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Reflex: Arena shooter in development
posted in Other Games
61
#61
3 Frags +

https://www.youtube.com/watch?v=xxnwax7jzYs

Reflex movement overview.

Stake jumping looks cool.

https://www.youtube.com/watch?v=xxnwax7jzYs

Reflex movement overview.

Stake jumping looks cool.
62
#62
0 Frags +

stake jumping is RAD, but I'm kinda worried that this has as steep a learning curve as cpma, I think I personally would've preferred something more refined and intuitive that follows the "simple to learn, difficult to master" ethos

but then again, it is a cpma clone so I couldn't reasonably expect anything different

stake jumping is RAD, but I'm kinda worried that this has as steep a learning curve as cpma, I think I personally would've preferred something more refined and intuitive that follows the "simple to learn, difficult to master" ethos

but then again, it is a cpma clone so I couldn't reasonably expect anything different
63
#63
0 Frags +

seriously, this game is getting sick, i get more excited at each new video i see.

what do you guys think that can be implemented in the game to make it even better?

seriously, this game is getting sick, i get more excited at each new video i see.

what do you guys think that can be implemented in the game to make it even better?
64
#64
1 Frags +
Quertlol those particles....seems a bit unnecessary. although it does make the game look good, it's most definitely gonna interfere in the gameplay.

Devs have confirmed a "high contrast mode" that disables pretty much all effects that are just for looks such as lighting and (presumably) particles. Equivalent to high picmip values in Quake apparently.

[quote=Quert]lol those particles....seems a bit unnecessary. although it does make the game look good, it's most definitely gonna interfere in the gameplay.[/quote]
Devs have confirmed a "high contrast mode" that disables pretty much all effects that are just for looks such as lighting and (presumably) particles. Equivalent to high picmip values in Quake apparently.
65
#65
5 Frags +

My one concern is that there are 22/30 days left in the kickstarter and only 45k/360k AUD pledged.

My one concern is that there are 22/30 days left in the kickstarter and only 45k/360k AUD pledged.
66
#66
3 Frags +

http://www.twitch.tv/zlive

Zoot and friends are running around/developing a map while talking to newborn (one of the Reflex devs).

http://www.twitch.tv/zlive

Zoot and friends are running around/developing a map while talking to newborn (one of the Reflex devs).
67
#67
2 Frags +

Since the dev was fairly involved in CPMA I'm sure he'd have "competition" configs in mind with high picmip and reduced effects. Something that really interested me was that they said they were planning on having ever cvar be accessible through the menu with an explanation. Even today in games like QuakeLive and Quake3 there are a bunch of "voodoo" cvars that a bunch of people are not 100% what they do. Having the ability to do all your config customization through the menu is gonna be really nice for people who don't want to spend an hour or two messing around in a text file.

Since the dev was fairly involved in CPMA I'm sure he'd have "competition" configs in mind with high picmip and reduced effects. Something that really interested me was that they said they were planning on having ever cvar be accessible through the menu with an explanation. Even today in games like QuakeLive and Quake3 there are a bunch of "voodoo" cvars that a bunch of people are not 100% what they do. Having the ability to do all your config customization through the menu is gonna be really nice for people who don't want to spend an hour or two messing around in a text file.
68
#68
5 Frags +

I'm just gonna throw this out there,
if you want to see this game you need to tell people about it at the moment it's still relatively underground and I'm sure a lot of people with full pockets don't know anything about it

I'm just gonna throw this out there,
if you want to see this game [b]you need to tell people about it[/b] at the moment it's still relatively underground and I'm sure a lot of people with full pockets don't know anything about it
69
#69
2 Frags +

as far as their kickstarter updates go

they seem committed
they not only seem to be moving forward, and convey obligation to their backers and fans
but also seem emotionally tied to their idea of this game, and that's really all that matters
they want this to exist, and choose to spend their time making it

that's nice, I hope it pans out for both them and us

as far as their kickstarter updates go

they seem committed
they not only seem to be moving forward, and convey obligation to their backers and fans
but also seem emotionally tied to their idea of this game, and that's really all that matters
they want this to exist, and choose to spend their time making it

