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koth_storm (alpha 1)
1
#1
koth_cascade
0 Frags +

EDIT: Realized the map was pretty bad, started over. I remade it and changed the name, so here's the thread for that.

EDIT: Realized the map was pretty bad, started over. I remade it and changed the name, so here's the [url=http://www.teamfortress.tv/42116/koth-cascade#1]thread for that[/url].
2
#2
1 Frags +

Alright after running around for a while here are some of my thoughts.

1. The map is too big. Way too big. This is probably one of the biggest KOTH maps I've seen. And also because of that, it has the ridiculously long sniper sightlines, and I mean ridiculous. And to add that, why is there a sniping spot that looks over almost the entirely of mid?

https://i.imgur.com/WHubLBE.png

2. The map is too tall. I think the point would be fine at the first level of the walkway, but the fact that tall means that the team that holds the point has so much height advantage and so much control over mid. And to add, the towers on the left and right side as ridiculously tall and are a bit silly. I'm assuming that you added them to make contesting the point easier, but it's so high up and there are windows on the walkway to the towers so the team controlling the point will always know when you're going to push from there. As well as that, the soldiers and the demo can jump up onto the tower and fight the push and still have height advantage. Less is more.

3. You must be a sniper main, because the rooftop serves no purpose but to be used as a sniping area.

4. it looks more like a trade_ map than a koth map

basically, less is more

Alright after running around for a while here are some of my thoughts.

1. The map is too big. Way too big. This is probably one of the biggest KOTH maps I've seen. And also because of that, it has the ridiculously long sniper sightlines, and I mean ridiculous. And to add that, why is there a sniping spot that looks over almost the entirely of mid?

[img]https://i.imgur.com/WHubLBE.png[/img]

2. The map is too tall. I think the point would be fine at the first level of the walkway, but the fact that tall means that the team that holds the point has so much height advantage and so much control over mid. And to add, the towers on the left and right side as ridiculously tall and are a bit silly. I'm assuming that you added them to make contesting the point easier, but it's so high up and there are windows on the walkway to the towers so the team controlling the point will always know when you're going to push from there. As well as that, the soldiers and the demo can jump up onto the tower and fight the push and [b]still[/b] have height advantage. Less is more.

3. You must be a sniper main, because the rooftop serves no purpose but to be used as a sniping area.

4. it looks more like a trade_ map than a koth map

basically, less is more
3
#3
0 Frags +

This map looks really cool to jump around, although yea it's way too big just like bleghfarec said

This map looks really cool to jump around, although yea it's way too big just like bleghfarec said
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