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CS:GO update for late 1/12/17 (1/13/17, 1.35.6.4)
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Patch Notes
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Blog post: http://blog.counter-strike.net/index.php/2017/01/17467/

----------------------------

Via the CS:GO blog:

Valve[THE ELEAGUE ATLANTA 2017 CS:GO MAJOR CHAMPIONSHIP]
Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/atlanta2017
– Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
— Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
— Group stage picks lock at the start of the group stage matches.
— Playoff picks lock at the start of the first Playoff matches.
[GAMEPLAY]
– Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
– func_breakables will no longer make noise when hits deal no damage.
[MISC]
– Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.
[AUDIO]
– Lowered volume of bullet-bys and bullet impacts.
– Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
– Also lowered volume of distant weapons slightly to address the same issue.
– Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
– Increased the input curve amount so that rate of volume decay over distance is more pronounced.
– Added descriptions to many mixer groups.
[MAPS]
-Mirage
–Fixed various spots where C4 could get stuck
–Removed some slight gaps in cover in Bombsite A
-Nuke
–Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
–Removed vent-sound from top of Mini, Bombsite A
-Cache
–Fixed sound-spam when shooting at vent in Checkers through a prop
–Clipping improvements
–Optimizations
-Inferno
–Fixed some minor graphical bugs
–Fixed a spot where players could get stuck near Boiler, Bombsite A
–Added backfaces to gate used at bottom of Banana, Bombsite B

Rumor has it:

- The Mega Bundle consists of:
- One sticker for each of the participating teams
- One graffiti for each of the participating teams
- One autograph capsule for each of the participating teams
- One ELEAGUE sticker/graffiti

- Souvenir cases are returning for the ELEAGUE Major, here's Cache's case:

http://i.imgur.com/treQ61C.png

- You can get souvenir cases by watching in-game, or on Twitch with a linked Steam account

- Full-resolution versions of the Pick'Em Challenge trophies: Bronze, Silver, and Gold
- Player Pick'Em appears to be a goner.

- Not mentioned was the fact that Christmas decorations have been packed away, they'll be collecting dust for about 11 months

- A lot of low-level stuff was shuffled around: https://github.com/SteamDatabase/GameTracking-CSGO/commit/4f573e8b0125f28c275a673d790a32a629bf1f11
- Do you remember "PlayerDecalDigitalSignature" being found in a protobuf with the 12/14/16 (12/15/16 UTC) update? Unfortunately, fears that it was going to be scrapped turned out to be true

- Not necessarily part of this update, but you should be aware anyway: earlier in the day with update #1 for Dota 2, currency conversion rates were altered in an item schema update. If you're in Japan or Norway, expect things to be a bit more expensive. If you're in Colombia, expect things to be a bit cheaper. Theoretically, if Steam supported Australia's dollar, you'd expect things to be a bit more expensive, but unfortunately they're still stuck paying USD at the mercy of rates separate from Valve's

- Size is ~625 MB - data capped users should be on alert

[b]Blog post: http://blog.counter-strike.net/index.php/2017/01/17467/[/b]

----------------------------

Via [url=http://blog.counter-strike.net/index.php/2017/01/17473/]the CS:GO blog[/url]:

[quote=Valve][THE ELEAGUE ATLANTA 2017 CS:GO MAJOR CHAMPIONSHIP]
– [B]Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit [url]http://www.counter-strike.net/pickem/atlanta2017[/url][/B]
– Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
— Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
— Group stage picks lock at the start of the group stage matches.
— Playoff picks lock at the start of the first Playoff matches.
[GAMEPLAY]
– Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
– func_breakables will no longer make noise when hits deal no damage.
[MISC]
– Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.
[AUDIO]
– Lowered volume of bullet-bys and bullet impacts.
– Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
– Also lowered volume of distant weapons slightly to address the same issue.
– Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
– Increased the input curve amount so that rate of volume decay over distance is more pronounced.
– Added descriptions to many mixer groups.
[MAPS]
-Mirage
–Fixed various spots where C4 could get stuck
–Removed some slight gaps in cover in Bombsite A
-Nuke
–Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
–Removed vent-sound from top of Mini, Bombsite A
-Cache
–Fixed sound-spam when shooting at vent in Checkers through a prop
–Clipping improvements
–Optimizations
-Inferno
–Fixed some minor graphical bugs
–Fixed a spot where players could get stuck near Boiler, Bombsite A
–Added backfaces to gate used at bottom of Banana, Bombsite B[/quote]

Rumor has it:

- The [url=http://i.imgur.com/RLto0L3.png]Mega Bundle[/url] consists of:
- One sticker for each of the participating teams
- One graffiti for each of the participating teams
- One autograph capsule for each of the participating teams
- One ELEAGUE sticker/graffiti

- Souvenir cases are returning for the ELEAGUE Major, here's Cache's case: [img]http://i.imgur.com/treQ61C.png[/img]
- You can get souvenir cases by watching in-game, or on Twitch [url=https://www.twitch.tv/settings/connections]with a linked Steam account[/url]

- Full-resolution versions of the Pick'Em Challenge trophies: [url=https://i.imgur.com/PP3jWVn.png]Bronze[/url], [url=https://i.imgur.com/8vX6veJ.png]Silver[/url], and [url=https://i.imgur.com/gF0Vpxk.png]Gold[/url]
- Player Pick'Em appears to be a goner.

- Not mentioned was the fact that Christmas decorations have been packed away, they'll be collecting dust for about 11 months

- A lot of low-level stuff was shuffled around: https://github.com/SteamDatabase/GameTracking-CSGO/commit/4f573e8b0125f28c275a673d790a32a629bf1f11
- Do you remember "PlayerDecalDigitalSignature" being found in a protobuf with the 12/14/16 (12/15/16 UTC) update? Unfortunately, fears that it was going to be scrapped [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/4f573e8b0125f28c275a673d790a32a629bf1f11#diff-5f3d504a6d3abd3d7d551d4137915cdaR69]turned out to be true[/url]

- Not necessarily part of this update, but you should be aware anyway: earlier in the day with update #1 for Dota 2, [url=https://github.com/SteamDatabase/SteamTracking/commit/7d2ea8f655b0de82c1d1a17f2b117666a3246ccb]currency conversion rates were altered in an item schema update[/url]. If you're in Japan or Norway, expect things to be a bit more expensive. If you're in Colombia, expect things to be a bit cheaper. Theoretically, if Steam supported Australia's dollar, you'd expect things to be a bit more expensive, but unfortunately they're still stuck paying USD at the mercy of rates separate from Valve's

- Size is ~625 MB - data capped users should be on alert
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