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cp_daytrip
31
#31
1 Frags +
sage78The map is visually pleasing but i dont think it works for 6s
Also theres this tiny room that should probably get a bit bigger or get removed, its just sooo small and uncomfortable
its not the only area, theres many other areas where either the ceiling is too low, or theres just no space to move, for example the sauna flank to capture the first point
theres so much detail in this map, it would be a shame to completely remove some of the alleys just from how tight they are, maybe just widen them or block them but keeping them visible
the last point is in an odd position
there are some huge sightlines too, gonna edit this post with some examples
edit: this is prolly the biggest sightline, all the way from the upper area of the defending team into sauna (flank of the 1st capture point)
http://steamcommunity.com/sharedfiles/filedetails/?id=867942167
http://steamcommunity.com/sharedfiles/filedetails/?id=867942133

I appreciate the feedback! I'm touching up the map right now. I can definitely widen the small room you pointed out without issue. I'll see what I can do regarding the sauna area and at the same time fix up that sightline.

[quote=sage78]The map is visually pleasing but i dont think it works for 6s
Also theres this [url=http://steamcommunity.com/sharedfiles/filedetails/?id=867931658]tiny room[/url] that should probably get a bit bigger or get removed, its just sooo small and uncomfortable
its not the only area, theres many other areas where either the ceiling is too low, or theres just no space to move, for example the sauna flank to capture the first point
theres so much detail in this map, it would be a shame to completely remove some of the alleys just from how tight they are, maybe just widen them or block them but keeping them visible
the last point is in an odd position
there are some huge sightlines too, gonna edit this post with some examples
edit: this is prolly the biggest sightline, all the way from the upper area of the defending team into sauna (flank of the 1st capture point)
http://steamcommunity.com/sharedfiles/filedetails/?id=867942167
http://steamcommunity.com/sharedfiles/filedetails/?id=867942133[/quote]

I appreciate the feedback! I'm touching up the map right now. I can definitely widen the small room you pointed out without issue. I'll see what I can do regarding the sauna area and at the same time fix up that sightline.
32
#32
5 Frags +

RC 4 has now been released!

Map name is now cp_daytrip_rc4 to reflect version (finally).

Changes:

- Widened the small room on the outside of RED dojo.
- Moved dump truck and added some crate cargo to block a deep line of sight into the bathhouse from RED dojo.
- Increased the height of the ceiling inside of the main bathhouse room.
- Widened the doorway into the restaurant alley from the bathhouse.
- Clipped off a lot more of the map to prevent getting onto certain areas.
- Removed props next to point 'A' that stickies could be hid in.
- Made the decorative beam model that juts out from roof awnings to be non-solid to prevent getting caught when jumping around.
- You can no longer shoot into the bathhouse changing room through the windows.
- Removed a bench at the bus-stop near BLU second spawn to help with mobility.
- Added some fence models to the top of some buildings near 'A' to help show that you can not get onto them.

Download: https://tf2maps.net/downloads/cp_daytrip.2739/update?update=8131 or http://steamcommunity.com/sharedfiles/filedetails/?id=775688428

RC 4 has now been released!

Map name is now cp_daytrip_rc4 to reflect version (finally).

Changes:

- Widened the small room on the outside of RED dojo.
- Moved dump truck and added some crate cargo to block a deep line of sight into the bathhouse from RED dojo.
- Increased the height of the ceiling inside of the main bathhouse room.
- Widened the doorway into the restaurant alley from the bathhouse.
- Clipped off a lot more of the map to prevent getting onto certain areas.
- Removed props next to point 'A' that stickies could be hid in.
- Made the decorative beam model that juts out from roof awnings to be non-solid to prevent getting caught when jumping around.
- You can no longer shoot into the bathhouse changing room through the windows.
- Removed a bench at the bus-stop near BLU second spawn to help with mobility.
- Added some fence models to the top of some buildings near 'A' to help show that you can not get onto them.

Download: https://tf2maps.net/downloads/cp_daytrip.2739/update?update=8131 or http://steamcommunity.com/sharedfiles/filedetails/?id=775688428
33
#33
3 Frags +

will rc4 be used in the map cup?

will rc4 be used in the map cup?
34
#34
1 Frags +
Rhettrowill rc4 be used in the map cup?

Unless I need to make emergency last-minute changes and release rc5, it will be the version used. : )

[quote=Rhettro]will rc4 be used in the map cup?[/quote]

Unless I need to make emergency last-minute changes and release rc5, it will be the version used. : )
35
#35
1 Frags +

We had a lot of fun on this map during the New Map Cup. My team decided it might be better for pubs than for competitive, but it's still a fun map. The aesthetic is very nice and the map isn't too big or confusing.
I really liked all the props you can stand on. The map felt very open. The only problem was the sniper sightline down main. Otherwise, the map was fun to play.

We had a lot of fun on this map during the New Map Cup. My team decided it might be better for pubs than for competitive, but it's still a fun map. The aesthetic is very nice and the map isn't too big or confusing.
I really liked all the props you can stand on. The map felt very open. The only problem was the sniper sightline down main. Otherwise, the map was fun to play.
36
#36
0 Frags +
JDawgManiacWe had a lot of fun on this map during the New Map Cup. My team decided it might be better for pubs than for competitive, but it's still a fun map. The aesthetic is very nice and the map isn't too big or confusing.
I really liked all the props you can stand on. The map felt very open. The only problem was the sniper sightline down main. Otherwise, the map was fun to play.

I am glad to hear that you had some fun on it. It was a blast to design. I think that I will withdraw from making A/D for comp, and I am eager to get a 5cp map started at some point.

[quote=JDawgManiac]We had a lot of fun on this map during the New Map Cup. My team decided it might be better for pubs than for competitive, but it's still a fun map. The aesthetic is very nice and the map isn't too big or confusing.
I really liked all the props you can stand on. The map felt very open. The only problem was the sniper sightline down main. Otherwise, the map was fun to play.[/quote]

I am glad to hear that you had some fun on it. It was a blast to design. I think that I will withdraw from making A/D for comp, and I am eager to get a 5cp map started at some point.
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