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TF2 Custom Whitelist Generator
1
#1
whitelist.tf
24 Frags +

The last couple of days/weeks I've been working on a tool (it's just a website) to be able to generate your own whitelists; you can find it here.

With this you see the possible weapons to pick/ban, every reskin will automatically be allowed if the normal version of the weapon is.

Features:
- Automatic updating with every TF2 update (always the newest hats/miscs)
- Share whitelists after generating

Known issues:
- Crossbrowser layout compatibility
- No redirect after generating (Whitelist ID is in the file and filename)
- The tool isn't finished yet!

Planned features
- More templates from competitive configs/leagues
- Tweaking the generation process

Please try it, and post what is broken or what you'd like to see in this tool or just that you're happy there finally is such a tool.

The last couple of days/weeks I've been working on a tool (it's just a website) to be able to generate your own whitelists; you can find it [url=http://whitelist.tf]here[/url].

With this you see the possible weapons to pick/ban, every reskin will automatically be allowed if the normal version of the weapon is.

[b]Features:[/b]
- Automatic updating with every TF2 update (always the newest hats/miscs)
- Share whitelists after generating

[b]Known issues:[/b]
- Crossbrowser layout compatibility
- No redirect after generating (Whitelist ID is in the file and filename)
- The tool isn't finished yet!

[b]Planned features[/b]
- More templates from competitive configs/leagues
- Tweaking the generation process

Please try it, and post what is broken or what you'd like to see in this tool or just that you're happy there finally is such a tool.
2
#2
2 Frags +

It would be nice to see NA presets so that I can fiddle around with them.

It would be nice to see NA presets so that I can fiddle around with them.
3
#3
0 Frags +

http://teamfortress.tv/forum/thread/9601-external-links-not-working-properly#post-7

http://teamfortress.tv/forum/thread/9601-external-links-not-working-properly#post-7
4
#4
whitelist.tf
3 Frags +
NusemanIt would be nice to see NA presets so that I can fiddle around with them.

Already part of the planned features

Atmo, fixed that in my post, but plz get a decent UBB parser on that url-tag, thnx.

[quote=Nuseman]It would be nice to see NA presets so that I can fiddle around with them.[/quote]
Already part of the planned features

Atmo, fixed that in my post, but plz get a decent UBB parser on that url-tag, thnx.
5
#5
0 Frags +

great idea but could you implement a button that automatically disables/enables everything?

great idea but could you implement a button that automatically disables/enables everything?
6
#6
whitelist.tf
1 Frags +
Starkgreat idea but could you implement a button that automatically disables/enables everything?

Those will be presets (at the moment '0' disables all weapons, just visiting the page enables everything. ID 109 is the UGC HL whitelist atm.

This was just to put a working version online, waiting for feedback, suggestions like the ones above, cross browser layout issues to fix/test.

[quote=Stark]great idea but could you implement a button that automatically disables/enables everything?[/quote]
Those will be presets (at the moment [url=http://whitelist.tf/0]'0'[/url] disables all weapons, just visiting the page enables everything. ID 109 is the UGC HL whitelist atm.

This was just to put a working version online, waiting for feedback, suggestions like the ones above, cross browser layout issues to fix/test.
7
#7
1 Frags +

Loving all of these tools for TF2.

Loving all of these tools for TF2.
8
#8
0 Frags +

This is a great tool, might even use it on a future (maybe next one?) comp.tf cup!

Keep up the amazing work!

This is a great tool, might even use it on a future (maybe next one?) comp.tf cup!

Keep up the amazing work!
9
#9
0 Frags +

Looks nice and could be useful. Awesome :3

Looks nice and could be useful. Awesome :3
10
#10
0 Frags +

THis is amazing!

THis is amazing!
11
#11
whitelist.tf
5 Frags +

Currently doing some reworking of the whole thing and getting a dedicated domain name.

A little teaser:

http://wiethoofd.info/meuk/whitelist_layout_presets.jpg

At launch it probably will only have the presets (a few more than in the screenshot) and possibly the ability to generate without sharing. Some more code needs to be written to handle presets and generated whitelists. :P The test version worked, but was very sloppy.

Planned features/ideas:
- Downloading of a whitelist .txt and a .cfg to set everything up on a server
- Support for medieval (?) (or at least a medieval preset)
- Ready Steady Pan preset (requires reskins to be deselected)

Currently doing some reworking of the whole thing and getting a dedicated domain name.

A little teaser:
[img]http://wiethoofd.info/meuk/whitelist_layout_presets.jpg[/img]

At launch it probably will only have the presets (a few more than in the screenshot) and possibly the ability to generate without sharing. Some more code needs to be written to handle presets and generated whitelists. :P The test version worked, but was very sloppy.

Planned features/ideas:
- Downloading of a whitelist .txt and a .cfg to set everything up on a server
- Support for medieval (?) (or at least a medieval preset)
- Ready Steady Pan preset (requires reskins to be deselected)
12
#12
1 Frags +

May I suggest a preset for Ultiduo too?

