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CS:GO update for 9/3/15 (1.34.9.9)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[MISC]
– Fixed an FOV zoom bug caused by crouching immediately after a zoomed-in shot.
– Fixed a case where rapidly pressing a key while loading into a competitive game would prevent the client from spawning.
– Adjusted the molotov/incendiary grenade extinguishing distance.
– Fixed mouse cursor being visible and eating keyboard input during Demo playback.
[LINUX]
– Added SIGINT handler to issue a graceful sv_shutdown.
– Added SIGTERM handler to quit the server.
[MAPS]
Dust2:
– Fixed a spot near mid doors where C4 could get stuck
– Fixed some texture bugs in A site
– Raised lamp near T spawn towards mid
– Added commemorative grafitti
Train:
– Fixed a ladder bug close to T entrance to A
– Fixed a bug where grenades could fall into traintrack grooves and not deal any damage
Cache:
– Improved the silhouette of forklift to facilitate better firefights
– Fixed an issue where weaponry could become irretrievable beneath vent (Thanks JoshOG!)

Rumor has it:

- Party mode is over :( https://github.com/SteamDatabase/GameTracking/commit/cae57d1888714fa167e8dfd38dab4cb5fa7548ac

- Here's what the new graffiti looks like courtesy MaxReiger (our resident tear down person?): http://i.imgur.com/SqXpl1r.png
- /u/JabLuszkoPL of reddit spotted it by T spawn's AWP peeking range

- Also there were a few typo fixes for Maniac's name

- Size is ~50 MB

Via [url=http://blog.counter-strike.net/index.php/2015/09/12457/]the CS:GO blog[/url]:

[quote=Valve][MISC]
– Fixed an FOV zoom bug caused by crouching immediately after a zoomed-in shot.
– Fixed a case where rapidly pressing a key while loading into a competitive game would prevent the client from spawning.
– Adjusted the molotov/incendiary grenade extinguishing distance.
– Fixed mouse cursor being visible and eating keyboard input during Demo playback.
[LINUX]
– Added SIGINT handler to issue a graceful sv_shutdown.
– Added SIGTERM handler to quit the server.
[MAPS]
Dust2:
– Fixed a spot near mid doors where C4 could get stuck
– Fixed some texture bugs in A site
– Raised lamp near T spawn towards mid
– Added commemorative grafitti
Train:
– Fixed a ladder bug close to T entrance to A
– Fixed a bug where grenades could fall into traintrack grooves and not deal any damage
Cache:
– Improved the silhouette of forklift to facilitate better firefights
– Fixed an issue where weaponry could become irretrievable beneath vent (Thanks JoshOG!)[/quote]

Rumor has it:

- Party mode is over :( [url]https://github.com/SteamDatabase/GameTracking/commit/cae57d1888714fa167e8dfd38dab4cb5fa7548ac[/url]

- Here's what the new graffiti looks like courtesy MaxReiger (our resident tear down person?): [url]http://i.imgur.com/SqXpl1r.png[/url]
- [url=https://www.reddit.com/r/GlobalOffensive/comments/3jjtso/counterstrike_global_offensive_update_for_9315/cupu3sf]/u/JabLuszkoPL of reddit spotted it by T spawn's AWP peeking range[/url]

- Also there were a few typo fixes for Maniac's name

- Size is ~50 MB
2
#2
2 Frags +

graffiti is shit imo

i dont mind the commemorative graffiti but the art style has to be good

cache forklift update is bae tho

graffiti is shit imo

i dont mind the commemorative graffiti but the art style has to be good

cache forklift update is bae tho
3
#3
0 Frags +

does anyone know exactly what they did to the forklift?

does anyone know exactly what they did to the forklift?
4
#4
0 Frags +
invictadoes anyone know exactly what they did to the forklift?

made the bars thinner like the actual map was, just toom like 2 months for valve to update their version

[quote=invicta]does anyone know exactly what they did to the forklift?[/quote]

made the bars thinner like the actual map was, just toom like 2 months for valve to update their version
5
#5
5 Frags +

I believe the back of the forklift's seat was also shortened.

I believe the back of the forklift's seat was also shortened.
6
#6
3 Frags +
kounterpartsinvictadoes anyone know exactly what they did to the forklift?
made the bars thinner like the actual map was, just toom like 2 months for valve to update their version

they waited until after the major....
pretty sensible tbh

[quote=kounterparts][quote=invicta]does anyone know exactly what they did to the forklift?[/quote]

made the bars thinner like the actual map was, just toom like 2 months for valve to update their version[/quote]
they waited until after the major....
pretty sensible tbh
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