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Particle Limitation Pack
posted in Customization
31
#31
0 Frags +

Where to put the file since I extracted it ? :v

Where to put the file since I extracted it ? :v
32
#32
-1 Frags +

Particles:

Thank You!

Particles:

[list]
[*] What difference with "Low Particles Mod" https://www.reddit.com/r/tf2/comments/2gi9fb/the_ultimate_list_of_fps_improving_mods_and/
[*] What difference with in CLEAN TF2 _particle_removal.vpk http://www.teamfortress.tv/21756/prism-hud-clean-tf2
[/list]

Thank You!
33
#33
0 Frags +
SuperTFTVParticles:

What difference with http://www.teamfortress.tv/22586/particle-limitation-pack

Wtf dude we're on that exact thread rn ...

[quote=SuperTFTV]Particles:

What difference with http://www.teamfortress.tv/22586/particle-limitation-pack[/quote]

Wtf dude we're on that exact thread rn ...
34
#34
5 Frags +

Q:There's new flame particles that came out Jungle Inferno Update
is this mod can work?

[b]Q[/b]:There's new flame particles that came out Jungle Inferno Update
is this mod can work?
35
#35
1 Frags +

Thank you for posting this great underrated thing.

Thank you for posting this great underrated thing.
36
#36
0 Frags +
Rotten_MindRentQNwsorry for bumping this but i just benchmarked using preset 3 (dead particles) and i went from 190 to 210 fps

is there still any potential for this to get updated. if it did it could do wonders

also whats the difference between this and the light particles vtf?

Pretty sure this doesn't work on sv_pure 1/2 servers, right?
it actually does
yttrium doesn't want to share his method, because he is greedy(not really, yttrium 1love)

Is this a different particle mod that works on sv_pure 1/2 servers? Anybody got a link? The one in the OP doesnt seem to work on sv_pure 1 which is pretty expected.

[quote=Rotten_Mind][quote=RentQN][quote=w]sorry for bumping this but i just benchmarked using preset 3 (dead particles) and i went from 190 to 210 fps

is there still any potential for this to get updated. if it did it could do wonders

also whats the difference between this and the light particles vtf?[/quote]

Pretty sure this doesn't work on sv_pure 1/2 servers, right?[/quote]
it actually does
yttrium doesn't want to share his method, because he is greedy(not really, yttrium 1love)[/quote]

Is this a different particle mod that works on sv_pure 1/2 servers? Anybody got a link? The one in the OP doesnt seem to work on sv_pure 1 which is pretty expected.
37
#37
0 Frags +

none custom files that replace or hide particles wont work with sv_pure.
N O T H I N G.
like i said, yttrium knows the method, but doesn't want to share it and i understand him, because it can be used in a wrong way.
the only way to at least limit particles is config.

none custom files that replace or hide particles wont work with sv_pure.
N O T H I N G.
like i said, yttrium knows the method, but doesn't want to share it and i understand him, because it can be used in a wrong way.
the only way to at least limit particles is config.
38
#38
-1 Frags +

how do I get the smoke trail of preset 2 in preset 1

how do I get the smoke trail of preset 2 in preset 1
39
#39
4 Frags +
no_onehow do I get the smoke trail of preset 2 in preset 1

you can't anymore. this pack is long outdated. only works offline or few community servers that allow it through sv_pure

[quote=no_one]how do I get the smoke trail of preset 2 in preset 1[/quote]
you can't anymore. this pack is long outdated. only works offline or few community servers that allow it through sv_pure
40
#40
0 Frags +
Tob

ok, do you have any suggestions for other particle "limitators"

[quote=Tob][/quote]
ok, do you have any suggestions for other particle "limitators"
41
#41
0 Frags +
no_oneTobok, do you have any suggestions for other particle "limitators"

the only one that still works is this for smaller explosions. helps a tiny bit for visibility when there's a lot of spam. Also has a minimal impact on performance if there's a lot of simultaneous explosions afaik but I don't remember if someone ever benchmarked that.
You can do some more stuff with it like replacing or removing hitscan tracers. Pretty sure somewhere in the thread someone made a download for that or at least explains what to replace in the txt files

