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TF2 update for 8/27/15
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Added Collection Trade-Ups!
- Check out the blog post for more information: http://www.teamfortress.com/post.php?id=18161
- Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
- Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
- Gun Mettle Cosmetic Case can only be found by players with a campaign coin
- Cosmetics in a collection can be listed on the Steam Community Market
- All Strange items now have a visible icon in backpack panels
- Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
- Added the OWL 14 tournament medals
- Added a Steam Community Profile option to the player right-click context menu in the scoreboard
- Fixed a buffer overflow exploit (thanks to Didrole for this report)
- Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
- Fixed a Mann vs. Machine exploit related to the Medigun shield
- Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
- Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
- Fixed the cvarlist command truncating some cvar/command descriptions
- Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
- Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
- Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
- The Dalokohs Bar can now accept Ally Healing Done strange parts
- Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
- Updated the materials for the Stickybomb Launcher
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- PASS Time update
- Fixed scoring in your own goal if you change teams while the jack is in flight
- Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
- Fixed players sometimes not being able to throw the jack
- Fixed another case where players could teleport the jack with The Eureka Effect
- Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
- All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
- Unlocked console variables for community servers to experiment with without requiring sv_cheats
- Fixed Scouts being able to pick up the jack while drinking
- Fixed disguised Spies being able to carry the jack in some situations
- Made weapon switch faster after throwing the jack
- Fixed not getting a speed boost if you score and then get the jack after it respawns
- Fixed a crash if mp_tournament was enabled and someone scored during pre-game
- Improved the way blocking works
- Fixed being able to cancel enemy taunts by hitting them with the ball
- Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
- Updated pass_warehouse
- Fixed issue with jack getting stuck behind props
- Fixed exploit of jack getting stuck in dropper
- Fixed issue with unbalanced ammo and health kits
- Moved resupply closets further from the doors
- Added plank walkway to central warehouses on top of the containers
- Server Browser
- Fixed the history tab of the server browser failing to record servers
- Fixed the spectate tab of the server browser not working at all
- Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
- Fixed connecting to SourceTV servers via the Favorites tab in the server browser
- Fixed SourceTV relay servers not properly registering on the server list in some situations
- Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
- Fixed SourceTV relay servers appearing to have negative max players
- Maps Workshop Beta
- Fixed map cycle files specified before the initial map load not properly tracking workshop maps
- Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
- Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map

Rumor has it:

- GC protobufs: https://github.com/SteamDatabase/GameTracking/commit/466632af9dedd42afec536479878b6d917f980cf
- There's a lot of competitive matchmaking stuff! A breakdown of just the competitive related protobufs can be found on Facepunch

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/013633351fdb9a24c815af21ed48d7d9e8d2d9e9
- wiethoofd of reddit (our new HUD teardown guy?) decided to break down the item schema this time around

- Strings: https://github.com/SteamDatabase/GameTracking/commit/59ac2010593f2401827d7f1f865f13f543f7cf28

- Size is close to 75 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]
- Added Collection Trade-Ups!
- Check out the blog post for more information: [url]http://www.teamfortress.com/post.php?id=18161[/url]
- Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
- Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
- Gun Mettle Cosmetic Case can only be found by players with a campaign coin
- Cosmetics in a collection can be listed on the Steam Community Market
- All Strange items now have a visible icon in backpack panels
- Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
- Added the OWL 14 tournament medals
- Added a Steam Community Profile option to the player right-click context menu in the scoreboard
- Fixed a buffer overflow exploit (thanks to Didrole for this report)
- Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
- Fixed a Mann vs. Machine exploit related to the Medigun shield
- Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
- Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
- Fixed the cvarlist command truncating some cvar/command descriptions
- Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
- Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
- Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
- The Dalokohs Bar can now accept Ally Healing Done strange parts
- Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
- Updated the materials for the Stickybomb Launcher
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- PASS Time update
- Fixed scoring in your own goal if you change teams while the jack is in flight
- Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
- Fixed players sometimes not being able to throw the jack
- Fixed another case where players could teleport the jack with The Eureka Effect
- Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
- All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
- Unlocked console variables for community servers to experiment with without requiring sv_cheats
- Fixed Scouts being able to pick up the jack while drinking
- Fixed disguised Spies being able to carry the jack in some situations
- Made weapon switch faster after throwing the jack
- Fixed not getting a speed boost if you score and then get the jack after it respawns
- Fixed a crash if mp_tournament was enabled and someone scored during pre-game
- Improved the way blocking works
- Fixed being able to cancel enemy taunts by hitting them with the ball
- Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
- Updated pass_warehouse
- Fixed issue with jack getting stuck behind props
- Fixed exploit of jack getting stuck in dropper
- Fixed issue with unbalanced ammo and health kits
- Moved resupply closets further from the doors
- Added plank walkway to central warehouses on top of the containers
- Server Browser
- Fixed the history tab of the server browser failing to record servers
- Fixed the spectate tab of the server browser not working at all
- Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
- Fixed connecting to SourceTV servers via the Favorites tab in the server browser
- Fixed SourceTV relay servers not properly registering on the server list in some situations
- Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
- Fixed SourceTV relay servers appearing to have negative max players
- Maps Workshop Beta
- Fixed map cycle files specified before the initial map load not properly tracking workshop maps
- Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
- Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map[/quote]

