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FPS test
posted in Hardware
1
#1
0 Frags +

So I was curious if anybody had any info on this, but does anyone know of a website will give you an estimate of the stable FPS you'll get in various games with various computer components in a PC build? I found general benchmarking information and some other vague stuff but nothing specific.

Also this is slightly off topic, but I've always been told that to make the best or any help out of a 120/144/240hz monitor, you need to get double the FPS of your respective refresh rate? I'm just asking because I noticed a definite difference going from 75hz to 144hz, but for example in TF2 I get toughly 110-175fps for the most part, and just wanted to know if a high fps would add more benefit to the higher refresh rate

So I was curious if anybody had any info on this, but does anyone know of a website will give you an estimate of the stable FPS you'll get in various games with various computer components in a PC build? I found general benchmarking information and some other vague stuff but nothing specific.

Also this is slightly off topic, but I've always been told that to make the best or any help out of a 120/144/240hz monitor, you need to get double the FPS of your respective refresh rate? I'm just asking because I noticed a definite difference going from 75hz to 144hz, but for example in TF2 I get toughly 110-175fps for the most part, and just wanted to know if a high fps would add more benefit to the higher refresh rate
2
#2
0 Frags +
KhakiAlso this is slightly off topic, but I've always been told that to make the best or any help out of a 120/144/240hz monitor, you need to get double the FPS of your respective refresh rate? I'm just asking because I noticed a definite difference going from 75hz to 144hz, but for example in TF2 I get toughly 110-175fps for the most part, and just wanted to know if a high fps would add more benefit to the higher refresh rate

if you don't feel any tearing at all it won't help

[quote=Khaki]
Also this is slightly off topic, but I've always been told that to make the best or any help out of a 120/144/240hz monitor, you need to get double the FPS of your respective refresh rate? I'm just asking because I noticed a definite difference going from 75hz to 144hz, but for example in TF2 I get toughly 110-175fps for the most part, and just wanted to know if a high fps would add more benefit to the higher refresh rate[/quote]
if you don't feel any tearing at all it won't help
3
#3
3 Frags +

Look at GPU benchmarks. Now look at CPU benchmarks. The lower numbers are your fps estimates. Not that hard.

Technically you want infinite fps.
You also want the fps to be a a multiple of the refresh rate to avoid screen tearing. With 60 Hz double or even more was easily doable. With 120/144 double was the only realistic multiple. I don't see it happening with 240.

G-Sync/FreeSync also change this a bit because now you can avoid screen tearing without having to hit your fps cap 100% of the time. 240 Hz Sync with ~150fps obviously isn't really better than 144 Hz capped at 144 fps. So you still want to get as close to the refresh rate as possible, but going above it isn't that useful anymore.

tl;dr
No G-/FreeSync: x Hz with less than x fps will look like shit because of screen tearing.
With G-/FreeSync: >x fps do nothing but <x fps still look smooth.

Look at GPU benchmarks. Now look at CPU benchmarks. The lower numbers are your fps estimates. Not that hard.

Technically you want infinite fps.
You also want the fps to be a a multiple of the refresh rate to avoid screen tearing. With 60 Hz double or even more was easily doable. With 120/144 double was the only realistic multiple. I don't see it happening with 240.

G-Sync/FreeSync also change this a bit because now you can avoid screen tearing without having to hit your fps cap 100% of the time. 240 Hz Sync with ~150fps obviously isn't really better than 144 Hz capped at 144 fps. So you still want to get as close to the refresh rate as possible, but going above it isn't that useful anymore.

tl;dr
No G-/FreeSync: x Hz with less than x fps will look like shit because of screen tearing.
With G-/FreeSync: >x fps do nothing but <x fps still look smooth.
4
#4
0 Frags +
KhakiAlso this is slightly off topic, but I've always been told that to make the best or any help out of a 120/144/240hz monitor, you need to get double the FPS of your respective refresh rate? I'm just asking because I noticed a definite difference going from 75hz to 144hz, but for example in TF2 I get toughly 110-175fps for the most part, and just wanted to know if a high fps would add more benefit to the higher refresh rate

Yes, higher fps will always help, but there's nothing really special about the "double your hz" target number.

