Upvote Upvoted 111 Downvote Downvoted
1 ⋅⋅ 8 9 10 11 12 13
bwHUD
posted in Customization
301
#301
0 Frags +

Update to Version 2.2.6:
-Fixed HUD for Tough Break Update.

Update to Version 2.2.6:
-Fixed HUD for Tough Break Update.
302
#302
0 Frags +

Is the scoreboard broken for anyone else since the update about a week ago?

Is the scoreboard broken for anyone else since the update about a week ago?
303
#303
0 Frags +

hey is there a way to make damage numbers white with a black outline?

hey is there a way to make damage numbers white with a black outline?
304
#304
2 Frags +

You need 2 files to do that. First, in custom/yourstuff/resource/ClientScheme.res, do a ctrl+f search for "damage". The first hit should be under the Color Options section. This will change the color of your damage numbers. Use the values 255 255 255 255 for all white. It should look like this:

"Damage"                "255 255 0 255"     //Damage numbers

Then, in custom/yourstuff/resource/ui/HudDamageAccount.res make sure that everywhere it says "font" it is set to "solFontRegular21" or "solFontBold21" which is, I think, the default for bwHud. If it is changed to another font, just look for that font in the following steps instead.

Now go back to ClientScheme.res, and ctrl+f search for "solFontRegular". Fine the section for "solFontRegular21" and add the line "outline" "1" so it looks like this:

solFontRegular21
		{
			"1"
			{
				"name"		"Solomon-Normal"
				"tall"		"21"
				"additive"	"0"
				"antialias" 	"1"
				"outline"	"1"
			}

Then do another search for "solFontBold21" and repeat the process, adding the line for outline. This will add the outline to your damage numbers for regular hits and crits.

You need 2 files to do that. First, in custom/yourstuff/resource/ClientScheme.res, do a ctrl+f search for "damage". The first hit should be under the Color Options section. This will change the color of your damage numbers. Use the values 255 255 255 255 for all white. It should look like this:

[code]"Damage" "255 255 0 255" //Damage numbers[/code]

Then, in custom/yourstuff/resource/ui/HudDamageAccount.res make sure that everywhere it says "font" it is set to "solFontRegular21" or "solFontBold21" which is, I think, the default for bwHud. If it is changed to another font, just look for that font in the following steps instead.

Now go back to ClientScheme.res, and ctrl+f search for "solFontRegular". Fine the section for "solFontRegular21" and add the line "outline" "1" so it looks like this:

[code]solFontRegular21
{
"1"
{
"name" "Solomon-Normal"
"tall" "21"
"additive" "0"
"antialias" "1"
"outline" "1"
}[/code]

Then do another search for "solFontBold21" and repeat the process, adding the line for outline. This will add the outline to your damage numbers for regular hits and crits.
305
#305
1 Frags +
kezzzYou need 2 files to do that. First, in custom/yourstuff/resource/ClientScheme.res, do a ctrl+f search for "damage". The first hit should be under the Color Options section. This will change the color of your damage numbers. Use the values 255 255 255 255 for all white. It should look like this:
"Damage"                "255 255 0 255"     //Damage numbers

Then, in custom/yourstuff/resource/ui/HudDamageAccount.res make sure that everywhere it says "font" it is set to "solFontRegular21" or "solFontBold21" which is, I think, the default for bwHud. If it is changed to another font, just look for that font in the following steps instead.

Now go back to ClientScheme.res, and ctrl+f search for "solFontRegular". Fine the section for "solFontRegular21" and add the line "outline" "1" so it looks like this:
solFontRegular21
		{
			"1"
			{
				"name"		"Solomon-Normal"
				"tall"		"21"
				"additive"	"0"
				"antialias" 	"1"
				"outline"	"1"
			}

Then do another search for "solFontBold21" and repeat the process, adding the line for outline. This will add the outline to your damage numbers for regular hits and crits.