[quote=no_one][quote=Tob][/quote]
ok, do you have any suggestions for other particle "limitators"[/quote]
the only one that still works is [url=http://www.teamfortress.tv/25647/no-explosion-smoke-script]this[/url] for smaller explosions. helps a tiny bit for visibility when there's a lot of spam. Also has a minimal impact on performance if there's a lot of simultaneous explosions afaik but I don't remember if someone ever benchmarked that.
You can do some more stuff with it like replacing or removing hitscan tracers. Pretty sure somewhere in the thread someone made a download for that or at least explains what to replace in the txt files
42
#42
-28 Frags +

Is it possible to generate particle files, so that people can use variable-duration particles?

Is it possible to generate particle files, so that people can use variable-duration particles?
43
#43
3 Frags +

I dont even read AimIsADick's posts anymore i just automatically downfrag everything he says.

I dont even read AimIsADick's posts anymore i just automatically downfrag everything he says.
44
#44
8 Frags +
AimIsADickIs it possible to generate particle files, so that people can use variable-duration particles?

yes

[quote=AimIsADick]Is it possible to generate particle files, so that people can use variable-duration particles?[/quote]
yes
45
#45
-10 Frags +
aieraAimIsADickIs it possible to generate particle files, so that people can use variable-duration particles?yes

Awesome!

I think UNIX shell scripts should be used for easy portability; windows users can just install a UNIX shell (like bash) to run the script.

[quote=aiera][quote=AimIsADick]Is it possible to generate particle files, so that people can use variable-duration particles?[/quote]
yes[/quote]
Awesome!

I think UNIX shell scripts should be used for easy portability; windows users can just install a UNIX shell (like bash) to run the script.
46
#46
2 Frags +
AimIsADickaieraAimIsADickIs it possible to generate particle files, so that people can use variable-duration particles?yesAwesome!

I think UNIX shell scripts should be used for easy portability; windows users can just install a UNIX shell (like bash) to run the script.

great idea

[quote=AimIsADick][quote=aiera][quote=AimIsADick]Is it possible to generate particle files, so that people can use variable-duration particles?[/quote]
yes[/quote]
Awesome!

I think UNIX shell scripts should be used for easy portability; windows users can just install a UNIX shell (like bash) to run the script.[/quote]
great idea
47
#47
4 Frags +
AimIsADickAwesome!

I think UNIX shell scripts should be used for easy portability; windows users can just install a UNIX shell (like bash) to run the script.

Yes! Linux Is Indeed Superior, We Shall Teach Thy Windows Pleblons The Likes Of Bash!

[quote=AimIsADick]Awesome!

I think UNIX shell scripts should be used for easy portability; windows users can just install a UNIX shell (like bash) to run the script.[/quote]

Yes! Linux Is Indeed Superior, We Shall Teach Thy Windows Pleblons The Likes Of Bash!
48
#48
-2 Frags +
CarlZalphYou may find the pack download link at the bottom of this post for all presets.

This pack contains generated edited particles that applies a global limitation on every particle.
A limited particle is any system that falls above the criteria and will force an upper bound limitation on it.

What this mod is:
  • Limits particles from their impact on rendering.
  • Helps gain performance in terms of FPS in particle-heavy environments.
  • Reduces the chance of getting a client-based crash due to too many particles rendering at once.. Yes, this is actually a thing that happens.

What this mod is NOT:
  • A cheat mod.
  • You will be putting yourself at a disadvantage for using any of these.
  • This is due to some particles relaying information which will cease to exist after their cutoff time, which may shorten the information relay.
  • See: Spy disguise smoke and electroball Hallowe'en spell.

How it does it:
  • There are three main variables particles can use to render.
  • There is a particle duration for how long one particle lasts in the world before disappearing.
  • There is a particle emission rate that controls how fast the particles spawn in the world.
  • There is a burst number that states for burst effects how many particles to spawn instantly.

Since it is automated I have four presets, but am open to creating more if requested.

Valve Default
  • Preset 0 - You have a decent setup but want to limit Valve's inane particle spamming ways.
    Each limited particle lasts 5.0 seconds, emits at 60 particles per second, and bursts 60 particles.