Higher fps does a few things:

  • Reduce input lag (independent of the monitor)
  • Reduce frame-to-display time
  • Reduce microstutters / chance of a single frame being displayed for two monitor cycles. This is where a lot of the "use this number for your fps" ideas come from, but fps is not exact even when capped and time-per-frame will vary a lot every frame. It's guaranteed to happen regularly when your fps is lower than your hz, but even at higher fps you'll likely run into it occasionally.
  • Screen tearing becomes more frequent the higher your fps, but the difference in the tears is smaller. Compare low fps to high fps

144hz makes the effects of those all a lot more noticeable, but it's important to note that higher fps is better on any monitor.

good resource: https://www.blurbusters.com/faq/benefits-of-frame-rate-above-refresh-rate/

SetsulYou also want the fps to be a a multiple of the refresh rate to avoid screen tearing. With 60 Hz double or even more was easily doable. With 120/144 double was the only realistic multiple. I don't see it happening with 240.

Multiples your hz don't get rid of screen tearing. Double would just mean you'd expect screen tearing at the center of your screen if you factor out delays & assuming the frames line up perfectly with the monitor cycles.
https://www.blurbusters.com/diagram-vsync-off-input-lag-of-240fps-120hz/

Because frames are very variable, the frames won't line up perfectly with the monitor cycles, so when I'm running 120fps on a 60hz monitor I'll see screen tearing all over the screen, but most often there'll only be 1 tear a monitor cycle.

[quote=Khaki]Also this is slightly off topic, but I've always been told that to make the best or any help out of a 120/144/240hz monitor, you need to get double the FPS of your respective refresh rate? I'm just asking because I noticed a definite difference going from 75hz to 144hz, but for example in TF2 I get toughly 110-175fps for the most part, and just wanted to know if a high fps would add more benefit to the higher refresh rate[/quote]
Yes, higher fps will always help, but there's nothing really special about the "double your hz" target number.

Higher fps does a few things:[list]
[*] Reduce input lag (independent of the monitor)
[*] [url=http://www.teamfortress.tv/19899/132-or-121-fps-max#13]Reduce frame-to-display time[/url]
[*] Reduce microstutters / chance of a single frame being displayed for two monitor cycles. This is where a lot of the "use this number for your fps" ideas come from, but fps is not exact even when capped and time-per-frame will vary a lot every frame. It's guaranteed to happen regularly when your fps is lower than your hz, but even at higher fps you'll likely run into it occasionally.
[*] Screen tearing becomes more frequent the higher your fps, but the difference in the tears is smaller. Compare [url=https://www.blurbusters.com/wp-content/uploads/2017/08/Tearing_LowFrameRate.jpg]low fps[/url] to [url=https://www.blurbusters.com/wp-content/uploads/2017/08/Tearing_HighFrameRate.jpg]high fps[/url]
[/list]
144hz makes the effects of those all a lot more noticeable, but it's important to note that higher fps is better on any monitor.

good resource: https://www.blurbusters.com/faq/benefits-of-frame-rate-above-refresh-rate/

[quote=Setsul]You also want the fps to be a a multiple of the refresh rate to avoid screen tearing. With 60 Hz double or even more was easily doable. With 120/144 double was the only realistic multiple. I don't see it happening with 240.[/quote]
Multiples your hz don't get rid of screen tearing. Double would just mean you'd expect screen tearing at the center of your screen if you factor out delays & assuming the frames line up perfectly with the monitor cycles.
https://www.blurbusters.com/diagram-vsync-off-input-lag-of-240fps-120hz/

Because frames are very variable, the frames won't line up perfectly with the monitor cycles, so when I'm running 120fps on a 60hz monitor I'll see screen tearing all over the screen, but most often there'll only be 1 tear a monitor cycle.
5
#5
0 Frags +

I should've said avoid the most noticeable screen tearing.
Basically this https://www.blurbusters.com/wp-content/uploads/2017/06/blur-busters-gsync-101-filmstrip-vsync-off-144hz-288fps.png
is better than having the tear line(s) jump all over the place. When for different parts of the screen the next displayed part of the frame has moved a different number of frames (e.g. 0, 1 and 2) motion can look really jittery and weird.

I should've said avoid the most noticeable screen tearing.
Basically this https://www.blurbusters.com/wp-content/uploads/2017/06/blur-busters-gsync-101-filmstrip-vsync-off-144hz-288fps.png
is better than having the tear line(s) jump all over the place. When for different parts of the screen the next displayed part of the frame has moved a different number of frames (e.g. 0, 1 and 2) motion can look really jittery and weird.
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