I think you should have the fence line up better with the wall here or clip it over, currently it just creates a little weird pocket that you can get caught on if you get bounced near spawn.
Point is kind of a nightmare clipping wise, you can get stuck on just about every single part of it and leads to a lot of frustration in my experience
These props are pretty annoying since basically the only thing they can really do is block players movement or projectiles. I think moving these outside the map or making them nonsolid would make this area a bit nicer.
Clip over or make nonsolid please
Would suggest just making these lights nonsolid so you can avoid having the silly clip brush above them that is super awkward
Adding some little clipping brushes around the edges of these boxes would be nice
The little door edge being solid is probably one of the most annoying parts of the map imo, tons of areas around the level that you can get caught on these and there is no reason for them to be solid.
Another frustrating thing is having solid props on the ceiling that you can get grabbed on when jumping around. Would suggest removing solidity from ALL ceiling props.
Random clip brush sticking through the ceiling
This spam angle only exists on red side, I really like it and think you should make it the same on blue side. Currently on blue there's just a little concrete wall blocking it off next to the ammo pack.
Why only clip one side :( Also that little flat area next to the ramp is pretty awkward and I don't think it'd be a huge deal if it was removed since you can do most of the spam just on the ramp itself and not be stuck in this little awkward area.
Redoing a bunch of the clipping around this door would be nice, you can get stuck between the two brushes if you're standing on the tires in the corner.
for what purpose
Neither of the clip brushes above the doors actually work, I would suggest just making the door prop nonsolid so you don't have to deal with that.
Same stuff here, also the really annoying roof clipping sucks but I will talk about that later.
Should clip the edges on both sides. Also probably should just put some stuff under that ramp because it serves no real purpose.
The clip brush above these boxes doesn't really seem to serve a purpose
Not sure why the clipping extends this far over the roof, also making the lights nonsolid here would be super nice and let you can one of those weird clipping brushes.
You can catch your head here a lot if you're coming up out of lower and somewhat hugging the wall, I would suggest lowering the displacement a bit here so this does not happen.
Should clip over this wall
I think you should either make all of those beams on the ceiling non solid or clip over the extra area that they protrude so you cannot get stuck on them.
Small clip brush here would be nice, same with a bunch of the other props in the lower area leading to second
Basically all of saw needs a clipping pass since there is a whole lot of weird shit going on in here. The little bars that are just above door height are only clipped on the top side and there is a huge gap in the clipping at the top of the ceiling. Also I would like a return of the little metal bands that you could hide on similar to granary.
This is a thing that is probably only going to bother me but I still think it's pretty sloppy looking and could cause issues in some weird situations. Either way if you're going to be cleaning up a bunch of other stuff redoing the clipping above the doors would be nice.
This is honestly the reason I even went and made the post. The way that you've clipped off basically every roof on the map is super annoying. I think that you really should consider swapping to the pro viaduct way of clipping off roofs. Having the actual building top clipped over but the little decorative lip be non solid. This would make a lot of the areas on the map a lot nicer as soldier as currently most of the stuff that you would want to jump off of has a little brush on the top that kinda fucks your jumps most of the time.
This post was mostly about actual bugs and less about redesigning parts of the map but I agree with some of the people above specifically the posts about the annoying railing thing devouring splash whenever it can. I have similar issues with the large metal sheet thing on the other side but much less frequently. As for holding last I think that maybe giving the people pushing into last a slightly shorter spawnwave could help but would maybe cause the issue that the old snakewater had with 4 man sacks. Either way I really enjoy the map quite a bit and hopefully this update will help a bit with gameplay in the future.
EDIT: There's a bunch of stuff I missed that I will add as I remember it
You should use a different door prop for this since this kind normally has that little mechanism attached to a ceiling. I am fairly sure that there is a version that does not have it on it.
7:00 PM - ✌: you can put stickies inside the mechanics of the shutter door
Personally I really really dislike prop doors and find that the simple brush ones that are used on Sunshine and Process/Metalworks are far more consistent and have far fewer issues associated with them. The only real "downside" is that you could argue that they look a bit worse but honestly I don't think the extra detail is worth all the issues that come with them.
These clip brushes actually only keep you stuck in the little area near where the second forward used to be. I think you could just fully clip over that wall to prevent any issues since there is no reason to have the indent now.