Rumor has it:

- GC protobufs: [url]https://github.com/SteamDatabase/GameTracking/commit/466632af9dedd42afec536479878b6d917f980cf[/url]
- [B]There's a lot of competitive matchmaking stuff![/B] A breakdown of just the competitive related protobufs [url=http://facepunch.com/showthread.php?t=1483126&p=48555419&viewfull=1#post48555419]can be found on Facepunch[/url]

- Item schema update: [url]https://github.com/SteamDatabase/SteamTracking/commit/013633351fdb9a24c815af21ed48d7d9e8d2d9e9[/url]
- wiethoofd of reddit (our new HUD teardown guy?) decided [url=https://www.reddit.com/r/tf2/comments/3innvo/tf2_update_for_82715/cui0r68]to break down the item schema this time around[/url]

- Strings: [url]https://github.com/SteamDatabase/GameTracking/commit/59ac2010593f2401827d7f1f865f13f543f7cf28[/url]

- Size is close to 75 MB
2
#2
8 Frags +
- Unlocked console variables for community servers to experiment with without requiring sv_cheats

Hmm, such as?

[quote]- Unlocked console variables for community servers to experiment with without requiring sv_cheats[/quote]
Hmm, such as?
3
#3
cp_sunshine, cp_cardinal
36 Frags +

+enum TF_SkillRatingMatchType {
+ TF_SkillRatingMatchType_INVALID = -1;
+ TF_SkillRatingMatchType_PUBLIC = 0;
+ TF_SkillRatingMatchType_LADDER_6V6 = 1;
+ TF_SkillRatingMatchType_LADDER_9V9 = 2;

:O

+enum TF_SkillRatingMatchType {
+ TF_SkillRatingMatchType_INVALID = -1;
+ TF_SkillRatingMatchType_PUBLIC = 0;
+ TF_SkillRatingMatchType_LADDER_6V6 = 1;
+ TF_SkillRatingMatchType_LADDER_9V9 = 2;

:O
4
#4
32 Frags +
Valve- Fixed the history tab of the server browser failing to record servers

Holy shit finally

[quote=Valve]
- Fixed the history tab of the server browser failing to record servers
[/quote]

Holy shit finally
5
#5
14 Frags +

holy shit this is a good update

holy shit this is a good update
6
#6
9 Frags +

http://puu.sh/jQXnV.jpg

new sticky materials i guess?

[img]http://puu.sh/jQXnV.jpg[/img]
new sticky materials i guess?
7
#7
12 Frags +
Valve- Added a Steam Community Profile option to the player right-click context menu in the scoreboard

this is neat

[quote=Valve]
- Added a Steam Community Profile option to the player right-click context menu in the scoreboard
[/quote]

this is neat
8
#8
8 Frags +
- Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu

Literally thought this only happened to me because of the HUD

[code]- Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu[/code]
Literally thought this only happened to me because of the HUD
9
#9
11 Frags +

OWL 14 just ended and has medals. UGC hasn't put out the S17 medals yet.

OWL 14 just ended and has medals. UGC hasn't put out the S17 medals yet.
10
#10
19 Frags +

http://images.akamai.steamusercontent.com/ugc/34100756905914838/9F98C862435CD6FED2F05ABF9F4F458F63BA16AF/

lol

http://steamcommunity.com/workshop/browse/?appid=440&browsesort=accepted&section=mtxitems

I think the hats on the top are in the new crate.

[img]http://images.akamai.steamusercontent.com/ugc/34100756905914838/9F98C862435CD6FED2F05ABF9F4F458F63BA16AF/[/img]

lol

http://steamcommunity.com/workshop/browse/?appid=440&browsesort=accepted&section=mtxitems

I think the hats on the top are in the new crate.
11
#11
5 Frags +
Intellectualnew sticky materials i guess?

What exactly has that change? I don't notice any difference.

Great update tho!

[quote=Intellectual]
new sticky materials i guess?[/quote]
What exactly has that change? I don't notice any difference.

