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Rollout.cfg
posted in Customization
1
#1
0 Frags +

here I made/compiled this
thank you to jumptf2 for the teleport script

I'm not sure that this works could someone test this for me
also tell me if its helpful
my computer is broken :(

///////////////////////////////
//Rollout.cfg
// open console to get a log of inputs.
// click Q to save your location, then click E to teleport there
// click middle mouse to turn on noclip
// click G to see your current pos.

//ALIASES
alias teleport "ent_fire tele enable;wait 5;ent_fire tele disable"

Alias Save “ent_fire teletarget kill;wait 10;give info_target;wait 15;ent_fire info_target addoutput "targetname teletarget";wait 20;ent_orient teletarget”

Alias +current_pos “clear;wait 2;getpos;wait 2;toggleconsole;cl_showpos 1”

Alias -current_pos “clear;wait 2;getpos_loop;wait 2;toggleconsole;cl_showpos 0”

Alias getpos_loop “loop”
Alias loop “getpos;wait 30;loop2”
Alias loop2 “getpos;wait 30;loop”

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

alias Timelimit_Stop “mp_tournament 1;wait 1;mp_tournament_restart;wait 1;mp_tournament 0;wait 1;mp_tournament 1;wait 1;mp_tournament 0”

Alias ro_noclip “noclip;impulse 101”

//BINDS
bind w “+mfwd;echo - FORWARD - ”
bind s “+mback;echo - BACKWARDS - ”
bind a “+mleft;echo - STRAFE LEFT - ”
bind d “+mright;echo - STRAFE RIGHT - ”
Bind g +current_pos
Bind mouse3 ro_noclip
bind q "save"
bind e"teleport"

//SETTINGS
sv_cheats 1
sv_allow_wait_command 1
tf_damage_disablespread 1
tf_use_fixed_weaponspreads 1
mp_disable_respawn_times 1
getpos_loop
timelimit_stop
mp_respawnwavetime 0
Buhdda
ent_fire info_target addoutput "classname info_target_temp"
ent_fire trigger_teleport addoutput "classname tele_temp"
ent_fire !self addoutput "targetname player_me"
wait 10;give info_target
wait 10;give trigger_teleport
wait 15;ent_fire trigger_teleport addoutput "targetname tele"
wait 15;ent_fire info_target addoutput "classname anchor"
wait 20;ent_fire anchor addoutput "targetname anchor"
wait 20;ent_fire trigger_teleport disable
wait 20;ent_fire trigger_teleport addoutput "mins -100 -100 -100"
wait 20;ent_fire trigger_teleport addoutput "maxs 100 100 100"
wait 25;ent_fire trigger_teleport addoutput "solid 2"
wait 25;ent_fire trigger_teleport addoutput "spawnflags 1"
wait 25;ent_fire trigger_teleport addoutput "target teletarget"
wait 30;ent_fire anchor setparent player_me
wait 33;ent_fire trigger_teleport setparent anchor

ECHO “()- ROLLOUT.CFG LOADED -()”

ECHO “ THANK YOU Jamien The Choco FOR CREATING THIS THREAD ON TF2JUMP
http://www.tf2jump.com/tf2jumpforums/forums.tf2jump.com/index.php/topic,722.0.html "

here I made/compiled this
thank you to jumptf2 for the teleport script

I'm not sure that this works could someone test this for me
also tell me if its helpful
my computer is broken :(

///////////////////////////////
//Rollout.cfg
// open console to get a log of inputs.
// click Q to save your location, then click E to teleport there
// click middle mouse to turn on noclip
// click G to see your current pos.

//ALIASES
alias teleport "ent_fire tele enable;wait 5;ent_fire tele disable"


Alias Save “ent_fire teletarget kill;wait 10;give info_target;wait 15;ent_fire info_target addoutput "targetname teletarget";wait 20;ent_orient teletarget”

Alias +current_pos “clear;wait 2;getpos;wait 2;toggleconsole;cl_showpos 1”

Alias -current_pos “clear;wait 2;getpos_loop;wait 2;toggleconsole;cl_showpos 0”

Alias getpos_loop “loop”
Alias loop “getpos;wait 30;loop2”
Alias loop2 “getpos;wait 30;loop”

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

alias Timelimit_Stop “mp_tournament 1;wait 1;mp_tournament_restart;wait 1;mp_tournament 0;wait 1;mp_tournament 1;wait 1;mp_tournament 0”

Alias ro_noclip “noclip;impulse 101”

//BINDS
bind w “+mfwd;echo - FORWARD - ”
bind s “+mback;echo - BACKWARDS - ”
bind a “+mleft;echo - STRAFE LEFT - ”
bind d “+mright;echo - STRAFE RIGHT - ”
Bind g +current_pos
Bind mouse3 ro_noclip
bind q "save"
bind e"teleport"