It worked! Thanks a lot man <3

[quote=kezzz]You need 2 files to do that. First, in custom/yourstuff/resource/ClientScheme.res, do a ctrl+f search for "damage". The first hit should be under the Color Options section. This will change the color of your damage numbers. Use the values 255 255 255 255 for all white. It should look like this:

[code]"Damage" "255 255 0 255" //Damage numbers[/code]

Then, in custom/yourstuff/resource/ui/HudDamageAccount.res make sure that everywhere it says "font" it is set to "solFontRegular21" or "solFontBold21" which is, I think, the default for bwHud. If it is changed to another font, just look for that font in the following steps instead.

Now go back to ClientScheme.res, and ctrl+f search for "solFontRegular". Fine the section for "solFontRegular21" and add the line "outline" "1" so it looks like this:

[code]solFontRegular21
{
"1"
{
"name" "Solomon-Normal"
"tall" "21"
"additive" "0"
"antialias" "1"
"outline" "1"
}[/code]

Then do another search for "solFontBold21" and repeat the process, adding the line for outline. This will add the outline to your damage numbers for regular hits and crits.[/quote]

It worked! Thanks a lot man <3
306
#306
0 Frags +

Also having a problem where I can't see the scoreboard, any fix to this?

Also having a problem where I can't see the scoreboard, any fix to this?
307
#307
3 Frags +

http://pastebin.com/WM2UWuTd

Replace your scoreboard.res file with that and the scoreboard issues will be fixed.

http://pastebin.com/WM2UWuTd

Replace your scoreboard.res file with that and the scoreboard issues will be fixed.
308
#308
2 Frags +

Hey is there a way to completely remove the image in the left corner that shows up with cl_hud_playerclass_use_playermodel 0 but have the player model show up when the I turn it on? Thanks in advance.
Edit: this one http://imgur.com/wRWaKwq

Hey is there a way to completely remove the image in the left corner that shows up with cl_hud_playerclass_use_playermodel 0 but have the player model show up when the I turn it on? Thanks in advance.
Edit: this one http://imgur.com/wRWaKwq
309
#309
3 Frags +

Update to Version 2.2.7:
-Fixed tournament hud
-Updated matchmaking lobby screen
-Various small fixes

camperHey is there a way to completely remove the image in the left corner that shows up with cl_hud_playerclass_use_playermodel 0 but have the player model show up when the I turn it on? Thanks in advance.
Edit: this one http://imgur.com/wRWaKwq

HudPlayerClass.res, go to PlayerStatusClassImage and change xpos to 9999, and go to PlayerStatusClassImageBG and change xpos to 9999.

Update to Version 2.2.7:
-Fixed tournament hud
-Updated matchmaking lobby screen
-Various small fixes

[quote=camper]Hey is there a way to completely remove the image in the left corner that shows up with cl_hud_playerclass_use_playermodel 0 but have the player model show up when the I turn it on? Thanks in advance.
Edit: this one http://imgur.com/wRWaKwq[/quote]

HudPlayerClass.res, go to PlayerStatusClassImage and change xpos to 9999, and go to PlayerStatusClassImageBG and change xpos to 9999.
310
#310
0 Frags +

hey man are you going to update this for mm? i downloaded the last version but there's no mm button on the main nenu

hey man are you going to update this for mm? i downloaded the last version but there's no mm button on the main nenu
311
#311
2 Frags +

Update to Version 2.2.8:
-Now MM compatible!

have fun, remember to report anything that is completely broken to https://github.com/bw-/bw-HUD/issues

thanks guys.

Update to Version 2.2.8:
-Now MM compatible!

have fun, remember to report anything that is completely broken to https://github.com/bw-/bw-HUD/issues

thanks guys.
312
#312
0 Frags +
wattersonUpdate to Version 2.2.8:
-Now MM compatible!

have fun, remember to report anything that is completely broken to https://github.com/bw-/bw-HUD/issues

thanks guys.

Thanks man love this hud!

