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No explosion smoke script
posted in Customization
61
#61
1 Frags +

my god this is sweet

my god this is sweet
62
#62
10 Frags +

After spending a bit of time looking through the particle list provided earlier I found a few particles that in my opinion look the nicest

https://www.youtube.com/watch?v=GwxBWHoh1dI

Using "electrocuted_blue_flash" and "electrocuted_red_flash" for directs and splash respectively. Unsure why air explosions on stickies/pills count as directs but it's not really a huge deal.

Download: http://puu.sh/ivaEq/cb3f6d1061.rar

After spending a bit of time looking through the particle list provided earlier I found a few particles that in my opinion look the nicest
[youtube]
https://www.youtube.com/watch?v=GwxBWHoh1dI
[/youtube]
Using "electrocuted_blue_flash" and "electrocuted_red_flash" for directs and splash respectively. Unsure why air explosions on stickies/pills count as directs but it's not really a huge deal.

Download: http://puu.sh/ivaEq/cb3f6d1061.rar
63
#63
3 Frags +
BenroadsAfter spending a bit of time looking through the particle list provided earlier I found a few particles that in my opinion look the nicest

https://www.youtube.com/watch?v=GwxBWHoh1dI

Using "electrocuted_blue_flash" and "electrocuted_red_flash" for directs and splash respectively. Unsure why air explosions on stickies/pills count as directs but it's not really a huge deal.

Download: http://puu.sh/ivaEq/cb3f6d1061.rar

Nice! But I'm a bit confused. Isn't there only a file for all of the weapon explosions like "tf_weapon_rocketlauncher"? How do you change it for directs/splash?

[quote=Benroads]After spending a bit of time looking through the particle list provided earlier I found a few particles that in my opinion look the nicest
[youtube]
https://www.youtube.com/watch?v=GwxBWHoh1dI
[/youtube]
Using "electrocuted_blue_flash" and "electrocuted_red_flash" for directs and splash respectively. Unsure why air explosions on stickies/pills count as directs but it's not really a huge deal.

Download: http://puu.sh/ivaEq/cb3f6d1061.rar[/quote]

Nice! But I'm a bit confused. Isn't there only a file for all of the weapon explosions like "tf_weapon_rocketlauncher"? How do you change it for directs/splash?
64
#64
2 Frags +
BenroadsAfter spending a bit of time looking through the particle list provided earlier I found a few particles that in my opinion look the nicest

https://www.youtube.com/watch?v=GwxBWHoh1dI

Using "electrocuted_blue_flash" and "electrocuted_red_flash" for directs and splash respectively. Unsure why air explosions on stickies/pills count as directs but it's not really a huge deal.

Download: http://puu.sh/ivaEq/cb3f6d1061.rar

Dude that's awesome, thanks!

[quote=Benroads]After spending a bit of time looking through the particle list provided earlier I found a few particles that in my opinion look the nicest
[youtube]
https://www.youtube.com/watch?v=GwxBWHoh1dI
[/youtube]
Using "electrocuted_blue_flash" and "electrocuted_red_flash" for directs and splash respectively. Unsure why air explosions on stickies/pills count as directs but it's not really a huge deal.

Download: http://puu.sh/ivaEq/cb3f6d1061.rar[/quote]

Dude that's awesome, thanks!
65
#65
4 Frags +
RainmanBenroadsAfter spending a bit of time looking through the particle list provided earlier I found a few particles that in my opinion look the nicest

https://www.youtube.com/watch?v=GwxBWHoh1dI

Using "electrocuted_blue_flash" and "electrocuted_red_flash" for directs and splash respectively. Unsure why air explosions on stickies/pills count as directs but it's not really a huge deal.

Download: http://puu.sh/ivaEq/cb3f6d1061.rar

Nice! But I'm a bit confused. Isn't there only a file for all of the weapon explosions like "tf_weapon_rocketlauncher"? How do you change it for directs/splash?

