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Pyro mechanics rework thought
1
#1
0 Frags +

So I started playing Devil Daggers a few days ago and I'm really loving the gameplay. Unrelated to this, I really hate the flamethrower mechanic for pyro and so it occurred to me that it might be an interesting idea for a pyro rework to have the flameflower behave like the daggers in Devil Daggers except with finite range.

I feel like it's generic enough to be a base mechanic just like flames are now, and that it would considerably increase the skill required to do well at the class. Things like range, fire rate, a shotgun blast, etc could vary over the different flamethrowers and I feel like it could easily by styled in a flamethrower type aesthetic.

I dunno, I guess it's unlikely valve would make such a significant change but I would love for something like this to make the pyro not what it is now...

So I started playing Devil Daggers a few days ago and I'm really loving the gameplay. Unrelated to this, I really hate the flamethrower mechanic for pyro and so it occurred to me that it might be an interesting idea for a pyro rework to have the flameflower behave like the daggers in Devil Daggers except with finite range.

I feel like it's generic enough to be a base mechanic just like flames are now, and that it would considerably increase the skill required to do well at the class. Things like range, fire rate, a shotgun blast, etc could vary over the different flamethrowers and I feel like it could easily by styled in a flamethrower type aesthetic.

I dunno, I guess it's unlikely valve would make such a significant change but I would love for something like this to make the pyro not what it is now...
2
#2
18 Frags +

I don't know how daggers in Devil Daggers work.

I don't know how daggers in Devil Daggers work.
3
#3
9 Frags +

https://www.youtube.com/watch?v=yhS48bSKQLc

https://www.youtube.com/watch?v=yhS48bSKQLc
4
#4
8 Frags +

Isn't this how the flamethrower works anyway?

Isn't this how the flamethrower works anyway?
5
#5
13 Frags +

the flamethrower s the devil daggers weapon's retarded 8 year old brother, it cant hit anything

the flamethrower s the devil daggers weapon's retarded 8 year old brother, it cant hit anything
6
#6
0 Frags +
sopsthe flamethrower s the devil daggers weapon's retarded 8 year old brother, it cant hit anything

Which is due to bugs and not a design flaw, hence why everyone asks for bug fixes. If the mechanic actually worked it'd be decent.

[quote=sops]the flamethrower s the devil daggers weapon's retarded 8 year old brother, it cant hit anything[/quote]

Which is due to bugs and not a design flaw, hence why everyone asks for bug fixes. If the mechanic actually worked it'd be decent.
7
#7
11 Frags +
Twiggysopsthe flamethrower s the devil daggers weapon's retarded 8 year old brother, it cant hit anything
Which is due to bugs and not a design flaw, hence why everyone asks for major fixes.

the flamethrower also has an extremely big cone, making it easy to hit stuff not on your crosshair.
It should be narrower, with longer range, much less afterburn. Have airblast as a pushback mechanic and not a stunlock, airblast eats a rocket and a grenade that are mid air and cancels them, and pushes back stickies and rollers.
But thats just my on the spot opinion...

[quote=Twiggy][quote=sops]the flamethrower s the devil daggers weapon's retarded 8 year old brother, it cant hit anything[/quote]

Which is due to bugs and not a design flaw, hence why everyone asks for major fixes.[/quote]
the flamethrower also has an extremely big cone, making it easy to hit stuff not on your crosshair.
It should be narrower, with longer range, much less afterburn. Have airblast as a pushback mechanic and not a stunlock, airblast eats a rocket and a grenade that are mid air and cancels them, and pushes back stickies and rollers.
But thats just my on the spot opinion...
8
#8
2 Frags +

Devil Daggers are different in a couple of important ways. Firstly, they go in a straight line at the time of firing in a kind of stream of particles rather than the flamethrower which has a much lower rate of firing particles (not like a stream) projecting randomly in a cone. Secondly, the daggers form a visible and predictable stream rather than the flamethrower which behaves like and appears like a big cone in front of the player.

Key idea being that the devil daggers require aim and can be dodged. Imagine trying to track and lead a really good scout with the devil daggers for example, I feel like this would be hard whereas with the current flamethrower you don't need to track at all.

Devil Daggers are different in a couple of important ways. Firstly, they go in a straight line at the time of firing in a kind of stream of particles rather than the flamethrower which has a much lower rate of firing particles (not like a stream) projecting randomly in a cone. Secondly, the daggers form a visible and predictable stream rather than the flamethrower which behaves like and appears like a big cone in front of the player.