[quote=watterson]Update to Version 2.2.8:
-Now MM compatible!

have fun, remember to report anything that is completely broken to https://github.com/bw-/bw-HUD/issues

thanks guys.[/quote]
Thanks man love this hud!
313
#313
0 Frags +
wattersonUpdate to Version 2.2.8:
-Now MM compatible!

have fun, remember to report anything that is completely broken to https://github.com/bw-/bw-HUD/issues

thanks guys.

thank you so much for these updates

btw in ClientScheme.res it says to set dx9 to 0 0 0 210 while the readme says 200, i know it's not that big of a difference but it's still something lol

[quote=watterson]Update to Version 2.2.8:
-Now MM compatible!

have fun, remember to report anything that is completely broken to https://github.com/bw-/bw-HUD/issues

thanks guys.[/quote]
thank you so much for these updates

btw in ClientScheme.res it says to set dx9 to 0 0 0 210 while the readme says 200, i know it's not that big of a difference but it's still something lol
314
#314
0 Frags +
wattersonUpdate to Version 2.2.8:
-Now MM compatible!

have fun, remember to report anything that is completely broken to https://github.com/bw-/bw-HUD/issues

thanks guys.

thanks fam

[quote=watterson]Update to Version 2.2.8:
-Now MM compatible!

have fun, remember to report anything that is completely broken to https://github.com/bw-/bw-HUD/issues

thanks guys.[/quote]
thanks fam
315
#315
0 Frags +

Glad you still update this HUD, I still use it without the forward facing models and love it.
Keep it up.

Actually, I just uninstalled and reinstalled it and I have a question.
I have changed HudPlayerClass.res to my settings from a year ago and also removed FORWARD from the file name of that file you said to on but the models will not go forward? Is there some sort of force going on in another file? Thanks.

Glad you still update this HUD, I still use it without the forward facing models and love it.
Keep it up.


Actually, I just uninstalled and reinstalled it and I have a question.
I have changed HudPlayerClass.res to my settings from a year ago and also removed FORWARD from the file name of that file you said to on but the models will not go forward? Is there some sort of force going on in another file? Thanks.
316
#316
2 Frags +

Hi guys, I only have a dropbox link for the updated hud right now, as github is messing with me and my attempts to upload commits. Sorry about this, and I hope I can fix this before the next update.

https://www.dropbox.com/sh/0uhc41or6xt2ag9/AAA2ejSeod7FyFmgKqws8Jzua?dl=1

Update to Version 2.2.9:
Main Menu Stream Update.

Hi guys, I only have a dropbox link for the updated hud right now, as github is messing with me and my attempts to upload commits. Sorry about this, and I hope I can fix this before the next update.

https://www.dropbox.com/sh/0uhc41or6xt2ag9/AAA2ejSeod7FyFmgKqws8Jzua?dl=1

Update to Version 2.2.9:
Main Menu Stream Update.
317
#317
0 Frags +

Did the hud ever have the free camera in the loadout menu ( https://www.youtube.com/watch?v=GDa1pmFrJgg ) Or am I confusing myself

Did the hud ever have the free camera in the loadout menu ( https://www.youtube.com/watch?v=GDa1pmFrJgg ) Or am I confusing myself
318
#318
1 Frags +

I really like this hud, but I even have no timer in game ,since the competitive beta update.
This problem only for me,or everybody who use this hud have the same problem?

I really like this hud, but I even have no timer in game ,since the competitive beta update.
This problem only for me,or everybody who use this hud have the same problem?
319
#319
0 Frags +

yo nice hud but fix the links on huds.tf all of them are broken (including the download link)

yo nice hud but fix the links on huds.tf all of them are broken (including the download link)
320
#320
0 Frags +
Raskullyo nice hud but fix the links on huds.tf all of them are broken (including the download link)

i've already submitted an update to the hud to omni through the site, so it's on him to push it.

[quote=Raskull]yo nice hud but fix the links on huds.tf all of them are broken (including the download link)[/quote]

i've already submitted an update to the hud to omni through the site, so it's on him to push it.
321
#321
0 Frags +

just a heads up the charge meter for huntsman and its reskins shows "bomb"
HudPlayerClass.res and HudPlayerClassRIGHT.res are the same thing

just a heads up the charge meter for huntsman and its reskins shows "bomb"
HudPlayerClass.res and HudPlayerClassRIGHT.res are the same thing
322
#322
0 Frags +
MatoksGlad you still update this HUD, I still use it without the forward facing models and love it.
Keep it up.

Actually, I just uninstalled and reinstalled it and I have a question.
I have changed HudPlayerClass.res to my settings from a year ago and also removed FORWARD from the file name of that file you said to on but the models will not go forward? Is there some sort of force going on in another file? Thanks.