If you look inside the files themselves you will see:

"ExplosionEffect"		"electrocuted_red_flash"
"ExplosionPlayerEffect"		"electrocuted_blue_flash"
"ExplosionWaterEffect"		"electrocuted_red_flash"

It's pretty self explanatory, the "ExplosionEffect" is for normal ground explosions, "ExplosionPlayerEffect" is for direct and air explosions it seems and "ExplosionWaterEffect" is just underwater explosions.

While not exactly related or exactly useful if you use some of the other particles you can create permanent particle effects that could be fun to mess with, for example I used the "critical_rocket_blue" to do this:

http://puu.sh/ivdVf/56b36fd51c.jpg

Could be useful when watching demos to see where a lot of spam is landing but would be super annoying to play with.

[quote=Rainman][quote=Benroads]After spending a bit of time looking through the particle list provided earlier I found a few particles that in my opinion look the nicest
[youtube]
https://www.youtube.com/watch?v=GwxBWHoh1dI
[/youtube]
Using "electrocuted_blue_flash" and "electrocuted_red_flash" for directs and splash respectively. Unsure why air explosions on stickies/pills count as directs but it's not really a huge deal.

Download: http://puu.sh/ivaEq/cb3f6d1061.rar[/quote]

Nice! But I'm a bit confused. Isn't there only a file for all of the weapon explosions like "tf_weapon_rocketlauncher"? How do you change it for directs/splash?[/quote]

If you look inside the files themselves you will see:

[code]
"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"[/code]

It's pretty self explanatory, the "ExplosionEffect" is for normal ground explosions, "ExplosionPlayerEffect" is for direct and air explosions it seems and "ExplosionWaterEffect" is just underwater explosions.

While not exactly related or exactly useful if you use some of the other particles you can create permanent particle effects that could be fun to mess with, for example I used the "critical_rocket_blue" to do this:

[img]http://puu.sh/ivdVf/56b36fd51c.jpg[/img]

Could be useful when watching demos to see where a lot of spam is landing but would be super annoying to play with.
66
#66
5 Frags +

+1 benroads, cheers

wanted to skim through the list myself, but laziness is a strong opponent

+1 benroads, cheers

wanted to skim through the list myself, but laziness is a strong opponent
67
#67
2 Frags +

what happens when people start fucking with particles too much

http://tf2.gamebanana.com/sprites/5164

(I wanted to link thenoid's particles but couldn't find them, posted the next best thing)

what happens when people start fucking with particles too much

http://tf2.gamebanana.com/sprites/5164


(I wanted to link thenoid's particles but couldn't find them, posted the next best thing)
68
#68
22 Frags +
DanceNumberwhat happens when people start fucking with particles too much

http://tf2.gamebanana.com/sprites/5164

couldn't help myself and tested that; it indeed works. luckily not on pure 1 or pure 2.
..and then i found one that's way worse - it shows everything through everything. players, sentries, stickies, weapons..

http://files.gamebanana.com/img/ss/gamefiles/54c555142d26b.jpg

so yeah, now i understand why valve changed their servers to sv_pure 1.
and i used to think the 'clean sniper scope' was bad. good lord.

[quote=DanceNumber]what happens when people start fucking with particles too much

http://tf2.gamebanana.com/sprites/5164
[/quote]

couldn't help myself and tested that; it indeed works. luckily not on pure 1 or pure 2.
..and then i found one that's way worse - it shows everything through everything. players, sentries, stickies, weapons..
[img]http://files.gamebanana.com/img/ss/gamefiles/54c555142d26b.jpg[/img]
so yeah, now i understand why valve changed their servers to sv_pure 1.
and i used to think the 'clean sniper scope' was bad. good lord.
69
#69
0 Frags +
BenroadsAfter spending a bit of time looking through the particle list provided earlier I found a few particles that in my opinion look the nicest

https://www.youtube.com/watch?v=GwxBWHoh1dI

Using "electrocuted_blue_flash" and "electrocuted_red_flash" for directs and splash respectively. Unsure why air explosions on stickies/pills count as directs but it's not really a huge deal.

