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pl_tapline
61
#61
0 Frags +

If any mapper here wants to use the "Tap-To-Push" mechanics for themselves or tweak them however you like; I posted the example file and a brief explanation here: https://tf2maps.net/threads/pl_taplines-tap-to-push-mechanics.35414/

Edit: Updated the first post of this thread with the tf2maps link as well.

If any mapper here wants to use the "Tap-To-Push" mechanics for themselves or tweak them however you like; I posted the example file and a brief explanation here: https://tf2maps.net/threads/pl_taplines-tap-to-push-mechanics.35414/

Edit: Updated the first post of this thread with the tf2maps link as well.
62
#62
1 Frags +

pl_tapline_b4 is now available.

Overview: https://i.imgur.com/hNfVtpB.png
Album showing changes: https://imgur.com/a/KBKq1xV

Major changes:

- When Red team touches the cart, it begins to roll back (it will not rollback over captured points).
- Added more sniper fences to the cliff area near 'B'. Added a porch near 'B' and an overhang.
- Reworked 'A', which is now a bigger area.
- An overhang that helps separate 'A' from the bridge area leading to 'B'.
- A new passage to get to 'A' from the Blue spawn.

Download: https://www.dropbox.com/s/73r3yd9t1tqdql1/pl_tapline_b4.bsp?dl=0

pl_tapline_b4 is now available.

Overview: https://i.imgur.com/hNfVtpB.png
Album showing changes: https://imgur.com/a/KBKq1xV

Major changes:

- When Red team touches the cart, it begins to roll back (it will not rollback over captured points).
- Added more sniper fences to the cliff area near 'B'. Added a porch near 'B' and an overhang.
- Reworked 'A', which is now a bigger area.
- An overhang that helps separate 'A' from the bridge area leading to 'B'.
- A new passage to get to 'A' from the Blue spawn.

Download: https://www.dropbox.com/s/73r3yd9t1tqdql1/pl_tapline_b4.bsp?dl=0
63
#63
3 Frags +

pl_tapline_b5 is now available.

Album showing changes: https://imgur.com/a/cKaCoix

Changes:

- Changes to last: removed area under far-back walkway, added a new door and extra cover. Opened the roof a bit more.

- Added a balcony (and increased height) to the flank route by the waterfall. Added stairs to the rocky cliff near the waterfall as well to increase route options.

- Changed where the door under the 'B' building (the one with the weathervane) is positioned. Added a boat storage room where the doorway used to be. Added one more sniper fence to the rocky cliff.

- Increased the size of the balcony with the crates on it near the 'B' bridge entrance. Added stairs and moved terrain up so the balcony is easier to access.

- More changes to 'A': Added ramps to higher elevation near cargo crates. made the overall area slightly bigger.

- Opened up curved hallway that leads to 'A'. Changed sniper fence to a steel fence.

- New steel sniper fence near BLU spawn to help get to left-side route.

Download: https://tf2maps.net/downloads/pl_tapline.5456/update?update=14186

pl_tapline_b5 is now available.

Album showing changes: [url=https://imgur.com/a/cKaCoix]https://imgur.com/a/cKaCoix[/url]

Changes:

- Changes to last: removed area under far-back walkway, added a new door and extra cover. Opened the roof a bit more.

- Added a balcony (and increased height) to the flank route by the waterfall. Added stairs to the rocky cliff near the waterfall as well to increase route options.

- Changed where the door under the 'B' building (the one with the weathervane) is positioned. Added a boat storage room where the doorway used to be. Added one more sniper fence to the rocky cliff.

- Increased the size of the balcony with the crates on it near the 'B' bridge entrance. Added stairs and moved terrain up so the balcony is easier to access.

- More changes to 'A': Added ramps to higher elevation near cargo crates. made the overall area slightly bigger.

- Opened up curved hallway that leads to 'A'. Changed sniper fence to a steel fence.

- New steel sniper fence near BLU spawn to help get to left-side route.

Download: https://tf2maps.net/downloads/pl_tapline.5456/update?update=14186
64
#64
1 Frags +

Sick! I hope once it's complete people give this map a real chance, it's really fun and unique :)

Sick! I hope once it's complete people give this map a real chance, it's really fun and unique :)
65
#65
0 Frags +
catman1900Sick! I hope once it's complete people give this map a real chance, it's really fun and unique :)

Thanks man! I have a feeling the game mode might play better in a 7v7 environment where someone could be a dedicated sniper/engie/ but I'll try my best to keep it updated with as many positive changes as possible.

[quote=catman1900]Sick! I hope once it's complete people give this map a real chance, it's really fun and unique :)[/quote]

Thanks man! I have a feeling the game mode might play better in a 7v7 environment where someone could be a dedicated sniper/engie/ but I'll try my best to keep it updated with as many positive changes as possible.
66
#66
1 Frags +

There are some issues with texture packing, trying to fix now. I will update this post soon.

There are some issues with texture packing, trying to fix now. I will update this post soon.
67
#67
0 Frags +

Assets are now packed correctly into the map.

Assets are now packed correctly into the map.
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