May I suggest a preset for Ultiduo too?
13
#13
0 Frags +

http://ozfortress.com/showthread.php?t=47370

http://ozfortress.com/showthread.php?t=47370
14
#14
whitelist.tf
1 Frags +
MrPoT4tOMay I suggest a preset for Ultiduo too?WiethoofdAt launch it probably will only have the presets (a few more than in the screenshot)

------------------------------------------------------------------------------

Cruzhttp://ozfortress.com/showthread.php?t=47370

Did not know about this tool, does it still work? But it requires installation (Windows) and not just a browser. And has only local presets with some exporting required if that hasn't changed. If everything works you can link everyone the whitelist you've generated, have them download it/preview it/modify it.

My tool can be converted to work on the server you're running TF2 if there is a apache webserver running there as well to generate the whitelist to a file and have it on the server ready to use in a lobby/mix.

[quote=MrPoT4tO]May I suggest a preset for Ultiduo too?[/quote]
[quote=Wiethoofd]At launch it probably will only have the presets [b](a few more than in the screenshot)[/b][/quote]
------------------------------------------------------------------------------
[quote=Cruz]http://ozfortress.com/showthread.php?t=47370[/quote]
Did not know about this tool, does it still work? But it requires installation (Windows) and not just a browser. And has only local presets with some exporting required if that hasn't changed. If everything works you can link everyone the whitelist you've generated, have them download it/preview it/modify it.

My tool can be converted to work on the server you're running TF2 if there is a apache webserver running there as well to generate the whitelist to a file and have it on the server ready to use in a lobby/mix.
15
#15
0 Frags +

It's an interesting tool for using to test pick/ban style PUGs (wich valve was talking about earlier this year http://www.youtube.com/watch?v=R-lWvsdynJc )

But if we were to use it in pick/ban style PUGs at least I would want an option to ban stock weapons. The reason to that is that we would get more variation on the gameplay, witch really is the reason that valve suggested a pick/ban system.

For example "The Stickylauncher" is better than any other second slot weapons that demoman has, so if we couldn't ban it we would not see any serious matches with other second slot weapons for demoman being used.

While were on that topic, does anyone know if it is possible to change witch weapons that are banned through the console?

It's an interesting tool for using to test pick/ban style PUGs (wich valve was talking about earlier this year http://www.youtube.com/watch?v=R-lWvsdynJc )

But if we were to use it in pick/ban style PUGs at least I would want an option to ban stock weapons. The reason to that is that we would get more variation on the gameplay, witch really is the reason that valve suggested a pick/ban system.

For example "The Stickylauncher" is better than any other second slot weapons that demoman has, so if we couldn't ban it we would not see any serious matches with other second slot weapons for demoman being used.

While were on that topic, does anyone know if it is possible to change witch weapons that are banned through the console?
16
#16
whitelist.tf
0 Frags +

The whole point of this whitelist generator is to have some say in the weapons being allowed/banned though console (which can only be done by setting mp_tournament_whitelist with a valid whitelist file and restarting the tournament mode to 'parse' this whitelist)

You can not block stock weapons with a whitelist (believe me, I've tried), the game won't allow this and you'll end up with an error line in console and the stock weapon in your hands. I can't be done without a sourcemod plugin (the reason you need to install that when you want to ready steady pan on your server).

The whole point of this whitelist generator is to have some say in the weapons being allowed/banned though console (which can only be done by setting mp_tournament_whitelist with a valid whitelist file and restarting the tournament mode to 'parse' this whitelist)

You [b]can not[/b] block stock weapons with a whitelist (believe me, I've tried), the game won't allow this and you'll end up with an error line in console and the stock weapon in your hands. I can't be done without a sourcemod plugin (the reason you need to install that when you want to ready steady pan on your server).
17
#17
0 Frags +

It's just one small change in the whitelist itself, but could there be a toggle for whether it allows or disallows unlisted items for when new ones are added?

It's just one small change in the whitelist itself, but could there be a toggle for whether it allows or disallows unlisted items for when new ones are added?
18
#18
whitelist.tf
0 Frags +

That would be a thing I should add; then you can have a lobby config based on a league config and automatically allow all new hats/miscs/actions/weapons without having to regenerat the same whitelist, although the latter would respect the reskins and new added weapons.

Working on displaying and managing of the reskins now, that is why you can't generate custom whitelists yet.

That would be a thing I should add; then you can have a lobby config based on a league config and automatically allow all new hats/miscs/actions/weapons without having to regenerat the same whitelist, although the latter would respect the reskins and new added weapons.

Working on displaying and managing of the reskins now, that is why you can't generate custom whitelists yet.
19
#19
whitelist.tf
2 Frags +

Whitelist generation on whitelist.tf is working now.
- Changed menu with the presets
- Added a bunch of presets (ozfortress, AziaFortress, Wireplay, CEVO)
- added the requested 'allow new items added to tf2' setting
- working 'Show reskin' toggle
- direct download of the .txt files possible
- updated the help and about pages

Please create new whitelists and please report any bugs you might encounter (and what you did so I can reproduce the error). Any positive/negative feedback or feature requests are also welcome.

