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jump_kin
1
#1
0 Frags +

Typically I would not post jump map stuff here but since jump.tf seems to be fairly dead and there's a pretty low chance of this map being added to Tempus I figured that I would post it here as well. I intended to finish this last year but ended up somewhat burning out on TF2 and somewhat forgot about it untill about a week ago, I figured it would be cool to release it on Halloween.

Screenshots:

https://puu.sh/ybNTz/6f801fe4cd.jpg

https://puu.sh/ybNVT/d4f0078dcb.jpg

https://puu.sh/ybNYX/5b3851abcb.jpg

download:
http://www.mediafire.com/file/ki89zpeaow42lah/jump_kin_a1.bsp

Changelog:
A1: (20 jumps, 4 Bonus)
-Initial release

Typically I would not post jump map stuff here but since jump.tf seems to be fairly dead and there's a pretty low chance of this map being added to Tempus I figured that I would post it here as well. I intended to finish this last year but ended up somewhat burning out on TF2 and somewhat forgot about it untill about a week ago, I figured it would be cool to release it on Halloween.

Screenshots:

[img]https://puu.sh/ybNTz/6f801fe4cd.jpg[/img]

[img]https://puu.sh/ybNVT/d4f0078dcb.jpg[/img]

[img]https://puu.sh/ybNYX/5b3851abcb.jpg[/img]

download:
http://www.mediafire.com/file/ki89zpeaow42lah/jump_kin_a1.bsp

Changelog:
A1: (20 jumps, 4 Bonus)
-Initial release
2
#2
3 Frags +
Benroads there's a pretty low chance of this map being added to Tempus

Why? You might as well add scotch and try..

[quote=Benroads] there's a pretty low chance of this map being added to Tempus
[/quote]
Why? You might as well add [url=http://steamcommunity.com/id/scotchtoberfest]scotch[/url] and try..
3
#3
2 Frags +

run this gibus :)

run this gibus :)
4
#4
3 Frags +
ReeroBenroads there's a pretty low chance of this map being added to Tempus Why? You might as well add scotch and try..

I'm not 100% sure how the map will work in multiplayer. I tested it with bots and there did not seem to be any issues but there is a chance that it could cause issues and they seem to prefer just pulling maps instead of working around them (They removed my sick bumpercar jumps because of some spectator glitch)

[quote=Reero][quote=Benroads] there's a pretty low chance of this map being added to Tempus
[/quote]
Why? You might as well add [url=http://steamcommunity.com/id/scotchtoberfest]scotch[/url] and try..[/quote]

I'm not 100% sure how the map will work in multiplayer. I tested it with bots and there did not seem to be any issues but there is a chance that it could cause issues and they seem to prefer just pulling maps instead of working around them (They removed my sick bumpercar jumps because of some spectator glitch)
5
#5
6 Frags +

wtf jump.tf aint dead

wtf jump.tf aint dead
6
#6
match.tf
4 Frags +

if pumpkins are tf_generic_bombs with extremely low respawn times, that should work in multiplayer just fine, I don't see any possible issues. if players can't hit other players with them, it is fine

if pumpkins are tf_generic_bombs with extremely low respawn times, that should work in multiplayer just fine, I don't see any possible issues. if players can't hit other players with them, it is fine
7
#7
6 Frags +

really cool map, one of the few gimmick maps thats actually fun
the skybox on 11 feels too low and the pumpkins on 5 are a little strong (i dunno if you can actually make them weaker)

really cool map, one of the few gimmick maps thats actually fun
the skybox on 11 feels too low and the pumpkins on 5 are a little strong (i dunno if you can actually make them weaker)
8
#8
2 Frags +
200if pumpkins are tf_generic_bombs with extremely low respawn times, that should work in multiplayer just fine, I don't see any possible issues. if players can't hit other players with them, it is fine

The issue would be more along the lines of using them to exploit stuff in Tempus. The same issues happened with Bumper Cars and the Halloween mini effect on my previous maps. I can't really think of anything that they could be used for but i'm sure given enough time someone could find a way to abuse them.

Starkiereally cool map, one of the few gimmick maps thats actually fun
the skybox on 11 feels too low and the pumpkins on 5 are a little strong (i dunno if you can actually make them weaker)

I could make the pumpkins slightly weaker per jump but for consistancy/simplicity I chose to keep them all the same. 5 is a pretty strange jump since you're not getting a large amount of height so the catches will still push you just out of an additonal rocket range so you need to prefire the rockets pretty early so you're not going to bounce yourself too far back on it.

As for 11 from testing it never really felt like the skybox was too low unless you were climbing up into the pumpkin since I normally would get most of my height and then turn the corner to take it from the side. A lot of the jumps do have lower cielings to prevent people from resyncing on the pumpkins to skip the jumps since before most of them were super easily cheatable by doing that so I will likely be keeping most of them the same to avoid that.

[quote=200]if pumpkins are tf_generic_bombs with extremely low respawn times, that should work in multiplayer just fine, I don't see any possible issues. if players can't hit other players with them, it is fine[/quote]

The issue would be more along the lines of using them to exploit stuff in Tempus. The same issues happened with Bumper Cars and the Halloween mini effect on my previous maps. I can't really think of anything that they could be used for but i'm sure given enough time someone could find a way to abuse them.


[quote=Starkie]really cool map, one of the few gimmick maps thats actually fun
the skybox on 11 feels too low and the pumpkins on 5 are a little strong (i dunno if you can actually make them weaker)[/quote]

I could make the pumpkins slightly weaker per jump but for consistancy/simplicity I chose to keep them all the same. 5 is a pretty strange jump since you're not getting a large amount of height so the catches will still push you just out of an additonal rocket range so you need to prefire the rockets pretty early so you're not going to bounce yourself too far back on it.

As for 11 from testing it never really felt like the skybox was too low unless you were climbing up into the pumpkin since I normally would get most of my height and then turn the corner to take it from the side. A lot of the jumps do have lower cielings to prevent people from resyncing on the pumpkins to skip the jumps since before most of them were super easily cheatable by doing that so I will likely be keeping most of them the same to avoid that.
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