  • Preset 1 - You want some bare minimal eyecandy while maintaining the goal of a particle in what it is to do.
    Each limited particle lasts 2.0 seconds, emits at 30 particles per second, and bursts 30 particles.

  • Preset 2 - You are running a toaster but it does have a potato in there somewhere that can render something once in a while.
    Each limited particle lasts 1.0 second, emits at 15 particle per second, and bursts 15 particles.

  • Preset 3 - You want particles pretty much dead.
    Each limited particle lasts 0.1 seconds, emits at 1 particle per second, and bursts only 1 particle.

Download HERE.

i am gonna try it after some days i'll edit this thread and tell the fps impruvemnts.
for now they are arount 40 on spawn 30 when getting out of spawn 25-29 on combat and 17- 21 on heavy rendering combat, yes i know, am using a toaster.

[quote=CarlZalph]You may find the pack download link at the bottom of this post for all presets.


This pack contains generated edited particles that applies a global limitation on every particle.
A limited particle is any system that falls above the criteria and will force an upper bound limitation on it.


What this mod is:
[LIST]
[*]Limits particles from their impact on rendering.
[*]Helps gain performance in terms of FPS in particle-heavy environments.
[*]Reduces the chance of getting a client-based crash due to too many particles rendering at once.. Yes, this is actually a thing that happens.
[/LIST]

What this mod is NOT:
[LIST]
[*]A cheat mod.
[*]You will be putting yourself at a disadvantage for using any of these.
[*]This is due to some particles relaying information which will cease to exist after their cutoff time, which may shorten the information relay.
[*]See: Spy disguise smoke and electroball Hallowe'en spell.
[/LIST]


How it does it:
[LIST]
[*]There are three main variables particles can use to render.
[*]There is a particle duration for how long one particle lasts in the world before disappearing.
[*]There is a particle emission rate that controls how fast the particles spawn in the world.
[*]There is a burst number that states for burst effects how many particles to spawn instantly.
[/LIST]


Since it is automated I have four presets, but am open to creating more if requested.

[url=http://cloud-4.steamusercontent.com/ugc/32985008242499072/5B399362B522F18ACCF292F11996FD141C746170/]Valve Default[/url]
[LIST]
[*][url=http://cloud-2.steamusercontent.com/ugc/32985008242471767/9FC3BB5D22313D2E175A7B0C05838284237E4006/]Preset 0[/url] - You have a decent setup but want to limit Valve's inane particle spamming ways.
Each limited particle lasts 5.0 seconds, emits at 60 particles per second, and bursts 60 particles.

[*][url=http://cloud-4.steamusercontent.com/ugc/32985008242472202/619011A3E4A714C6D37CBA4C5B1A1A7F8E60ED56/]Preset 1[/url] - You want some bare minimal eyecandy while maintaining the goal of a particle in what it is to do.
Each limited particle lasts 2.0 seconds, emits at 30 particles per second, and bursts 30 particles.

[*][url=http://cloud-4.steamusercontent.com/ugc/32985008242472623/66BF0396F43BAFBE6A02B801BDAE94153856ABF1/]Preset 2[/url] - You are running a toaster but it does have a potato in there somewhere that can render something once in a while.
Each limited particle lasts 1.0 second, emits at 15 particle per second, and bursts 15 particles.

[*][url=http://cloud-4.steamusercontent.com/ugc/32985008242473626/E3FE0E59391FC4B199B1D677C2E51619D60827DF/]Preset 3[/url] - You want particles pretty much dead.
Each limited particle lasts 0.1 seconds, emits at 1 particle per second, and bursts only 1 particle.
[/LIST]


Download [url=http://www.mediafire.com/?dxbrn26f3k3x6]HERE[/url].[/quote]
i am gonna try it after some days i'll edit this thread and tell the fps impruvemnts.
for now they are arount 40 on spawn 30 when getting out of spawn 25-29 on combat and 17- 21 on heavy rendering combat, yes i know, am using a toaster.
49
#49
7 Frags +

blud revived the 9 year old thread without reading that the mod has been outdated for most of that time

blud revived the 9 year old thread without reading that the mod has been outdated for most of that time
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