Whitelist generation on [url=whitelist.tf]whitelist.tf[/url] is working now.
- Changed menu with the presets
- Added a bunch of presets (ozfortress, AziaFortress, Wireplay, CEVO)
- added the requested 'allow new items added to tf2' setting
- working 'Show reskin' toggle
- direct download of the .txt files possible
- updated the help and about pages

Please create new whitelists and please report any bugs you might encounter (and what you did so I can reproduce the error). Any positive/negative feedback or feature requests are also welcome.
20
#20
1 Frags +

Looks like you've got to update your UGC whitelist preset -- items like the DDS on Sniper and Enforcer on Spy were both banned for this coming season (starting next week).

Here is a link to UGC's HL whitelist for reference.

As an aside, thanks a TON for doing this -- it's gorgeous!

Looks like you've got to update your UGC whitelist preset -- items like the DDS on Sniper and Enforcer on Spy were both banned for this coming season (starting next week).

[url=http://ugcleague.com/files/configs/whitelist/item_whitelist_ugc_HL.txt]Here[/url] is a link to UGC's HL whitelist for reference.

As an aside, thanks a TON for doing this -- it's gorgeous!
21
#21
whitelist.tf
1 Frags +
CygnastyLooks like you've got to update your UGC whitelist preset

This is why any league admin should contact me after generating the new whitelist for their season, I can update the preset to the new ID, everyone then downloads/sees the newest version of the whitelist for their league and game mode.

But UGC seemed to be kind of childish in their responses when I asked them anything about their whitelist. The new one should be http://whitelist.tf/109 (and your url needs some http:// in the tag)

[quote=Cygnasty]Looks like you've got to update your UGC whitelist preset[/quote]
This is why any league admin should contact me after generating the new whitelist for their season, I can update the preset to the new ID, everyone then downloads/sees the newest version of the whitelist for their league and game mode.

But UGC seemed to be kind of childish in their responses when I asked them anything about their whitelist. The new one should be http://whitelist.tf/109 (and your url needs some http:// in the tag)
22
#22
whitelist.tf
4 Frags +

Some updates by Valve forced me to make some changes on whitelist.tf

  • Taunts are now displayed per class and have icons
  • Weapons have item attributes and descriptions displayed
  • Automatic updating of item sprite and CSS for up to icons

[/olist]
Besides the changes on the website there has been a lot of progress/changes/support/whitelists generated since the last post. serveme.tf and TFTrue fully support whitelist.tf and always guarantee the newest whitelist files on your server if an ID is set in your reservation or the convar:

tftrue_whitelist_id

CEVO, ozfortress, WirePlay, MEfortress all use whitelist.tf for their whitelists files in their configs.

Planned feature is a Steam Login so you can keep track of the whitelists you've generated and add your own descriptions so you can keep a list of favorite whitelists. Also multi-language support would be a fun extra to have I guess.

A textual representation of the allowed/blocked weapons and filtering only the allowed/blocked weapons will be added first, so TF2 Leagues can finally have complete and correct ban lists for items/weapons instead of the garbage most leagues have in their rules at the moment.

Some updates by Valve forced me to make some changes on whitelist.tf
[list]
[*] Taunts are now displayed per class and have icons
[*] Weapons have item attributes and descriptions displayed
[*] Automatic updating of item sprite and CSS for up to icons
[/list]

[/olist]
Besides the changes on the website there has been a lot of progress/changes/support/whitelists generated since the last post. [url=http://serveme.tf]serveme.tf[/url] and [url=http://tftrue.esport-tools.net/]TFTrue[/url] fully support whitelist.tf and always guarantee the newest whitelist files on your server if an ID is set in your reservation or the convar:[code]tftrue_whitelist_id[/code]

CEVO, ozfortress, WirePlay, MEfortress all use whitelist.tf for their whitelists files in their configs.

Planned feature is a Steam Login so you can keep track of the whitelists you've generated and add your own descriptions so you can keep a list of favorite whitelists. Also multi-language support would be a fun extra to have I guess.

A textual representation of the allowed/blocked weapons and filtering only the allowed/blocked weapons will be added first, so TF2 Leagues can finally have complete and correct ban lists for items/weapons instead of the garbage most leagues have in their rules at the moment.
23
#23
-4 Frags +

i <3 whitelist.tf - fantastic stuff

when do the preset whitelists get updated? UGC seasons start in a few days. do you need someone to generate a list?

i <3 whitelist.tf - fantastic stuff

when do the preset whitelists get updated? UGC seasons start in a few days. do you need someone to generate a list?
24
#24
whitelist.tf
3 Frags +

I've contacted/asked admins to keep me in their loop, but so far I always have to generate the whitelists myself and update the presets as soon as UGC (or any league) announces their map pool and whitelists.

I've contacted/asked admins to keep me in their loop, but so far I always have to generate the whitelists myself and update the presets as soon as UGC (or any league) announces their map pool and whitelists.
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