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Prism HUD & Clean TF2
posted in Customization
271
#271
-5 Frags +
272
#272
0 Frags +
theoneandonlyjdbHey,

Thanks for the quick response. Very much appreciated. Clear to see you have done alot of work on this HUD.

I am surprised that Valve allows you to do with the Sniper Scope?! Even this is VAC-ok? (Sorry - just a little nervous)

Do you know how to restore that yellow glow to the sniper zoom? As you may see when playing Default TF2.

Cheers

JB

You can't get vac banned for a hud edit, although it is supposedly not allowed in ESEA (I know a bunch of people who use it on client every week with no issues though).

[quote=theoneandonlyjdb]
Hey,

Thanks for the quick response. Very much appreciated. Clear to see you have done alot of work on this HUD.

I am surprised that Valve allows you to do with the Sniper Scope?! Even this is VAC-ok? (Sorry - just a little nervous)

Do you know how to restore that yellow glow to the sniper zoom? As you may see when playing Default TF2.

Cheers

JB[/quote]

You can't get vac banned for a hud edit, although it is supposedly not allowed in ESEA (I know a bunch of people who use it on client every week with no issues though).
273
#273
-1 Frags +

It's a noice mod but like all mods there are a few bugs;
1. Your view model doesn't go invisible when you cloak
2. For some reason I can't heal friendly spies (started happening after I downloaded the mod)
3. When bumped cloaked spies go completely visible instead of translucent and spies decloak instantly (not sure which one or if at all, but I see spies going insta visible so I know there is a bug)

It's a noice mod but like all mods there are a few bugs;
1. Your view model doesn't go invisible when you cloak
2. For some reason I can't heal friendly spies (started happening after I downloaded the mod)
3. When bumped cloaked spies go completely visible instead of translucent and spies decloak instantly (not sure which one or if at all, but I see spies going insta visible so I know there is a bug)
274
#274
0 Frags +
K9_deltaIt's a noice mod but like all mods there are a few bugs;
1. Your view model doesn't go invisible when you cloak
2. For some reason I can't heal friendly spies (started happening after I downloaded the mod)
3. When bumped cloaked spies go completely visible instead of translucent and spies decloak instantly (not sure which one or if at all, but I see spies going insta visible so I know there is a bug)

1 and 3 it's the vpk's effect, I'm pretty sure it's intentional, for 2 I'm not sure.

[quote=K9_delta]It's a noice mod but like all mods there are a few bugs;
1. Your view model doesn't go invisible when you cloak
2. For some reason I can't heal friendly spies (started happening after I downloaded the mod)
3. When bumped cloaked spies go completely visible instead of translucent and spies decloak instantly (not sure which one or if at all, but I see spies going insta visible so I know there is a bug)[/quote]
1 and 3 it's the vpk's effect, I'm pretty sure it's intentional, for 2 I'm not sure.
275
#275
-1 Frags +
HatimK9_deltaIt's a noice mod but like all mods there are a few bugs;
1. Your view model doesn't go invisible when you cloak
2. For some reason I can't heal friendly spies (started happening after I downloaded the mod)
3. When bumped cloaked spies go completely visible instead of translucent and spies decloak instantly (not sure which one or if at all, but I see spies going insta visible so I know there is a bug)
1 and 3 it's the vpk's effect, I'm pretty sure it's intentional, for 2 I'm not sure.

1,2 and 3 seem to be fixed

Edit: IT WOULD APPEAR THAT ON SOME MAPS IT IS FIXED

[quote=Hatim][quote=K9_delta]It's a noice mod but like all mods there are a few bugs;
1. Your view model doesn't go invisible when you cloak
2. For some reason I can't heal friendly spies (started happening after I downloaded the mod)
3. When bumped cloaked spies go completely visible instead of translucent and spies decloak instantly (not sure which one or if at all, but I see spies going insta visible so I know there is a bug)[/quote]
1 and 3 it's the vpk's effect, I'm pretty sure it's intentional, for 2 I'm not sure.[/quote]
1,2 and 3 seem to be fixed

Edit: IT WOULD APPEAR THAT ON SOME MAPS IT IS FIXED
276
#276
0 Frags +

is the scope removal thingy still working?

is the scope removal thingy still working?
277
#277
3 Frags +

Any info on a newer version of the HUD? I've been dying to get it updated.