You have to make the first HudPlayerClass.res a different name because if there are two of the same name then the game gets confused

[quote=Matoks]Glad you still update this HUD, I still use it without the forward facing models and love it.
Keep it up.


Actually, I just uninstalled and reinstalled it and I have a question.
I have changed HudPlayerClass.res to my settings from a year ago and also removed FORWARD from the file name of that file you said to on but the models will not go forward? Is there some sort of force going on in another file? Thanks.[/quote]

You have to make the first HudPlayerClass.res a different name because if there are two of the same name then the game gets confused
323
#323
0 Frags +

great hud

great hud
324
#324
0 Frags +

has anyone been able to make the timer show in pubs and in mm??

has anyone been able to make the timer show in pubs and in mm??
325
#325
0 Frags +
SuperSaiyanSpudhas anyone been able to make the timer show in pubs and in mm??

it should be working. if not, try a reDL here: https://github.com/bw-/bwhud

[quote=SuperSaiyanSpud]has anyone been able to make the timer show in pubs and in mm??[/quote]

it should be working. if not, try a reDL here: https://github.com/bw-/bwhud
326
#326
0 Frags +
wattersonSuperSaiyanSpudhas anyone been able to make the timer show in pubs and in mm??
it should be working. if not, try a reDL here: https://github.com/bw-/bwhud

ah cheers, was just using an outdated version :)

[quote=watterson][quote=SuperSaiyanSpud]has anyone been able to make the timer show in pubs and in mm??[/quote]

it should be working. if not, try a reDL here: https://github.com/bw-/bwhud[/quote]

ah cheers, was just using an outdated version :)
327
#327
1 Frags +

how do i change where the damage text pops up. i want it above the health and not under my crosshair

how do i change where the damage text pops up. i want it above the health and not under my crosshair
328
#328
1 Frags +

Update to Version 2.3.1:
-Updated matchmaking hud for stopwatch. (may still be a bit off, give me some time to finesse it.)
-readded colour borders to items.

DL it here: https://github.com/bw-/bwhud/archive/master.zip

Fixed WinPanel

Update to Version 2.3.1:
-Updated matchmaking hud for stopwatch. (may still be a bit off, give me some time to finesse it.)
-readded colour borders to items.

DL it here: https://github.com/bw-/bwhud/archive/master.zip

Fixed WinPanel
329
#329
0 Frags +

Could I get some instructions in how to move the damage numbers at the center of the screen downwards? Being so on top of the crosshair makes aiming slightly awkward for me.

solution: modify pos values for DamageAccountValue and DamageAccountValueShadow in resource/ui/HudDamageAccount.res

[s]Could I get some instructions in how to move the damage numbers at the center of the screen downwards? Being so on top of the crosshair makes aiming slightly awkward for me.[/s]

solution: modify pos values for DamageAccountValue and DamageAccountValueShadow in resource/ui/HudDamageAccount.res
330
#330
-1 Frags +

I REALLY like this HUD and it's design, BUT 2 things are bothering me. First, following the instructions for a custom cross hair didn't work. I changed visible to 1 and the label text to B, because i like the b cross hair. what i got was multiple green cross hairs as well as my default cross hair in the middle of my screen. I may have done something wrong there but I'm not sure. The other thing is the damage numbers. not the ones that appear over players, but the ones that appear by the cross hair. I would like to remove these numbers entirely, but I don't know how. Even putting them above the health bar in a white color would be fine.

Can somebody please help me customize because i suck at it.

I REALLY like this HUD and it's design, BUT 2 things are bothering me. First, following the instructions for a custom cross hair didn't work. I changed visible to 1 and the label text to B, because i like the b cross hair. what i got was multiple green cross hairs as well as my default cross hair in the middle of my screen. I may have done something wrong there but I'm not sure. The other thing is the damage numbers. not the ones that appear over players, but the ones that appear by the cross hair. I would like to remove these numbers entirely, but I don't know how. Even putting them above the health bar in a white color would be fine.

Can somebody please help me customize because i suck at it.
1 ⋅⋅ 8 9 10 11 12 13
Please sign in through STEAM to post a comment.