do I get my 1000 fp for getting top5 in beginner
298
#298
0 Frags +

the rewards are given 24 hours after the season ends, which is at 3am eastern. So they will be given 3 am may 2nd

the rewards are given 24 hours after the season ends, which is at 3am eastern. So they will be given 3 am may 2nd
299
#299
-8 Frags +

yikes

yikes
300
#300
0 Frags +
twiikuuDemos will be uploaded on demo.tf from now on, Invite archives from March and April will be stored

so hey if demos.tf is cool are there any plans to get some logs.tf action?

[quote=twiikuu]Demos will be uploaded on demo.tf from now on, Invite archives from March and April will be stored[/quote]

so hey if demos.tf is cool are there any plans to get some logs.tf action?
1 ⋅⋅ 7 8 9 10 11 12
Please sign in through STEAM to post a comment.