Download: http://puu.sh/ivaEq/cb3f6d1061.rar

hud dl btw? :^)

[quote=Benroads]After spending a bit of time looking through the particle list provided earlier I found a few particles that in my opinion look the nicest
[youtube]
https://www.youtube.com/watch?v=GwxBWHoh1dI
[/youtube]
Using "electrocuted_blue_flash" and "electrocuted_red_flash" for directs and splash respectively. Unsure why air explosions on stickies/pills count as directs but it's not really a huge deal.

Download: http://puu.sh/ivaEq/cb3f6d1061.rar[/quote]
hud dl btw? :^)
70
#70
-1 Frags +

.

.
71
#71
1 Frags +

Sorry I'm dumb at this, but can someone explain how to change the particle effects for the explosions?

Sorry I'm dumb at this, but can someone explain how to change the particle effects for the explosions?
72
#72
-1 Frags +

#69 thats RaysHud in minmode 1

woops. wrong hud. haha. That one looks like broesel.

#69 thats RaysHud in minmode 1


woops. wrong hud. haha. That one looks like broesel.
73
#73
-1 Frags +
BucakeDanceNumberwhat happens when people start fucking with particles too much

http://tf2.gamebanana.com/sprites/5164

couldn't help myself and tested that; it indeed works. luckily not on pure 1 or pure 2.
..and then i found one that's way worse - it shows everything through everything. players, sentries, stickies, weapons..
http://files.gamebanana.com/img/ss/gamefiles/54c555142d26b.jpg
so yeah, now i understand why valve changed their servers to sv_pure 1.
and i used to think the 'clean sniper scope' was bad. good lord.

This is fixed by Miggy's IntegriTF2 plugin

[quote=Bucake][quote=DanceNumber]what happens when people start fucking with particles too much

http://tf2.gamebanana.com/sprites/5164
[/quote]

couldn't help myself and tested that; it indeed works. luckily not on pure 1 or pure 2.
..and then i found one that's way worse - it shows everything through everything. players, sentries, stickies, weapons..
[img]http://files.gamebanana.com/img/ss/gamefiles/54c555142d26b.jpg[/img]
so yeah, now i understand why valve changed their servers to sv_pure 1.
and i used to think the 'clean sniper scope' was bad. good lord.[/quote]


This is fixed by [url=http://www.ugcleague.net/forum/showthread.php?34303-I-made-a-Comp-TF2-Server-Plugin-IntegriTF2]Miggy's IntegriTF2 plugin[/url]
74
#74
1 Frags +
DanceNumber#69 thats RaysHud in minmode 1

woops. wrong hud. haha. That one looks like broesel.

ye, but it's a very appealing mod.

[quote=DanceNumber]#69 thats RaysHud in minmode 1


woops. wrong hud. haha. That one looks like broesel.[/quote]
ye, but it's a very appealing mod.
75
#75
2 Frags +

Would it be possible to change the sniper dot to "critical_rocket_blue", if so that would be an insane advantage, idk if the sniper dot is a particle or image tho

Would it be possible to change the sniper dot to "critical_rocket_blue", if so that would be an insane advantage, idk if the sniper dot is a particle or image tho
76
#76
3 Frags +
Adistinctivelackofhuehud dl btw? :^)

http://www.mediafire.com/download/d8bjjk951fcrjjq/Broeselhud6.23.2015.rar

Personal edit of broesel 2.5 w/ a lot of stuff that will probably not work on anything but 1920x1080. There's a pretty good chance a lot of stuff is broken on it but it should work fine for most things, there is a changelog in there somewhere so you can see most of what I have changed.

ammo888Sorry I'm dumb at this, but can someone explain how to change the particle effects for the explosions?

ry4ntk linked both of the major resources needed to edit the particles before in the thread

https://www.dropbox.com/s/8hebz96ztx128nl/tf2_vice.zip?dl=0
https://developer.valvesoftware.com/wiki/Talk:List_of_TF2_Particles

You'll need to find the ctx file for the weapon you want to edit particles on and decompile it into a txt file, from there just open the file and look for the following things:

"ExplosionEffect"		"electrocuted_red_flash"
	"ExplosionPlayerEffect"		"electrocuted_blue_flash"
	"ExplosionWaterEffect"		"electrocuted_red_flash"

I explained what each of those do in an earlier post but you'll just need to replace the particle with one from the link earlier, keep in mind that a lot of the particles will not work properly and a bunch will not even render.

