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TF2 update for 8/29/16 (8/30/16 UTC)
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Fixed the Short Circuit causing lag compensation problems on the server
- Fixed sappers sometimes only being applied to one Engineer teleporter
- Weapons can no longer be juggled to bypass the weapon's re-fire rate
- Fixed a server crash related to sending an invalid client command
- Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
- Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
- Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
- Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
- Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
- Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
- Updated the materials for the Mistaken Movember to fix a transparency problem
- Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading
- Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative
- Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
- Added the Tip of the Hats 2016 community event medals
- Updated the Salty Dog to hide the Scout's headphones
- Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
- Fixed the game not properly honoring the steam per-game language setting
- Fixed a bug with the Cow Mangler 5000 reload speed
- Updated the localization files

Rumor has it:

- Medals for Tip of the Hats 2016 donors are divided up into three tiers: Jaunty Camper 2016, Jaunty Benefactor 2016, and Jaunty Trailblazer 2016
- Interested in making a donation? Head to http://tipofthehats.org/ for details

- Here's the rest of the item schema update

- New strings, and an early look at an upcoming item schema update: https://github.com/SteamDatabase/GameTracking/commit/51d7e79438331bad7cdb414a56f79edf4af48408

- Size is ~35 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Fixed the Short Circuit causing lag compensation problems on the server
- Fixed sappers sometimes only being applied to one Engineer teleporter
- Weapons can no longer be juggled to bypass the weapon's re-fire rate
- Fixed a server crash related to sending an invalid client command
- Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
- Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
- Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
- Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
- Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
- Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
- Updated the materials for the Mistaken Movember to fix a transparency problem
- Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading
- Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative
- Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
- Added the Tip of the Hats 2016 community event medals
- Updated the Salty Dog to hide the Scout's headphones
- Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
- Fixed the game not properly honoring the steam per-game language setting
- Fixed a bug with the Cow Mangler 5000 reload speed
- Updated the localization files[/quote]

Rumor has it:

- Medals for Tip of the Hats 2016 donors are divided up into three tiers: [url=http://media.steampowered.com/apps/440/icons/toth2016_t1_large.721c46083c2378f4b45406d71c1efa397575d054.png]Jaunty Camper 2016[/url], [url=http://media.steampowered.com/apps/440/icons/toth2016_t2_large.b5f097400b66c7fdfa35c013146a2bedcd61ff6e.png]Jaunty Benefactor 2016[/url], and [url=http://media.steampowered.com/apps/440/icons/toth2016_t3_large.67ff0754067081e9f2074e9f7e08d1e27eb64981.png]Jaunty Trailblazer 2016[/url]
- Interested in making a donation? Head to http://tipofthehats.org/ for details

- Here's [url=https://github.com/SteamDatabase/SteamTracking/commit/7beb63b750ca886a1a24d25b248c934fcf89f6f0]the rest of the item schema update[/url]

- New strings, and an early look at an upcoming item schema update: [url]https://github.com/SteamDatabase/GameTracking/commit/51d7e79438331bad7cdb414a56f79edf4af48408[/url]

- Size is ~35 MB
2
#2
cp_granary_pro
19 Frags +

finally cow mangler is fixed

finally cow mangler is fixed
3
#3
0 Frags +

w00t

w00t
4
#4
-2 Frags +

does this mean cow mangler reloads at a normal speed now??

does this mean cow mangler reloads at a normal speed now??
5
#5
19 Frags +
Valve- Weapons can no longer be juggled to bypass the weapon's re-fire rate

This, coupled with the ubercharge decay rate; can we expect the picking up dropped weapons to be allowed in S23?

[quote=Valve][b]- Weapons can no longer be juggled to bypass the weapon's re-fire rate[/b][/quote]

This, coupled with the ubercharge decay rate; can we expect the picking up dropped weapons to be allowed in S23?
6
#6
0 Frags +
theoxandmoondoes this mean cow mangler reloads at a normal speed now??

Yup pretty much, it was great while it lasted,I had even picked up a strange one thinking that valve was gonna do a "Gunslinger" again

[quote=theoxandmoon]does this mean cow mangler reloads at a normal speed now??[/quote]

Yup pretty much, it was great while it lasted,I had even picked up a strange one thinking that valve was gonna do a "Gunslinger" again
7
#7
-2 Frags +
Daggerfinally cow mangler is fixed

you can still shoot through spawn doors when crouched up to it at the start of rounds with the cow mangler but this is good

[quote=Dagger]finally cow mangler is fixed[/quote]
you can still shoot through spawn doors when crouched up to it at the start of rounds with the cow mangler but this is good
8
#8
3 Frags +

https://youtu.be/FDq--2PZRic

classic valve

this video was made august 11th

https://youtu.be/FDq--2PZRic

classic valve

this video was made august 11th
9
#9
-1 Frags +
VolvoWeapons can no longer be juggled to bypass the weapon's re-fire rate

What classes were able to regularly use this?