//SETTINGS
sv_cheats 1
sv_allow_wait_command 1
tf_damage_disablespread 1
tf_use_fixed_weaponspreads 1
mp_disable_respawn_times 1
getpos_loop
timelimit_stop
mp_respawnwavetime 0
Buhdda
ent_fire info_target addoutput "classname info_target_temp"
ent_fire trigger_teleport addoutput "classname tele_temp"
ent_fire !self addoutput "targetname player_me"
wait 10;give info_target
wait 10;give trigger_teleport
wait 15;ent_fire trigger_teleport addoutput "targetname tele"
wait 15;ent_fire info_target addoutput "classname anchor"
wait 20;ent_fire anchor addoutput "targetname anchor"
wait 20;ent_fire trigger_teleport disable
wait 20;ent_fire trigger_teleport addoutput "mins -100 -100 -100"
wait 20;ent_fire trigger_teleport addoutput "maxs 100 100 100"
wait 25;ent_fire trigger_teleport addoutput "solid 2"
wait 25;ent_fire trigger_teleport addoutput "spawnflags 1"
wait 25;ent_fire trigger_teleport addoutput "target teletarget"
wait 30;ent_fire anchor setparent player_me
wait 33;ent_fire trigger_teleport setparent anchor


ECHO “()- ROLLOUT.CFG LOADED -()”


ECHO “ THANK YOU Jamien The Choco FOR CREATING THIS THREAD ON TF2JUMP
http://www.tf2jump.com/tf2jumpforums/forums.tf2jump.com/index.php/topic,722.0.html "
2
#2
0 Frags +

why do you have all this tele shit? the only rollout practice you need is starting in spawn, and doing all the jumps to mid.
this is what i use:

// Usage: 'exec rollout'

// Set up the server (These are for use in offline practice mode).
// Change 'net_fakelag' to whatever half of what your ping normally is.
alias setupserver "mp_tournament 1; sv_allow_wait_command 1; sv_cheats 1; net_fakelag 15"

// All the stuff for rolling out.
// Change hurt me to whatever buff you want
// -180ish for demo
alias reroll "mp_restartgame 1; wait 2400; hurtme -180" //250 for old gran

// Change the bind here
bind 5 reroll

// Exec the setup commands
setupserver 

mp_respawnwavetime 0

just have to add the command that allows you to sticky jump in spawn, never bothered to find it myself

why do you have all this tele shit? the only rollout practice you need is starting in spawn, and doing all the jumps to mid.
this is what i use:

[code]// Usage: 'exec rollout'

// Set up the server (These are for use in offline practice mode).
// Change 'net_fakelag' to whatever half of what your ping normally is.
alias setupserver "mp_tournament 1; sv_allow_wait_command 1; sv_cheats 1; net_fakelag 15"

// All the stuff for rolling out.
// Change hurt me to whatever buff you want
// -180ish for demo
alias reroll "mp_restartgame 1; wait 2400; hurtme -180" //250 for old gran

// Change the bind here
bind 5 reroll

// Exec the setup commands
setupserver

mp_respawnwavetime 0[/code]

just have to add the command that allows you to sticky jump in spawn, never bothered to find it myself
3
#3
3 Frags +

I guess the teleport bind is okay if you want to alter your spawn position, but I don't see much of a use for it other than that honestly

Some problems that I see with this

  • There isn't really anything that makes this a rollout script. All I saw was mainly teleport binds and other stuff that's not really necessary if you're practicing your demo rollouts, assuming this is the intended class
  • Not everyone uses the null movement script
  • why are you having the buttons that you press outputted to the console you're not going to be looking at it while you're playing. It's possible that there's some greater thing that I'm missing about it but afaik there's basically no reason for it.
  • players will usually have their movement keys already bound, and on the rare chance that their movement keys aren't bound to wasd (maybe esdf or rdfg), this can screw with their settings if they don't know much about scripting or coding in general

Also here's my rollout practice script if anyone viewing this thread wants an actual script to practice demo rollouts

sv_cheats 1
tf_preround_push_from_damage_enable 1
sv_allow_wait_command 1 

alias beginsequence "sv_cheats 1; mp_restartgame 1; wait 264; addcond 5; hurtme -115; wait 395; removecond 5; wait 66"
bind "z" "beginsequence"

bind "x" "impulse 101"
I guess the teleport bind is okay if you want to alter your spawn position, but I don't see much of a use for it other than that honestly

Some problems that I see with this
[list]
[*] There isn't really anything that makes this a rollout script. All I saw was mainly teleport binds and other stuff that's not really necessary if you're practicing your demo rollouts, assuming this is the intended class
[*] Not everyone uses the null movement script
[*] why are you having the buttons that you press outputted to the console you're not going to be looking at it while you're playing. It's possible that there's some greater thing that I'm missing about it but afaik there's basically no reason for it.
[*] players will usually have their movement keys already bound, and on the rare chance that their movement keys aren't bound to wasd (maybe esdf or rdfg), this can screw with their settings if they don't know much about scripting or coding in general
[/list]

Also here's my rollout practice script if anyone viewing this thread wants an actual script to practice demo rollouts
[code]sv_cheats 1
tf_preround_push_from_damage_enable 1
sv_allow_wait_command 1

alias beginsequence "sv_cheats 1; mp_restartgame 1; wait 264; addcond 5; hurtme -115; wait 395; removecond 5; wait 66"
bind "z" "beginsequence"

bind "x" "impulse 101"[/code]
4
#4
3 Frags +

2016 and people still don't use mp_restartgame_immediate or mp_restartround

2016 and people still don't use mp_restartgame_immediate or mp_restartround
5
#5
-4 Frags +

lol you people assume this is only for rollouts. the tele stuff is for practicing specific jumps, at least that's what i do

lol you people assume this is only for rollouts. the tele stuff is for practicing specific jumps, at least that's what i do
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