BonafideWould it be possible to change the sniper dot to "critical_rocket_blue", if so that would be an insane advantage, idk if the sniper dot is a particle or image tho

The sniper dot is a vtf image. Even if you could attach a particle file to it somehow the materials folder is checked by pure and would not work on sv_pure 2 servers.

[quote=Adistinctivelackofhue]
hud dl btw? :^)[/quote]
http://www.mediafire.com/download/d8bjjk951fcrjjq/Broeselhud6.23.2015.rar

Personal edit of broesel 2.5 w/ a lot of stuff that will probably not work on anything but 1920x1080. There's a pretty good chance a lot of stuff is broken on it but it should work fine for most things, there is a changelog in there somewhere so you can see most of what I have changed.

[quote=ammo888]Sorry I'm dumb at this, but can someone explain how to change the particle effects for the explosions?[/quote]

ry4ntk linked both of the major resources needed to edit the particles before in the thread

https://www.dropbox.com/s/8hebz96ztx128nl/tf2_vice.zip?dl=0
https://developer.valvesoftware.com/wiki/Talk:List_of_TF2_Particles

You'll need to find the ctx file for the weapon you want to edit particles on and decompile it into a txt file, from there just open the file and look for the following things:

[code]"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"[/code]

I explained what each of those do in an earlier post but you'll just need to replace the particle with one from the link earlier, keep in mind that a lot of the particles will not work properly and a bunch will not even render.

[quote=Bonafide]Would it be possible to change the sniper dot to "critical_rocket_blue", if so that would be an insane advantage, idk if the sniper dot is a particle or image tho[/quote]

The sniper dot is a vtf image. Even if you could attach a particle file to it somehow the materials folder is checked by pure and would not work on sv_pure 2 servers.
77
#77
-1 Frags +

theres a thread "clean tf2" that removes everything. everything. you can delete some files to just disable a certain list of particle n other and perhaps customize it? idk works for me on all servers

theres a thread "clean tf2" that removes everything. everything. you can delete some files to just disable a certain list of particle n other and perhaps customize it? idk works for me on all servers
78
#78
4 Frags +

clean tf2 has been completely broken for me since the March 18th update, even the things that supposidely work make my game crash and feel all stuttery.

clean tf2 has been completely broken for me since the March 18th update, even the things that supposidely work make my game crash and feel all stuttery.
79
#79
5 Frags +

These are pretty cool. Am I the only one that can't really play with these as soldier, though? Maybe it's because I am out of practice for the class, but my spam game just feels really shit with these on. I can't properly gauge explosion distance from enemies :/

These are pretty cool. Am I the only one that can't really play with these as soldier, though? Maybe it's because I am out of practice for the class, but my spam game just feels really shit with these on. I can't properly gauge explosion distance from enemies :/
80
#80
1 Frags +
yukiThese are pretty cool. Am I the only one that can't really play with these as soldier, though? Maybe it's because I am out of practice for the class, but my spam game just feels really shit with these on. I can't properly gauge explosion distance from enemies :/

i feel the same way, but i can imagine that you will get used to it and then start liking how clean it is.
i guess there's less visual representation of the blast radius, which might throw you off.
but i'd just keep it for a while to get a bit more used to it

[quote=yuki]These are pretty cool. Am I the only one that can't really play with these as soldier, though? Maybe it's because I am out of practice for the class, but my spam game just feels really shit with these on. I can't properly gauge explosion distance from enemies :/[/quote]

i feel the same way, but i can imagine that you will get used to it and then start liking how clean it is.
i guess there's less visual representation of the blast radius, which might throw you off.
but i'd just keep it for a while to get a bit more used to it
81
#81
5 Frags +

Yeah, I may turn it back on again and see how it goes.