that's nice, I hope it pans out for both them and us
70
#70
1 Frags +

http://www.twitch.tv/voogamer
voo, fiend, and carnage playing atm

dunno for how much longer, just got on

http://www.twitch.tv/voogamer
voo, fiend, and carnage playing atm

dunno for how much longer, just got on
71
#71
-4 Frags +

oops

oops
72
#72
2 Frags +

Tek Syndicate did a short part on Reflex

http://www.youtube.com/watch?v=lOEbQQdIXBw

Starts at 15:24

Tek Syndicate did a short part on Reflex

[youtube]http://www.youtube.com/watch?v=lOEbQQdIXBw[/youtube]

Starts at 15:24
73
#73
2 Frags +

Kickstarter update about the built in map editor: https://www.kickstarter.com/projects/191095869/reflex/posts/1001738

Kickstarter update about the built in map editor: https://www.kickstarter.com/projects/191095869/reflex/posts/1001738
74
#74
3 Frags +

i'm afraid it won't get funded :[

i'm afraid it won't get funded :[
75
#75
0 Frags +
erkstoni'm afraid it won't get funded :[

Hopefully it gets more attention soon. Prototype should be fun.

[quote=erkston]i'm afraid it won't get funded :[[/quote]

Hopefully it gets more attention soon. Prototype should be fun.
76
#76
4 Frags +
kickstarter updateSo as even our most optimistic fans are starting to realize, our Kickstarter isn't going to hit its target (barring some very wealthy miracles). This update will be entirely dedicated to explaining why we're not upset and why you shouldn't be either.

Right now, Reflex feels good. We think it feels good, pro-gamers think it feels good, new players think it feels good. We've succeeded in capturing the best parts of the arena shooter genre in a new, lean engine. Unfortunately, this is something that's hard to sell through videos and marketing bullet points.

The best way to get people excited about Reflex has always been to give them a copy to try for themselves. This has always been the approach we'd prefer to take. We want to grow the game alongside the community, we want to watch people's twitch streams, play their maps, download their frag films and jump on their servers to get our asses handed to us.

So to bring that scene together sooner, we're going to be shutting down the Kickstarter, focusing all of our development towards getting the game ready for Early Access. This work has already started -- that's why we've been a bit quiet the last few days. We've got a little bit more time than usual that we'd set aside for the Kickstarter and we're now cramming as much development into that time as we possibly can.

And we're excited about the change. It's much closer to the approach we've always wanted to take. So why didn't we do it this way in the first place?

Well, Kickstarter was our shot at full-time development with an unrestrained feature list. At least for the short term, Early Access will be a return to developing out of hours which means progress will be much slower. We won't be able to promise release dates and we won't be able to guarantee features without the financial backing we were hoping Kickstarter would bring. But this project page still works as a list of things we want to do (and will do as soon as we have the resources).

If you've pledged and are sad because you wanted shirts and custom melee weapons, we will be looking at ways for players to still get their hands on some of the rewards (with all proceeds going directly to continued development). Keep an eye on ReflexFPS.net / Facebook / Twitter / Greenlight for more info about that over the next few months.

So when can you grab a copy and start playing? Soon! We're currently spending every minute we have working through a todo list that is focused entirely on getting the game in players hands. We can't give any dates just yet but the game will be made available the moment we've squashed enough bugs and implemented enough features for it to be considered properly playable.

In the end, we don't regret hitting Kickstarter at all, regardless of the outcome. The support and excitement of the community has been incredible. We've seen Reflex on all our favourite gaming sites. We've made new connections with people in the industry. We raised a not-insignificant amount of money (even if we never get to see it) and of course we've learned that we're much better at making games than at marketing games ;).

We'd also like to thank everyone who helped get us this far: Our friends and families for sticking around when all our time was going into Reflex. Sonigo / Beckoning for giving us a whole stack of music to use for our videos. Everyone from our little pool of testers. Vo0, KovaaK, empish, the ZLive team and everyone else who has been streaming. Mew for performing all of the trickjumps that I couldn't. Everyone in #reflex for the crowd-sourced spell checking. Entik for his amazing work on our Kickstarter trailer. Our secret concept artist for bringing my design ramblings to life. Jas Purewal for the free legal advice when we had no money left. Ninemil and Fjoggs for pushing our editing tools to their current limits. All the press who decided to cover Reflex despite getting hundreds of "Our game is on Kickstarter" emails a week.