Any info on a newer version of the HUD? I've been dying to get it updated.
278
#278
2 Frags +

does the clean tf2 mod affect sprays because when i use sprays, all I see is black on the spray

does the clean tf2 mod affect sprays because when i use sprays, all I see is black on the spray
279
#279
0 Frags +

is it possible to make a scope.vpk that does the thing cited below but like automatically and it works every time despite if you change huds?

If you want the hidden scope thing you need to load up your HudAnimations_tf.txt file that you can find in scripts. From there you're going to need to add this to the near top of the file

event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudWeaponSelection Position "100 100" Linear 0.0 0.0
Animate HudWeaponSelection Alpha "50" Linear 0.0 0.0
}
Then you need to search for "event DamagedPlayer" if you've edited your HUD to have a flash on hit crosshair you should know about this area. You'll need to add the following to this event.

RunEvent ScopeRemoval 0.0
Now the scope should be removed once you've done any damage. Hopefully this gets patched soonish.

i wanna use the scope removal thing but i'm constantly changing huds and i'm tired to do the process above every time i have to change the hud. i'm really newbie about this so i'd appreciate so much if someone could do that

is it possible to make a scope.vpk that does the thing cited below but like automatically and it works every time despite if you change huds?

[quote]If you want the hidden scope thing you need to load up your HudAnimations_tf.txt file that you can find in scripts. From there you're going to need to add this to the near top of the file

event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudWeaponSelection Position "100 100" Linear 0.0 0.0
Animate HudWeaponSelection Alpha "50" Linear 0.0 0.0
}
Then you need to search for "event DamagedPlayer" if you've edited your HUD to have a flash on hit crosshair you should know about this area. You'll need to add the following to this event.

RunEvent ScopeRemoval 0.0
Now the scope should be removed once you've done any damage. Hopefully this gets patched soonish.[/quote]


i wanna use the scope removal thing but i'm constantly changing huds and i'm tired to do the process above every time i have to change the hud. i'm really newbie about this so i'd appreciate so much if someone could do that
280
#280
0 Frags +
huggable1does the clean tf2 mod affect sprays because when i use sprays, all I see is black on the spray

might be affected by decal_removal or your fps config (if you have one)

[quote=huggable1]does the clean tf2 mod affect sprays because when i use sprays, all I see is black on the spray[/quote]

might be affected by decal_removal or your fps config (if you have one)
281
#281
1 Frags +
Victorhuggable1does the clean tf2 mod affect sprays because when i use sprays, all I see is black on the spray
might be affected by decal_removal or your fps config (if you have one)

I dont have fps config, and I removed decal_removal and it still sprays look black(i also put decal_removal back on, same result)

[quote=Victor][quote=huggable1]does the clean tf2 mod affect sprays because when i use sprays, all I see is black on the spray[/quote]

might be affected by decal_removal or your fps config (if you have one)[/quote]
I dont have fps config, and I removed decal_removal and it still sprays look black(i also put decal_removal back on, same result)
282
#282
0 Frags +

Ok, apperently just randomly (the map does not affect this) the mod will actually work (no offence), about every ~30 servers I join the map looks like super flat textures, even if it was flat textures on say, Borneo, if I Join another Borneo server it won't work.

Ok, apperently just randomly (the map does not affect this) the mod will actually work (no offence), about every ~30 servers I join the map looks like super flat textures, even if it was flat textures on say, Borneo, if I Join another Borneo server it won't work.
283
#283
1 Frags +
K9_deltaOk, apperently just randomly (the map does not affect this) the mod will actually work (no offence), about every ~30 servers I join the map looks like super flat textures, even if it was flat textures on say, Borneo, if I Join another Borneo server it won't work.

Then they have differing values of sv_pure, it will work on sv_pure 0 but not on 1 or 2.

[quote=K9_delta]Ok, apperently just randomly (the map does not affect this) the mod will actually work (no offence), about every ~30 servers I join the map looks like super flat textures, even if it was flat textures on say, Borneo, if I Join another Borneo server it won't work.[/quote]

Then they have differing values of sv_pure, it will work on sv_pure 0 but not on 1 or 2.
284
#284
2 Frags +

Hey there, I know you've been busy with things so I hope you're ok with this, anyway here is a un-official update to prism HUD. It fixes the trade-up menu and things. Here's the download For it.

Hey there, I know you've been busy with things so I hope you're ok with this, anyway here is a un-official update to prism HUD. It fixes the trade-up menu and things. Here's the [url=https://www.dropbox.com/s/0g6npjr8jvacby7/prism_hud_udated.zip?dl=0]download[/url] For it.
285
#285
0 Frags +

How do I get rid of the little orange hat above my hp?