Yeah, I may turn it back on again and see how it goes.
82
#82
-1 Frags +

oops.

oops.
83
#83
0 Frags +
yukiThese are pretty cool. Am I the only one that can't really play with these as soldier, though? Maybe it's because I am out of practice for the class, but my spam game just feels really shit with these on. I can't properly gauge explosion distance from enemies :/

I agree. I've been playing with these for a little over a week, and I'm looking to change back as a scout. I can't discern blast radius or tell if someone is spamming without an explosion effect. They're clean and pretty for a few days, then you start realizing what you're missing out on.

[quote=yuki]These are pretty cool. Am I the only one that can't really play with these as soldier, though? Maybe it's because I am out of practice for the class, but my spam game just feels really shit with these on. I can't properly gauge explosion distance from enemies :/[/quote]

I agree. I've been playing with these for a little over a week, and I'm looking to change back as a scout. I can't discern blast radius or tell if someone is spamming without an explosion effect. They're clean and pretty for a few days, then you start realizing what you're missing out on.
84
#84
0 Frags +

spark_electric01_embers is beautifully simplistic for the rocket launcher. The flash for me when using electrocuted_blue_flash and electrocuted_red_flash was a bit too much...

spark_electric01_embers is beautifully simplistic for the rocket launcher. The flash for me when using electrocuted_blue_flash and electrocuted_red_flash was a bit too much...
85
#85
5 Frags +

I made a VPK of the script instead of having to add it to a scripts folder or the hud itself.

I made a [url=https://mega.co.nz/#!coQGyJrI!_TvYAZKbFLOfGKfVo-yr1U-INIhbXD3XjqZQWRisVwo]VPK of the script[/url] instead of having to add it to a scripts folder or the hud itself.
86
#86
0 Frags +

It doesn't work for me :(
In my customs folder I have 7Hud. I put the ctx files in the scripts folder of 7hud - didn't work.
I made a different folder in customs, made a scripts folder there, and put the ctx files in - didn't work.

Can anyone help me out please?

It doesn't work for me :(
In my customs folder I have 7Hud. I put the ctx files in the scripts folder of 7hud - didn't work.
I made a different folder in customs, made a scripts folder there, and put the ctx files in - didn't work.

Can anyone help me out please?
87
#87
-1 Frags +
ammo888It doesn't work for me :(
In my customs folder I have 7Hud. I put the ctx files in the scripts folder of 7hud - didn't work.
I made a different folder in customs, made a scripts folder there, and put the ctx files in - didn't work.

Can anyone help me out please?

Kermit's vpk fixed my issue, but you have to put it in /tf/custom, NOT in the scripts folder, just into custom.
It worked!

[quote=ammo888]It doesn't work for me :(
In my customs folder I have 7Hud. I put the ctx files in the scripts folder of 7hud - didn't work.
I made a different folder in customs, made a scripts folder there, and put the ctx files in - didn't work.

Can anyone help me out please?[/quote]

Kermit's vpk fixed my issue, but you have to put it in /tf/custom, NOT in the scripts folder, just into custom.
It worked!
88
#88
-2 Frags +

Can someone edit the files for so that the explosion is the ExplosionCore_sapperdestroyed explosion and can someone else tell me what to do about the red crosses from other peoples explosions. Thank you.

Can someone edit the files for so that the explosion is the ExplosionCore_sapperdestroyed explosion and can someone else tell me what to do about the red crosses from other peoples explosions. Thank you.
89
#89
-1 Frags +

What hud is being used in the mad's archive and how do I disable it?

Edit: Nevermind, figured it out, just had to delete resources and materials and anything hud related in the other 2 files. The hud in the archive seems to give more fps than toons hud.

What hud is being used in the mad's archive and how do I disable it?

Edit: Nevermind, figured it out, just had to delete resources and materials and anything hud related in the other 2 files. The hud in the archive seems to give more fps than toons hud.
90
#90
0 Frags +

any way to make the rocket trail smoke smaller as well?

any way to make the rocket trail smoke smaller as well?
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