Key idea being that the devil daggers require aim and can be dodged. Imagine trying to track and lead a really good scout with the devil daggers for example, I feel like this would be hard whereas with the current flamethrower you don't need to track at all.
9
#9
0 Frags +
sopsTwiggysopsthe flamethrower s the devil daggers weapon's retarded 8 year old brother, it cant hit anything
Which is due to bugs and not a design flaw, hence why everyone asks for major fixes.
the flamethrower also has an extremely big cone, making it easy to hit stuff not on your crosshair.
It should be narrower, with longer range, much less afterburn. Have airblast as a pushback mechanic and not a stunlock, airblast eats a rocket and a grenade that are mid air and cancels them, and pushes back stickies and rollers.
But thats just my on the spot opinion...

Maybe like WolfenStein ET flamethrower?

https://www.youtube.com/watch?v=eYNtSuEf3_s

[quote=sops][quote=Twiggy][quote=sops]the flamethrower s the devil daggers weapon's retarded 8 year old brother, it cant hit anything[/quote]

Which is due to bugs and not a design flaw, hence why everyone asks for major fixes.[/quote]
the flamethrower also has an extremely big cone, making it easy to hit stuff not on your crosshair.
It should be narrower, with longer range, much less afterburn. Have airblast as a pushback mechanic and not a stunlock, airblast eats a rocket and a grenade that are mid air and cancels them, and pushes back stickies and rollers.
But thats just my on the spot opinion...[/quote]

Maybe like WolfenStein ET flamethrower?

https://www.youtube.com/watch?v=eYNtSuEf3_s
10
#10
13 Frags +
sopsthe flamethrower s the devil daggers weapon's retarded 8 year old brother, it cant hit anything

https://www.youtube.com/watch?v=ZdNm1b2-E2w

[quote=sops]the flamethrower s the devil daggers weapon's retarded 8 year old brother, it cant hit anything[/quote]

https://www.youtube.com/watch?v=ZdNm1b2-E2w
11
#11
0 Frags +
SkittlesBTsopsthe flamethrower s the devil daggers weapon's retarded 8 year old brother, it cant hit anything
https://www.youtube.com/watch?v=ZdNm1b2-E2w

classic

[quote=SkittlesBT][quote=sops]the flamethrower s the devil daggers weapon's retarded 8 year old brother, it cant hit anything[/quote]

https://www.youtube.com/watch?v=ZdNm1b2-E2w[/quote]
classic
12
#12
4 Frags +

Just make the flame thrower a quake plasma gun with limited projectile lifespan so it can't long range spam. It should even have wall climbing for mobility. Make the pyro's profile smaller so it doesn't get chewed up by scouts so easy, and possibly tweak movement speed and health as well. For airblast, either remove it, or require more accuracy and only allow it to affect projectiles while removing minicrits (if it even should return damage). Lastly either scrap afterburn or tweak it to supplement damage so the flamethrower can be effective in DM situations without too much burst damage potential.

Now pyro is fun and can outplay core classes with slick movement and good movement/firing prediction. For a rough picture of these changes together, imagine dming as medic with a significantly buffed syringe gun that can provide protection from rockets and grenades.

Just make the flame thrower a quake plasma gun with limited projectile lifespan so it can't long range spam. It should even have wall climbing for mobility. Make the pyro's profile smaller so it doesn't get chewed up by scouts so easy, and possibly tweak movement speed and health as well. For airblast, either remove it, or require more accuracy and only allow it to affect projectiles while removing minicrits (if it even should return damage). Lastly either scrap afterburn or tweak it to supplement damage so the flamethrower can be effective in DM situations without too much burst damage potential.

Now pyro is fun and can outplay core classes with slick movement and good movement/firing prediction. For a rough picture of these changes together, imagine dming as medic with a significantly buffed syringe gun that can provide protection from rockets and grenades.
13
#13
0 Frags +

airblast is lame give me fireballs

airblast is lame give me fireballs
14
#14
5 Frags +

i will not have fun playing syringes again bro

i will not have fun playing syringes again bro
15
#15
4 Frags +

"pyro"
"mechanics"
pick one

"pyro"
"mechanics"
pick one
16
#16
-3 Frags +

>>15
where are the meme arrows bro

>>15
where are the meme arrows bro
17
#17
7 Frags +

Maybe the flamethrower should behave like a flamethrower.

https://www.youtube.com/watch?v=1PKA0TzBapY&t=5m36s

Maybe the flamethrower should behave like a flamethrower.

https://www.youtube.com/watch?v=1PKA0TzBapY&t=5m36s
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