How do I get rid of the little orange hat above my hp?
286
#286
0 Frags +
lol_goatHow do I get rid of the little orange hat above my hp?

That's something that Jarate needs to fix.

[quote=lol_goat]How do I get rid of the little orange hat above my hp?[/quote]
That's something that Jarate needs to fix.
287
#287
4 Frags +

Hey Jareteking,
Any chance you still might make that preloading map so that this can work on sv_pure with a single all-map preload?

Would anyone here be up for helping with that?

Hey Jareteking,
Any chance you still might make that preloading map so that this can work on sv_pure with a single all-map preload?

Would anyone here be up for helping with that?
288
#288
0 Frags +

didnt read the whole readme,sorry. ///

didnt read the whole readme,sorry. ///
289
#289
0 Frags +

Clean tf2 seems to be broken after the update, not sure which vpk specifically tho, but some textures turn into pink and black squares

Clean tf2 seems to be broken after the update, not sure which vpk specifically tho, but some textures turn into pink and black squares
290
#290
1 Frags +

Please fix hud for tough break update, really nice hud scoreboard doesnt show anything

Please fix hud for tough break update, really nice hud scoreboard doesnt show anything
291
#291
0 Frags +

Is the Clean tf2 still working or has tough break broken it ?

Is the Clean tf2 still working or has tough break broken it ?
292
#292
-1 Frags +

Any update on being able to customize the scoreboard?

Any update on being able to customize the scoreboard?
293
#293
0 Frags +

nulled

nulled
294
#294
-1 Frags +

hey, why don't australiums show? on my australiums the sheen shows but it's the stock weapon and not gold.

hey, why don't australiums show? on my australiums the sheen shows but it's the stock weapon and not gold.
295
#295
-4 Frags +

sv_pure 1 fucks the clean tf2 up

sv_pure 1 fucks the clean tf2 up
296
#296
5 Frags +
glorysv_pure 1 fucks the clean tf2 upposted about a year ago ⋅ edited about a year ago
[quote=glory]sv_pure 1 fucks the clean tf2 up[/quote]
[quote=posted about a year ago ⋅ edited about a year ago][/quote]
297
#297
-1 Frags +

Hello, i have a problem :/

So, when I start TF2 (with this hud) it just crash. I don't know what is the problem, if someone knows, please tell me.

Thanks in advance!

Hello, i have a problem :/

So, when I start TF2 (with this hud) it just crash. I don't know what is the problem, if someone knows, please tell me.

Thanks in advance!
298
#298
0 Frags +
JubbieHello, i have a problem :/

So, when I start TF2 (with this hud) it just crash. I don't know what is the problem, if someone knows, please tell me.

Thanks in advance!

Delete Gamemenu.res and MainMenuOverride.res

[quote=Jubbie]Hello, i have a problem :/

So, when I start TF2 (with this hud) it just crash. I don't know what is the problem, if someone knows, please tell me.

Thanks in advance![/quote]

Delete Gamemenu.res and MainMenuOverride.res
299
#299
0 Frags +
HypnotizeJubbieHello, i have a problem :/

So, when I start TF2 (with this hud) it just crash. I don't know what is the problem, if someone knows, please tell me.

Thanks in advance!

Delete Gamemenu.res and MainMenuOverride.res

Where can i find that?

[quote=Hypnotize][quote=Jubbie]Hello, i have a problem :/

So, when I start TF2 (with this hud) it just crash. I don't know what is the problem, if someone knows, please tell me.

Thanks in advance![/quote]

Delete Gamemenu.res and MainMenuOverride.res[/quote]
Where can i find that?
300
#300
0 Frags +
JubbieHypnotizeJubbieHello, i have a problem :/

So, when I start TF2 (with this hud) it just crash. I don't know what is the problem, if someone knows, please tell me.

Thanks in advance!

Delete Gamemenu.res and MainMenuOverride.res
Where can i find that?

Ohh, never mind i found it and now it worked, thank you m8

[quote=Jubbie][quote=Hypnotize][quote=Jubbie]Hello, i have a problem :/

So, when I start TF2 (with this hud) it just crash. I don't know what is the problem, if someone knows, please tell me.

Thanks in advance![/quote]

Delete Gamemenu.res and MainMenuOverride.res[/quote]
Where can i find that?[/quote]
Ohh, never mind i found it and now it worked, thank you m8
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