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TF2 update for 11/17/17
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Fixed the scoreboard not displaying the proper images for Jungle Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed the animation for The Second Banana plate
- Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to Steam
- Updated the localization files

- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props

- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks

- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A

Rumor has it:

- If you want to take a peek into what was localized, or at some HUD file updates, here they are

- Size is ~140 MB
- This update was originally supposed to be released yesterday, but was scrubbed after an issue was found

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Fixed the scoreboard not displaying the proper images for Jungle Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed the animation for The Second Banana plate
- Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to Steam
- Updated the localization files

- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props

- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks

- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A[/quote]

Rumor has it:

- If you want to take a peek into what was localized, or at some HUD file updates, [url=https://github.com/SteamDatabase/GameTracking-TF2/commit/a5538f33492c8836db173ac57d38dcdebd485734]here they are[/url]

- Size is ~140 MB
- This update was originally supposed to be released yesterday, but was scrubbed after an issue was found
2
#2
13 Frags +

So... no sticky bug fix :(

did they even add anything different? seems like the same patch notes as yesterday man

So... no sticky bug fix :(

did they even add anything different? seems like the same patch notes as yesterday man
3
#3
18 Frags +

fix flame projectiles

fix flame projectiles
4
#4
14 Frags +

Please make pyro less brain dead easy to play. No idea why you would even introduce Dragon's Fury and then make stock outclass it in every way possible when with a few tweaks, DF would actually require skill.

Please make pyro less brain dead easy to play. No idea why you would even introduce Dragon's Fury and then make stock outclass it in every way possible when with a few tweaks, DF would actually require skill.
5
#5
11 Frags +
CorunsonSo... no sticky bug fix :(

did they even add anything different? seems like the same patch notes as yesterday man

they delayed it because of a bug or something

[quote=Corunson]So... no sticky bug fix :(

did they even add anything different? seems like the same patch notes as yesterday man[/quote]

they delayed it because of a bug or something
6
#6
7 Frags +
CorunsonSo... no sticky bug fix :(

did they even add anything different? seems like the same patch notes as yesterday man

- Fixed the animation for The Second Banana plate

[quote=Corunson]So... no sticky bug fix :(

did they even add anything different? seems like the same patch notes as yesterday man[/quote]
- Fixed the animation for The Second Banana plate
7
#7
3 Frags +

does anyone know if the pyro hitbox thing was intentional, or just an unintentional part of manipulating the cone of fire?

does anyone know if the pyro hitbox thing was intentional, or just an unintentional part of manipulating the cone of fire?
8
#8
24 Frags +
glassdoes anyone know if the pyro hitbox thing was intentional, or just an unintentional part of manipulating the cone of fire?

According to Reddit it's clearly intentional: https://i.imgur.com/N6nJHbE.png

[quote=glass]does anyone know if the pyro hitbox thing was intentional, or just an unintentional part of manipulating the cone of fire?[/quote]
According to Reddit it's clearly intentional: https://i.imgur.com/N6nJHbE.png
9
#9
14 Frags +
morwannegglassdoes anyone know if the pyro hitbox thing was intentional, or just an unintentional part of manipulating the cone of fire?According to Reddit it's clearly intentional: https://i.imgur.com/N6nJHbE.png

https://i.imgur.com/Vb0sreX.jpg

[quote=morwanneg][quote=glass]does anyone know if the pyro hitbox thing was intentional, or just an unintentional part of manipulating the cone of fire?[/quote]
According to Reddit it's clearly intentional: https://i.imgur.com/N6nJHbE.png[/quote]

[img]https://i.imgur.com/Vb0sreX.jpg[/img]
10
#10
3 Frags +
mastercomsCorunsonSo... no sticky bug fix :(

did they even add anything different? seems like the same patch notes as yesterday man
- Fixed the animation for The Second Banana plate

Thank god they have their priorities straight

[quote=mastercoms][quote=Corunson]So... no sticky bug fix :(

did they even add anything different? seems like the same patch notes as yesterday man[/quote]
- Fixed the animation for The Second Banana plate[/quote]
Thank god they have their priorities straight
11
#11
0 Frags +

Does anyone else's aim feel really weird after the update or last few? My mouse feels not as responsive as it should be

Does anyone else's aim feel really weird after the update or last few? My mouse feels not as responsive as it should be
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