Upvote Upvoted 1 Downvote Downvoted
no reload animations
posted in Q/A Help
1
#1
0 Frags +

is there any method to make my viewmodels static during reload and/or switching weapons like in 1.6?

i googled and this is the closest thing i can find but the thread is outdated: http://etf2l.org/forum/general/topic-15819/page-1/

(forsaken's link is broken)

is there any method to make my viewmodels static during reload and/or switching weapons like in 1.6?

i googled and this is the closest thing i can find but the thread is outdated: http://etf2l.org/forum/general/topic-15819/page-1/

(forsaken's link is broken)
2
#2
5 Frags +

You could turn off viewmodels and use the vtf crosshair method to make a picture that looks like a viewmodel

You could turn off viewmodels and use the vtf crosshair method to make a picture that looks like a viewmodel
3
#3
0 Frags +

is there an existing picture in vtf form. i know ppl did this for huds (i remember dancenumber having an assault rifle for his scattergun...) but i want to avoid hud related stuff

is there an existing picture in vtf form. i know ppl did this for huds (i remember dancenumber having an assault rifle for his scattergun...) but i want to avoid hud related stuff
4
#4
3 Frags +

adysky used to use thing that might suit your requirements might be worth asking him

adysky used to use thing that might suit your requirements might be worth asking him
5
#5
4 Frags +

theoretically you could decompile the viewmodels and then just replace the reload animation with the idle animation (keeping the reload animation ingame but just replacing the animation itself with its idle variant). then just use the existing workaround for viewmodels to load them onto servers (by loading a pure 0 map/server on game startup)

This will require a knowledge of decompiling and recompiling files however, as well as something that can load and edit the models and their animations. like blender.

If you wanted to get really creative you could also reanimate the reload entirely to just take up less space, but that's a whole nother project.

theoretically you could decompile the viewmodels and then just replace the reload animation with the idle animation (keeping the reload animation ingame but just replacing the animation itself with its idle variant). then just use the existing workaround for viewmodels to load them onto servers (by loading a pure 0 map/server on game startup)

This will require a knowledge of decompiling and recompiling files however, as well as something that can load and edit the models and their animations. like blender.

If you wanted to get really creative you could also reanimate the reload entirely to just take up less space, but that's a whole nother project.
6
#6
-1 Frags +

https://www.youtube.com/watch?v=lYU-Ggtzrms
http://www.teamfortress.tv/post/529688/guide-weapon-specific-custom-crosshairs

https://www.youtube.com/watch?v=lYU-Ggtzrms
http://www.teamfortress.tv/post/529688/guide-weapon-specific-custom-crosshairs
Please sign in through STEAM to post a comment.