And of course, everyone who pledged, retweeted, liked, favorited, shared and spammed Reflex stuff -- we look forward to seeing you all in-game soon.

tldr they're pulling the kickstarter and going to focus on getting early access builds out, go vote on greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=317361451

[quote=kickstarter update]So as even our most optimistic fans are starting to realize, our Kickstarter isn't going to hit its target (barring some very wealthy miracles). This update will be entirely dedicated to explaining why we're not upset and why you shouldn't be either.

Right now, Reflex feels good. We think it feels good, pro-gamers think it feels good, new players think it feels good. We've succeeded in capturing the best parts of the arena shooter genre in a new, lean engine. Unfortunately, this is something that's hard to sell through videos and marketing bullet points.

The best way to get people excited about Reflex has always been to give them a copy to try for themselves. This has always been the approach we'd prefer to take. We want to grow the game alongside the community, we want to watch people's twitch streams, play their maps, download their frag films and jump on their servers to get our asses handed to us.

So to bring that scene together sooner, we're going to be shutting down the Kickstarter, focusing all of our development towards getting the game ready for Early Access. This work has already started -- that's why we've been a bit quiet the last few days. We've got a little bit more time than usual that we'd set aside for the Kickstarter and we're now cramming as much development into that time as we possibly can.


And we're excited about the change. It's much closer to the approach we've always wanted to take. So why didn't we do it this way in the first place?

Well, Kickstarter was our shot at full-time development with an unrestrained feature list. At least for the short term, Early Access will be a return to developing out of hours which means progress will be much slower. We won't be able to promise release dates and we won't be able to guarantee features without the financial backing we were hoping Kickstarter would bring. But this project page still works as a list of things we want to do (and will do as soon as we have the resources).

If you've pledged and are sad because you wanted shirts and custom melee weapons, we will be looking at ways for players to still get their hands on some of the rewards (with all proceeds going directly to continued development). Keep an eye on ReflexFPS.net / Facebook / Twitter / Greenlight for more info about that over the next few months.

So when can you grab a copy and start playing? Soon! We're currently spending every minute we have working through a todo list that is focused entirely on getting the game in players hands. We can't give any dates just yet but the game will be made available the moment we've squashed enough bugs and implemented enough features for it to be considered properly playable.

In the end, we don't regret hitting Kickstarter at all, regardless of the outcome. The support and excitement of the community has been incredible. We've seen Reflex on all our favourite gaming sites. We've made new connections with people in the industry. We raised a not-insignificant amount of money (even if we never get to see it) and of course we've learned that we're much better at making games than at marketing games ;).

We'd also like to thank everyone who helped get us this far: Our friends and families for sticking around when all our time was going into Reflex. Sonigo / Beckoning for giving us a whole stack of music to use for our videos. Everyone from our little pool of testers. Vo0, KovaaK, empish, the ZLive team and everyone else who has been streaming. Mew for performing all of the trickjumps that I couldn't. Everyone in #reflex for the crowd-sourced spell checking. Entik for his amazing work on our Kickstarter trailer. Our secret concept artist for bringing my design ramblings to life. Jas Purewal for the free legal advice when we had no money left. Ninemil and Fjoggs for pushing our editing tools to their current limits. All the press who decided to cover Reflex despite getting hundreds of "Our game is on Kickstarter" emails a week.

And of course, everyone who pledged, retweeted, liked, favorited, shared and spammed Reflex stuff -- we look forward to seeing you all in-game soon.[/quote]

tldr they're pulling the kickstarter and going to focus on getting early access builds out, go vote on greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=317361451
77
#77
0 Frags +

didn't see the jump video, even more interesting...

didn't see the jump video, even more interesting...
78
#78
3 Frags +

Sad that the Kickstarter is pulled but I'm happy to see it still going forward.

