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Bringing scripts to mainstream: TF2-EasyScript
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I come here to share with you a stupidly complex script API to address all your scripting needs:
GitHub link
GitLab link

If you ever wrote script, you know that they require a lot of ground work. Well, I've done it for you, all of it, I mean it. Everything you ever wanted is just a few lines of code. Weapon specific FOV, quickbuild, trahstalking? Anything has become easier with TF2-EasyScript (TM) (former ultimate framework).

I will stop fanfares here since i already did that in readme. My idea behind this script is to provides lots of utlities for scrpting like stable frontend and short-hand aliases for every in-game function. This means sharing your scripts is also easier, since very little modification should be ever required.

I come here to share with you a stupidly complex script API to address all your scripting needs:
[url=https://github.com/FancyBanana/TF2-EasyScript]GitHub link[/url]
[url=https://gitlab.com/vharabar/TF2-EasyScript]GitLab link[/url]

If you ever wrote script, you know that they require a lot of ground work. Well, I've done it for you, all of it, I mean it. Everything you ever wanted is just a few lines of code. Weapon specific FOV, quickbuild, trahstalking? Anything has become easier with TF2-EasyScript [size=3](TM)[/size] (former ultimate framework).

[h]I will stop fanfares here since i already did that in readme. My idea behind this script is to provides lots of utlities for scrpting like stable frontend and short-hand aliases for every in-game function. This means sharing your scripts is also easier, since very little modification should be ever required.[/h]
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