[quote=Volvo]Weapons can no longer be juggled to bypass the weapon's re-fire rate[/quote]

What classes were able to regularly use this?
10
#10
11 Frags +

You could bind pickup to your scroll wheel and keep picking up flareguns as Pyro and it'd reset the fire rate so you'd have a machine gun.

You could bind pickup to your scroll wheel and keep picking up flareguns as Pyro and it'd reset the fire rate so you'd have a machine gun.
11
#11
7 Frags +
micspamVolvoWeapons can no longer be juggled to bypass the weapon's re-fire rate
What classes were able to regularly use this?

https://www.youtube.com/watch?v=wY7eBe5r-cs
it was pretty ridiculous

[quote=micspam][quote=Volvo]Weapons can no longer be juggled to bypass the weapon's re-fire rate[/quote]

What classes were able to regularly use this?[/quote]
https://www.youtube.com/watch?v=wY7eBe5r-cs
it was pretty ridiculous
12
#12
13 Frags +
- Fixed the game not properly honoring the steam per-game language setting

holy crap, 9 years to figure this out
finally i dont have to set my steam to english to have TF2 in english anymore

[quote]- Fixed the game not properly honoring the steam per-game language setting[/quote]
holy crap, 9 years to figure this out
finally i dont have to set my steam to english to have TF2 in english anymore
13
#13
0 Frags +

So can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).

This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.

So can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).

This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.
14
#14
-1 Frags +

can't u use the csgo matchmaking location picker thing for tf2 too?

can't u use the csgo matchmaking location picker thing for tf2 too?
15
#15
0 Frags +
InhakeSo can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).

This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.

there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.

[quote=Inhake]So can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).

This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.[/quote]


there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.
16
#16
12 Frags +

Nice of them to push this after i58 rather than during and disrupting games :)

Nice of them to push this after i58 rather than during and disrupting games :)
17
#17
0 Frags +
XenThePybroInhakeSo can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).

This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.

there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.

Does that really work? I googled it and there's something about the commands being locked or resetting or something. Still, gonna try it when I get back home. Thanks.

fade-can't u use the csgo matchmaking location picker thing for tf2 too?

Googled that too, interesting tool but I assume it only works with CS:GO servers. Might as well try it too, I guess.

[quote=XenThePybro][quote=Inhake]So can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).

This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.[/quote]


there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.[/quote]

Does that really work? I googled it and there's something about the commands being locked or resetting or something. Still, gonna try it when I get back home. Thanks.

[quote=fade-]can't u use the csgo matchmaking location picker thing for tf2 too?[/quote]

Googled that too, interesting tool but I assume it only works with CS:GO servers. Might as well try it too, I guess.
18
#18
0 Frags +
XenThePybrothere is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.

this doesn't work...

[quote=XenThePybro]there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.[/quote]
this doesn't work...
19
#19
4 Frags +
rowrowValve- Weapons can no longer be juggled to bypass the weapon's re-fire rate
This, coupled with the ubercharge decay rate; can we expect the picking up dropped weapons to be allowed in S23?

I can't speak for ESEA but at ETF2L we are running a cup to test just that, with the feedback from the cup advising our decisions regarding the weapon pickups

[quote=rowrow][quote=Valve][b]- Weapons can no longer be juggled to bypass the weapon's re-fire rate[/b][/quote]

This, coupled with the ubercharge decay rate; can we expect the picking up dropped weapons to be allowed in S23?[/quote]

I can't speak for ESEA but at ETF2L we are running a cup to test just that, with the feedback from the cup advising our decisions regarding the weapon pickups
20
#20
-1 Frags +
XenThePybroInhakeSo can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).

This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.

there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.

Yeah, this is false. It was an old command used for Quickplay.

Otherwise, really solid bug fix update in my opinion. Really like what they've been doing lately.

[quote=XenThePybro][quote=Inhake]So can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).

This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.[/quote]


there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.[/quote]

Yeah, this is false. It was an old command used for Quickplay.

Otherwise, really solid bug fix update in my opinion. Really like what they've been doing lately.
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