Sad that the Kickstarter is pulled but I'm happy to see it still going forward.
79
#79
0 Frags +

I want this so bad

I want this so bad
80
#80
4 Frags +

http://www.reddit.com/r/reflex/comments/2l4jby/early_access_will_be_available_soon_here_is_what/

Update on the early access.

http://www.reddit.com/r/reflex/comments/2l4jby/early_access_will_be_available_soon_here_is_what/

Update on the early access.
81
#81
4 Frags +
Benroadshttp://www.reddit.com/r/reflex/comments/2l4jby/early_access_will_be_available_soon_here_is_what/

Update on the early access.

Also the Q3A announcer guy is volunteering to do VO work for Reflex

(He no longer works for id)

[quote=Benroads]http://www.reddit.com/r/reflex/comments/2l4jby/early_access_will_be_available_soon_here_is_what/

Update on the early access.[/quote]
Also the Q3A announcer guy is volunteering to do VO work for Reflex

(He no longer works for id)
82
#82
10 Frags +
SpannzerBenroadshttp://www.reddit.com/r/reflex/comments/2l4jby/early_access_will_be_available_soon_here_is_what/

Update on the early access.
Also the Q3A announcer guy is volunteering to do VO work for Reflex

(He no longer works for id)

Now I know why the new quake love announcer sucks.

[quote=Spannzer][quote=Benroads]http://www.reddit.com/r/reflex/comments/2l4jby/early_access_will_be_available_soon_here_is_what/

Update on the early access.[/quote]
Also the Q3A announcer guy is volunteering to do VO work for Reflex

(He no longer works for id)[/quote]
Now I know why the new quake love announcer sucks.
83
#83
3 Frags +
ManSkirtDude101SpannzerBenroadshttp://www.reddit.com/r/reflex/comments/2l4jby/early_access_will_be_available_soon_here_is_what/

Update on the early access.
Also the Q3A announcer guy is volunteering to do VO work for Reflex

(He no longer works for id)
Now I know why the new quake love announcer sucks.

dude how can you say that the new QL announcer is Vegeta

[quote=ManSkirtDude101][quote=Spannzer][quote=Benroads]http://www.reddit.com/r/reflex/comments/2l4jby/early_access_will_be_available_soon_here_is_what/

Update on the early access.[/quote]
Also the Q3A announcer guy is volunteering to do VO work for Reflex

(He no longer works for id)[/quote]
Now I know why the new quake love announcer sucks.[/quote]
dude how can you say that the new QL announcer is Vegeta
84
#84
3 Frags +

Entik is streaming reflex right now if you wanna watch, new version of the game as well.
http://www.twitch.tv/entik

Entik is streaming reflex right now if you wanna watch, new version of the game as well.
http://www.twitch.tv/entik
85
#85
3 Frags +

Early access should be on steam for purchase within 24 hours:

http://www.reflexfps.net/forums/index.php?/topic/20-early-access-very-soon-read-this-first/

Early access should be on steam for purchase within 24 hours:

http://www.reflexfps.net/forums/index.php?/topic/20-early-access-very-soon-read-this-first/
86
#86
0 Frags +

Where does it say "within 24 hours" all I see is "soon"

Where does it say "within 24 hours" all I see is "soon"
87
#87
2 Frags +
PapaSmurf323Where does it say "within 24 hours" all I see is "soon"

http://puu.sh/cCRHG/97c9c9ff71.png

[quote=PapaSmurf323]Where does it say "within 24 hours" all I see is "soon"[/quote]
[img]http://puu.sh/cCRHG/97c9c9ff71.png[/img]
88
#88
1 Frags +

nice whats the irc server / channel

nice whats the irc server / channel
89
#89
1 Frags +
PapaSmurf323nice whats the irc server / channel

quakenet it's just #reflex

https://webchat.quakenet.org/

[quote=PapaSmurf323]nice whats the irc server / channel[/quote]
quakenet it's just #reflex

https://webchat.quakenet.org/
90
#90
1 Frags +

Snow ninja'd my own screen cap

EDIT: they also have a forum site set up now: http://www.reflexfps.net/forums/

Snow ninja'd my own screen cap

EDIT: they also have a forum site set up now: http://www.reflexfps.net/forums/
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