Great update tho!
12
#12
7 Frags +

not sure if anyone else pointed this out but nearly all traces of the spy vs. engi update are gone

edit: there's still some strings left in but a lot of them have been deleted for some reason

not sure if anyone else pointed this out but nearly all traces of the spy vs. engi update are gone

edit: there's still some strings left in but a lot of them have been deleted for some reason
13
#13
4 Frags +

Tried the trade-up option and got

Show Content
Show Content

Can't complain

Tried the trade-up option and got

[spoiler][img]http://i.imgur.com/5sHLjn2.jpg[/img][/spoiler]
[spoiler][img]http://i.imgur.com/rLAB5C9.jpg[/img][/spoiler]

Can't complain
14
#14
21 Frags +

Right on fucking lan the second year running for fucks sake we have shit to do

Right on fucking lan the second year running for fucks sake we have shit to do
15
#15
14 Frags +

I was hoping for a stream browser in game :(

I was hoping for a stream browser in game :(
16
#16
8 Frags +
DavidTheWinRight on fucking lan the second year running for fucks sake we have shit to do

did they break anything important hud or server related? Those stv and server bugfixes sound pretty nice

[quote=DavidTheWin]Right on fucking lan the second year running for fucks sake we have shit to do[/quote]
did they break anything important hud or server related? Those stv and server bugfixes sound pretty nice
17
#17
huds.tf
9 Frags +
KanecoDavidTheWinRight on fucking lan the second year running for fucks sake we have shit to dodid they break anything important hud or server related? Those stv and server bugfixes sound pretty nice

Nah, it's all good. Anything that breaks HUD wise I can fix on site instantly anyway.

[quote=Kaneco][quote=DavidTheWin]Right on fucking lan the second year running for fucks sake we have shit to do[/quote]
did they break anything important hud or server related? Those stv and server bugfixes sound pretty nice[/quote]
Nah, it's all good. Anything that breaks HUD wise I can fix on site instantly anyway.
18
#18
2 Frags +

I really want the banana hat.

I really want the banana hat.
19
#19
6 Frags +

you have to update your hudanimations_tf.txt file with the new stuff in order for it to become functional.

you have to update your hudanimations_tf.txt file with the new stuff in order for it to become functional.
20
#20
12 Frags +

Expect another update in the next 24-48 hours, one of the new misc items is bugged.

Expect another update in the next 24-48 hours, one of the new misc items is bugged.
21
#21
0 Frags +

Does the text in spec for the ubercharge meter look different for anybody else

Does the text in spec for the ubercharge meter look different for anybody else
22
#22
-9 Frags +

Just an FYI, every skin you get from the trade-up option gives you a new skin 1 tier higher, but it'll be field-tested. So if you're planning on buying skins off the market that haven't been adjusted in order to make a quick profit, it won't happen.

Just an FYI, every skin you get from the trade-up option gives you a new skin 1 tier higher, [b]but[/b] it'll be field-tested. So if you're planning on buying skins off the market that haven't been adjusted in order to make a quick profit, it won't happen.
23
#23
17 Frags +
kirbyJust an FYI, every skin you get from the trade-up option gives you a new skin 1 tier higher, but it'll be field-tested. So if you're planning on buying skins off the market that haven't been adjusted in order to make a quick profit, it won't happen.

wrong, i just got a min wear flamethrower

[quote=kirby]Just an FYI, every skin you get from the trade-up option gives you a new skin 1 tier higher, [b]but[/b] it'll be field-tested. So if you're planning on buying skins off the market that haven't been adjusted in order to make a quick profit, it won't happen.[/quote]
wrong, i just got a min wear flamethrower
24
#24
3 Frags +

Well shit... I guess my luck ran dry.

Well shit... I guess my luck ran dry.
25
#25
8 Frags +

i want that fucking banana

i want that fucking banana
26
#26
14 Frags +

they even made a damn blog post about the event, then they go and update the damn game

farrrrrrrrrkkkkkkkkkkkkkkkkkkkkkkkkkkk lend all the hud/mod/etc guys your energy boiz

they even made a damn blog post about the event, then they go and update the damn game

farrrrrrrrrkkkkkkkkkkkkkkkkkkkkkkkkkkk lend all the hud/mod/etc guys your energy boiz
27
#27
3 Frags +

OMNI TAKE MY CARROTS YOU BEAUTIFUL HUD WIZARD

Seriously though it's a shame because this is a genuinely sick update but the timing is SO awful

OMNI TAKE MY CARROTS YOU BEAUTIFUL HUD WIZARD

Seriously though it's a shame because this is a genuinely sick update but the timing is SO awful
28
#28
2 Frags +
fatswimdudeOWL 14 just ended and has medals. UGC hasn't put out the S17 medals yet.

i got my medals for last summer almost a year after, ugc medals take a really long time :(

[quote=fatswimdude]OWL 14 just ended and has medals. UGC hasn't put out the S17 medals yet.[/quote]

i got my medals for last summer almost a year after, ugc medals take a really long time :(
29
#29
-13 Frags +

ctrl+f slin
0 of 0

???????????

ctrl+f slin
0 of 0

???????????
30
#30
5 Frags +
hoolictrl+f slin
0 of 0

???????????

Nice try, but dead meme.

[quote=hooli]ctrl+f slin
0 of 0

???????????[/quote]
Nice try, but dead meme.
1 2
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